Committing the Ritual stuff

Incomplete. Ritual detection/rotation needs to be implemented. Currently hardcoded to a test ritual
This commit is contained in:
Nick 2015-12-26 16:49:25 -08:00
parent 9faae07131
commit 03847ad6d9
9 changed files with 209 additions and 40 deletions

View file

@ -0,0 +1,55 @@
package WayofTime.bloodmagic.ritual;
import WayofTime.bloodmagic.api.ritual.*;
import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.BlockPos;
import net.minecraft.util.ChatComponentText;
import java.util.ArrayList;
public class RitualTest extends Ritual {
public RitualTest() {
super("ritualTest", 0, 1000);
}
@Override
public boolean activateRitual(IMasterRitualStone masterRitualStone, EntityPlayer player) {
player.addChatComponentMessage(new ChatComponentText("ritual started"));
return true;
}
@Override
public void performRitual(IMasterRitualStone masterRitualStone) {
EntityPlayer player = PlayerHelper.getPlayerFromUsername(masterRitualStone.getOwner());
if (player != null)
player.addChatComponentMessage(new ChatComponentText("effect performed"));
}
@Override
public void stopRitual(IMasterRitualStone masterRitualStone, BreakType breakType) {
EntityPlayer player = PlayerHelper.getPlayerFromUsername(masterRitualStone.getOwner());
if (player != null)
player.addChatComponentMessage(new ChatComponentText("ritual stopped - " + breakType.name()));
}
@Override
public int getRefreshCost() {
return 0;
}
@Override
public ArrayList<RitualComponent> getComponents() {
ArrayList<RitualComponent> components = new ArrayList<RitualComponent>();
components.add(new RitualComponent(new BlockPos(1, 0, 1), EnumRuneType.AIR));
components.add(new RitualComponent(new BlockPos(-1, 0, 1), EnumRuneType.EARTH));
components.add(new RitualComponent(new BlockPos(1, 0, -1), EnumRuneType.WATER));
components.add(new RitualComponent(new BlockPos(-1, 0, -1), EnumRuneType.FIRE));
return components;
}
}