Move some base classes into the API
Add Javadocs for API classes that didn't already have them Redo 'nother redo Another redo Update ItemSigil.java Last one, I swear Fix
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41 changed files with 331 additions and 343 deletions
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@ -1,5 +1,6 @@
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package WayofTime.bloodmagic.item.sigil;
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import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.item.ItemStack;
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@ -37,12 +38,12 @@ public class ItemSigilAir extends ItemSigilBase
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player.motionY = vec.yCoord * wantedVelocity;
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player.motionZ = vec.zCoord * wantedVelocity;
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player.velocityChanged = true;
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world.playSound((EntityPlayer) null, player.posX, player.posY, player.posZ, SoundEvents.block_fire_extinguish, SoundCategory.BLOCKS, 0.5F, 2.6F + (world.rand.nextFloat() - world.rand.nextFloat()) * 0.8F);
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world.playSound(null, player.posX, player.posY, player.posZ, SoundEvents.block_fire_extinguish, SoundCategory.BLOCKS, 0.5F, 2.6F + (world.rand.nextFloat() - world.rand.nextFloat()) * 0.8F);
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player.fallDistance = 0;
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if (!player.capabilities.isCreativeMode)
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this.setUnusable(stack, !syphonNetwork(stack, player, getLPUsed()));
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this.setUnusable(stack, !NetworkHelper.getSoulNetwork(player).syphonAndDamage(player, getLpUsed()));
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}
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return super.onItemRightClick(stack, world, player, hand);
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