Initial work on Netherrack Soil.
Also added the processing for Ancient Debris and some of the intermediates for the new Hellforged Ingots (no uses yet).
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62 changed files with 826 additions and 8 deletions
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@ -94,6 +94,7 @@ public class BloodMagicItems
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public static final RegistryObject<Item> MIMIC_ITEM = ITEMS.register("mimic", () -> new ItemBlockMimic(BloodMagicBlocks.MIMIC.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> MIMIC_ETHEREAL_ITEM = ITEMS.register("ethereal_mimic", () -> new ItemBlockMimic(BloodMagicBlocks.ETHEREAL_MIMIC.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> NETHE_SOIL_ITEM = ITEMS.register("nether_soil", () -> new BlockItem(BloodMagicBlocks.NETHER_SOIL.get(), new Item.Properties().group(BloodMagic.TAB)));
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// TODO: Need to rework the above instantiations for the ItemBlocks so that it's
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// done with the Blocks.
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@ -205,17 +206,25 @@ public class BloodMagicItems
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// Fragments
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public static final RegistryObject<Item> IRON_FRAGMENT = BASICITEMS.register("ironfragment", () -> new ItemBase());
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public static final RegistryObject<Item> GOLD_FRAGMENT = BASICITEMS.register("goldfragment", () -> new ItemBase());
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public static final RegistryObject<Item> NETHERITE_SCRAP_FRAGMENT = BASICITEMS.register("fragment_netherite_scrap", () -> new ItemBase());
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// Gravels
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public static final RegistryObject<Item> IRON_GRAVEL = BASICITEMS.register("irongravel", () -> new ItemBase());
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public static final RegistryObject<Item> GOLD_GRAVEL = BASICITEMS.register("goldgravel", () -> new ItemBase());
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public static final RegistryObject<Item> NETHERITE_SCRAP_GRAVEL = BASICITEMS.register("gravel_netherite_scrap", () -> new ItemBase());
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// Sands
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public static final RegistryObject<Item> IRON_SAND = BASICITEMS.register("ironsand", () -> new ItemBase());
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public static final RegistryObject<Item> GOLD_SAND = BASICITEMS.register("goldsand", () -> new ItemBase());
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public static final RegistryObject<Item> COAL_SAND = BASICITEMS.register("coalsand", () -> new ItemBase());
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public static final RegistryObject<Item> NETHERITE_SCRAP_SAND = BASICITEMS.register("sand_netherite", () -> new ItemBase());
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public static final RegistryObject<Item> CORRUPTED_DUST = BASICITEMS.register("corrupted_dust", () -> new ItemBase());
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public static final RegistryObject<Item> CORRUPTED_DUST_TINY = BASICITEMS.register("corrupted_tinydust", () -> new ItemBase());
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public static final RegistryObject<Item> HELLFORGED_SAND = BASICITEMS.register("sand_hellforged", () -> new ItemBase());
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// Dungeons
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public static final RegistryObject<Item> HELLFORGED_INGOT = BASICITEMS.register("ingot_hellforged", () -> new ItemBase());
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public static final RegistryObject<Item> DUNGEON_BRICK_1_BLOCK = ITEMS.register("dungeon_brick1", () -> new BlockItem(BloodMagicBlocks.DUNGEON_BRICK_1.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> DUNGEON_BRICK_2_BLOCK = ITEMS.register("dungeon_brick2", () -> new BlockItem(BloodMagicBlocks.DUNGEON_BRICK_2.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> DUNGEON_BRICK_3_BLOCK = ITEMS.register("dungeon_brick3", () -> new BlockItem(BloodMagicBlocks.DUNGEON_BRICK_3.get(), new Item.Properties().group(BloodMagic.TAB)));
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@ -239,6 +248,7 @@ public class BloodMagicItems
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public static final RegistryObject<Item> DUNGEON_ORE_BLOCK = ITEMS.register("dungeon_ore", () -> new BlockItem(BloodMagicBlocks.DUNGEON_ORE.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> HELLFORGED_BLOCK = ITEMS.register("dungeon_metal", () -> new BlockItem(BloodMagicBlocks.HELLFORGED_BLOCK.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> DUNGEON_TESTER = BASICITEMS.register("dungeon_tester", ItemDungeonTester::new);
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}
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