Reworked Tartaric Gems so that they contain specific demon will types (work for the future)
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parent
e681085d8b
commit
035ba94976
11 changed files with 142 additions and 76 deletions
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@ -4,7 +4,6 @@ import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import WayofTime.bloodmagic.api.iface.IActivatable;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.SharedMonsterAttributes;
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@ -19,6 +18,8 @@ import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.iface.IActivatable;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.api.soul.IDemonWill;
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import WayofTime.bloodmagic.api.soul.IDemonWillWeapon;
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import WayofTime.bloodmagic.api.soul.PlayerDemonWillHandler;
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@ -46,6 +47,11 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IA
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setCreativeTab(BloodMagic.tabBloodMagic);
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}
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public EnumDemonWillType getCurrentType(ItemStack stack)
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{
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return EnumDemonWillType.DEFAULT;
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}
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@Override
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public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player)
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{
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@ -54,7 +60,7 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IA
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if (getActivated(stack))
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{
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double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(player);
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double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(getCurrentType(stack), player);
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int level = getLevel(stack, soulsRemaining);
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double drain = level >= 0 ? soulDrainPerSwing[level] : 0;
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@ -119,7 +125,8 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IA
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double drain = this.getDrainOfActivatedSword(stack);
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if (drain > 0)
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{
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double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(player);
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EnumDemonWillType type = getCurrentType(stack);
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double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
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if (drain > soulsRemaining)
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{
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@ -127,7 +134,7 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IA
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return false;
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} else
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{
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PlayerDemonWillHandler.consumeDemonWill(player, drain);
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PlayerDemonWillHandler.consumeDemonWill(type, player, drain);
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}
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}
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}
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