Committing the Ritual stuff
Incomplete. Ritual detection/rotation needs to be implemented. Currently hardcoded to a test ritual
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9 changed files with 209 additions and 40 deletions
55
src/main/java/WayofTime/bloodmagic/ritual/RitualTest.java
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55
src/main/java/WayofTime/bloodmagic/ritual/RitualTest.java
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package WayofTime.bloodmagic.ritual;
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import WayofTime.bloodmagic.api.ritual.*;
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import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.ChatComponentText;
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import java.util.ArrayList;
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public class RitualTest extends Ritual {
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public RitualTest() {
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super("ritualTest", 0, 1000);
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}
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@Override
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public boolean activateRitual(IMasterRitualStone masterRitualStone, EntityPlayer player) {
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player.addChatComponentMessage(new ChatComponentText("ritual started"));
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return true;
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}
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@Override
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public void performRitual(IMasterRitualStone masterRitualStone) {
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EntityPlayer player = PlayerHelper.getPlayerFromUsername(masterRitualStone.getOwner());
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if (player != null)
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player.addChatComponentMessage(new ChatComponentText("effect performed"));
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}
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@Override
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public void stopRitual(IMasterRitualStone masterRitualStone, BreakType breakType) {
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EntityPlayer player = PlayerHelper.getPlayerFromUsername(masterRitualStone.getOwner());
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if (player != null)
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player.addChatComponentMessage(new ChatComponentText("ritual stopped - " + breakType.name()));
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}
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@Override
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public int getRefreshCost() {
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return 0;
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}
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@Override
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public ArrayList<RitualComponent> getComponents() {
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ArrayList<RitualComponent> components = new ArrayList<RitualComponent>();
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components.add(new RitualComponent(new BlockPos(1, 0, 1), EnumRuneType.AIR));
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components.add(new RitualComponent(new BlockPos(-1, 0, 1), EnumRuneType.EARTH));
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components.add(new RitualComponent(new BlockPos(1, 0, -1), EnumRuneType.WATER));
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components.add(new RitualComponent(new BlockPos(-1, 0, -1), EnumRuneType.FIRE));
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return components;
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}
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}
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