Initial work on Netherrack Soil.
Also added the processing for Ancient Debris and some of the intermediates for the new Hellforged Ingots (no uses yet).
This commit is contained in:
parent
1ae356c886
commit
032e163795
62 changed files with 826 additions and 8 deletions
|
@ -4,6 +4,7 @@ import net.minecraft.block.AbstractBlock;
|
|||
import net.minecraft.block.AbstractBlock.Properties;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.FarmlandBlock;
|
||||
import net.minecraft.block.FenceGateBlock;
|
||||
import net.minecraft.block.FlowingFluidBlock;
|
||||
import net.minecraft.block.RotatedPillarBlock;
|
||||
|
@ -148,6 +149,10 @@ public class BloodMagicBlocks
|
|||
public static final RegistryObject<Block> DUNGEON_BRICK_GATE = BLOCKS.register("dungeon_brick_gate", () -> new FenceGateBlock(Properties.create(Material.ROCK).hardnessAndResistance(2.0F, 5.0F).sound(SoundType.STONE).harvestTool(ToolType.PICKAXE).harvestLevel(2).setRequiresTool()));
|
||||
public static final RegistryObject<Block> DUNGEON_POLISHED_GATE = BLOCKS.register("dungeon_polished_gate", () -> new FenceGateBlock(Properties.create(Material.ROCK).hardnessAndResistance(2.0F, 5.0F).sound(SoundType.STONE).harvestTool(ToolType.PICKAXE).harvestLevel(2).setRequiresTool()));
|
||||
|
||||
public static final RegistryObject<Block> HELLFORGED_BLOCK = DUNGEONBLOCKS.register("dungeon_metal", () -> new Block(Properties.create(Material.IRON).hardnessAndResistance(5.0F, 6.0F).sound(SoundType.METAL).harvestTool(ToolType.PICKAXE).harvestLevel(2).setRequiresTool()));
|
||||
|
||||
public static final RegistryObject<Block> NETHER_SOIL = BLOCKS.register("nether_soil", () -> new FarmlandBlock(Properties.create(Material.EARTH).hardnessAndResistance(0.4F, 0.4F).sound(SoundType.NETHERRACK).harvestTool(ToolType.PICKAXE)));
|
||||
|
||||
private static boolean isntSolid(BlockState state, IBlockReader reader, BlockPos pos)
|
||||
{
|
||||
return false;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue