Readded Fluid capabilities to altar.
Also readded the recipe for the bucket of life.
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parent
be8737c096
commit
0297f3a979
5 changed files with 55 additions and 37 deletions
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@ -350,8 +350,7 @@ public class BloodAltar// implements IFluidHandler
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// server.spawnParticle(ParticleTypes.SPLASH, (double) pos.getX()
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// + worldIn.rand.nextDouble(), (double) (pos.getY() + 1), (double) pos.getZ()
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// + worldIn.rand.nextDouble(), 1, 0.0D, 0.0D, 0.0D, 1.0D);
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server.spawnParticle(RedstoneParticleData.REDSTONE_DUST, pos.getX() + 0.5, pos.getY()
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+ 1.0, pos.getZ() + 0.5, 1, 0.2, 0.0, 0.2, 0.0);
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server.spawnParticle(RedstoneParticleData.REDSTONE_DUST, pos.getX() + 0.5, pos.getY() + 1.0, pos.getZ() + 0.5, 1, 0.2, 0.0, 0.2, 0.0);
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}
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} else if (!hasOperated && progress > 0)
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@ -361,8 +360,7 @@ public class BloodAltar// implements IFluidHandler
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if (internalCounter % 2 == 0 && world instanceof ServerWorld)
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{
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ServerWorld server = (ServerWorld) world;
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server.spawnParticle(ParticleTypes.LARGE_SMOKE, pos.getX() + 0.5, pos.getY() + 1, pos.getZ()
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+ 0.5, 1, 0.1, 0, 0.1, 0);
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server.spawnParticle(ParticleTypes.LARGE_SMOKE, pos.getX() + 0.5, pos.getY() + 1, pos.getZ() + 0.5, 1, 0.1, 0, 0.1, 0);
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}
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}
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@ -380,8 +378,7 @@ public class BloodAltar// implements IFluidHandler
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if (world instanceof ServerWorld)
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{
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ServerWorld server = (ServerWorld) world;
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server.spawnParticle(RedstoneParticleData.REDSTONE_DUST, pos.getX() + 0.5, pos.getY()
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+ 1, pos.getZ() + 0.5, 40, 0.3, 0, 0.3, 0);
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server.spawnParticle(RedstoneParticleData.REDSTONE_DUST, pos.getX() + 0.5, pos.getY() + 1, pos.getZ() + 0.5, 40, 0.3, 0, 0.3, 0);
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}
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this.cooldownAfterCrafting = 30;
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@ -416,8 +413,7 @@ public class BloodAltar// implements IFluidHandler
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if (drain > 0 && internalCounter % 4 == 0 && world instanceof ServerWorld)
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{
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ServerWorld server = (ServerWorld) world;
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server.spawnParticle(ParticleTypes.WITCH, pos.getX() + 0.5, pos.getY() + 1, pos.getZ()
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+ 0.5, 1, 0, 0, 0, 0.001);
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server.spawnParticle(ParticleTypes.WITCH, pos.getX() + 0.5, pos.getY() + 1, pos.getZ() + 0.5, 1, 0, 0, 0, 0.001);
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}
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}
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}
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@ -460,8 +456,9 @@ public class BloodAltar// implements IFluidHandler
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this.efficiencyMultiplier = (float) Math.pow(0.85, upgrade.getLevel(BloodRuneType.EFFICIENCY));
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this.sacrificeEfficiencyMultiplier = (float) (0.10 * upgrade.getLevel(BloodRuneType.SACRIFICE));
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this.selfSacrificeEfficiencyMultiplier = (float) (0.10 * upgrade.getLevel(BloodRuneType.SELF_SACRIFICE));
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this.capacityMultiplier = (float) ((1 * Math.pow(1.10, upgrade.getLevel(BloodRuneType.AUGMENTED_CAPACITY)))
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+ 0.20 * upgrade.getLevel(BloodRuneType.CAPACITY));
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this.capacityMultiplier = (float) ((1
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* Math.pow(1.10, upgrade.getLevel(BloodRuneType.AUGMENTED_CAPACITY))) + 0.20
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* upgrade.getLevel(BloodRuneType.CAPACITY));
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this.dislocationMultiplier = (float) (Math.pow(1.2, upgrade.getLevel(BloodRuneType.DISPLACEMENT)));
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this.orbCapacityMultiplier = (float) (1 + 0.02 * upgrade.getLevel(BloodRuneType.ORB));
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this.chargingFrequency = Math.max(20 - accelerationUpgrades, 1);
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@ -497,15 +494,15 @@ public class BloodAltar// implements IFluidHandler
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{
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if (this.lockdownDuration > 0)
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{
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int amt = (int) Math.min(bufferCapacity
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- fluidInput.getAmount(), (isSacrifice ? 1 + sacrificeEfficiencyMultiplier
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: 1 + selfSacrificeEfficiencyMultiplier) * amount);
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int amt = (int) Math.min(bufferCapacity - fluidInput.getAmount(), (isSacrifice
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? 1 + sacrificeEfficiencyMultiplier
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: 1 + selfSacrificeEfficiencyMultiplier) * amount);
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fluidInput.setAmount(fluidInput.getAmount() + amt);
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} else
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{
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fluid.setAmount((int) (fluid.getAmount()
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+ Math.min(capacity - fluid.getAmount(), (isSacrifice ? 1 + sacrificeEfficiencyMultiplier
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: 1 + selfSacrificeEfficiencyMultiplier) * amount)));
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fluid.setAmount((int) (fluid.getAmount() + Math.min(capacity - fluid.getAmount(), (isSacrifice
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? 1 + sacrificeEfficiencyMultiplier
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: 1 + selfSacrificeEfficiencyMultiplier) * amount)));
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}
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}
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@ -758,11 +755,11 @@ public class BloodAltar// implements IFluidHandler
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return currentTierDisplayed;
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}
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static class VariableSizeFluidHandler implements IFluidHandler
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public static class VariableSizeFluidHandler implements IFluidHandler
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{
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BloodAltar altar;
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VariableSizeFluidHandler(BloodAltar altar)
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public VariableSizeFluidHandler(BloodAltar altar)
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{
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this.altar = altar;
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}
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@ -777,21 +774,19 @@ public class BloodAltar// implements IFluidHandler
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@Override
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public FluidStack getFluidInTank(int tank)
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{
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// TODO Auto-generated method stub
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return null;
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return altar.fluid;
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}
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@Override
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public int getTankCapacity(int tank)
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{
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// TODO Auto-generated method stub
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return 0;
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return altar.getCapacity();
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}
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@Override
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public boolean isFluidValid(int tank, FluidStack stack)
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{
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return false;
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return stack.getFluid() == BloodMagicBlocks.LIFE_ESSENCE_FLUID.get();
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}
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@Override
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@ -809,8 +804,7 @@ public class BloodAltar// implements IFluidHandler
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@Override
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public FluidStack drain(int maxDrain, FluidAction action)
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{
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// TODO Auto-generated method stub
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return null;
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return altar.drain(maxDrain, action == FluidAction.EXECUTE);
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}
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}
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}
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