Move some base classes into the API

Add Javadocs for API classes that didn't already have them

Redo

'nother redo

Another redo

Update ItemSigil.java

Last one, I swear

Fix
This commit is contained in:
Arcaratus 2016-03-22 21:10:05 -04:00
parent 6a40dbab0a
commit 0383f0fb31
41 changed files with 331 additions and 343 deletions

View file

@ -24,7 +24,7 @@ import WayofTime.bloodmagic.util.helper.TextHelper;
import com.google.common.base.Strings;
public class ItemBloodOrb extends ItemBindable implements IBloodOrb, IBindable
public class ItemBloodOrb extends ItemBindableBase implements IBloodOrb, IBindable
{
public ItemBloodOrb()
{
@ -51,12 +51,9 @@ public class ItemBloodOrb extends ItemBindable implements IBloodOrb, IBindable
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
{
if (world == null)
return super.onItemRightClick(stack, world, player, hand);
return super.onItemRightClick(stack, null, player, hand);
double posX = player.posX;
double posY = player.posY;
double posZ = player.posZ;
world.playSound((EntityPlayer) null, player.posX, player.posY, player.posZ, SoundEvents.block_fire_extinguish, SoundCategory.BLOCKS, 0.5F, 2.6F + (world.rand.nextFloat() - world.rand.nextFloat()) * 0.8F);
world.playSound(null, player.posX, player.posY, player.posZ, SoundEvents.block_fire_extinguish, SoundCategory.BLOCKS, 0.5F, 2.6F + (world.rand.nextFloat() - world.rand.nextFloat()) * 0.8F);
// SpellHelper.sendIndexedParticleToAllAround(world, posX, posY, posZ,
// 20, world.provider.getDimensionId(), 4, posX, posY, posZ);
@ -78,7 +75,7 @@ public class ItemBloodOrb extends ItemBindable implements IBloodOrb, IBindable
NetworkHelper.setMaxOrb(NetworkHelper.getSoulNetwork(stack.getTagCompound().getString(Constants.NBT.OWNER_UUID)), getOrbLevel(stack.getItemDamage()));
NetworkHelper.getSoulNetwork(stack.getTagCompound().getString(Constants.NBT.OWNER_UUID)).addLifeEssence(200, getMaxEssence(stack.getItemDamage()));
hurtPlayer(player, 200);
NetworkHelper.getSoulNetwork(player).hurtPlayer(player, 200);
return super.onItemRightClick(stack, world, player, hand);
}