Fixed OutOfBoundsException in the Sentient Sword when you didn't have enough Will
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@ -90,9 +90,9 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IM
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setDamageOfActivatedSword(stack, 5 + extraDamage);
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setDamageOfActivatedSword(stack, 5 + extraDamage);
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setStaticDropOfActivatedSword(stack, level >= 0 ? staticDrop[level] : 1);
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setStaticDropOfActivatedSword(stack, level >= 0 ? staticDrop[level] : 1);
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setDropOfActivatedSword(stack, level >= 0 ? soulDrop[level] : 0);
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setDropOfActivatedSword(stack, level >= 0 ? soulDrop[level] : 0);
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setAttackSpeedOfSword(stack, getAttackSpeed(type, level));
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setAttackSpeedOfSword(stack, level >= 0 ? getAttackSpeed(type, level) : 0);
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setHealthBonusOfSword(stack, getHealthBonus(type, level));
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setHealthBonusOfSword(stack, level >= 0 ? getHealthBonus(type, level) : 0);
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setSpeedOfSword(stack, getMovementSpeed(type, level));
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setSpeedOfSword(stack, level >= 0 ? getMovementSpeed(type, level) : 0);
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}
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}
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public double getExtraDamage(EnumDemonWillType type, int willBracket)
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public double getExtraDamage(EnumDemonWillType type, int willBracket)
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