Fixed OutOfBoundsException in the Sentient Sword when you didn't have enough Will

This commit is contained in:
WayofTime 2016-04-03 19:19:45 -04:00
parent 912f1694e8
commit 02adac819d

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@ -90,9 +90,9 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IM
setDamageOfActivatedSword(stack, 5 + extraDamage); setDamageOfActivatedSword(stack, 5 + extraDamage);
setStaticDropOfActivatedSword(stack, level >= 0 ? staticDrop[level] : 1); setStaticDropOfActivatedSword(stack, level >= 0 ? staticDrop[level] : 1);
setDropOfActivatedSword(stack, level >= 0 ? soulDrop[level] : 0); setDropOfActivatedSword(stack, level >= 0 ? soulDrop[level] : 0);
setAttackSpeedOfSword(stack, getAttackSpeed(type, level)); setAttackSpeedOfSword(stack, level >= 0 ? getAttackSpeed(type, level) : 0);
setHealthBonusOfSword(stack, getHealthBonus(type, level)); setHealthBonusOfSword(stack, level >= 0 ? getHealthBonus(type, level) : 0);
setSpeedOfSword(stack, getMovementSpeed(type, level)); setSpeedOfSword(stack, level >= 0 ? getMovementSpeed(type, level) : 0);
} }
public double getExtraDamage(EnumDemonWillType type, int willBracket) public double getExtraDamage(EnumDemonWillType type, int willBracket)