Water/Lava Rituals/Sigils now place flowing variants of the liquid
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4 changed files with 4 additions and 4 deletions
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@ -42,7 +42,7 @@ public class RitualWater extends Ritual
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{
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if (world.isAirBlock(newPos))
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{
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world.setBlockState(newPos, Blocks.water.getDefaultState());
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world.setBlockState(newPos, Blocks.flowing_water.getDefaultState());
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totalEffects++;
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}
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