Added a GUI to the master routing node to get a feel for what the routing system will be like. It's... WIP.
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7 changed files with 97 additions and 1 deletions
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@ -0,0 +1,23 @@
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package WayofTime.bloodmagic.tile.container;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.inventory.Container;
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import net.minecraft.inventory.IInventory;
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public class ContainerMasterRoutingNode extends Container
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{
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private final IInventory tileMasterRoutingNode;
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public ContainerMasterRoutingNode(InventoryPlayer inventoryPlayer, IInventory tileMasterRoutingNode)
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{
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this.tileMasterRoutingNode = tileMasterRoutingNode;
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}
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@Override
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public boolean canInteractWith(EntityPlayer playerIn)
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{
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return this.tileMasterRoutingNode.isUseableByPlayer(playerIn);
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}
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}
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@ -20,9 +20,16 @@ import WayofTime.bloodmagic.routing.IMasterRoutingNode;
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import WayofTime.bloodmagic.routing.IOutputItemRoutingNode;
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import WayofTime.bloodmagic.routing.IRoutingNode;
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import WayofTime.bloodmagic.routing.NodeHelper;
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import WayofTime.bloodmagic.tile.TileInventory;
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public class TileMasterRoutingNode extends TileEntity implements IMasterRoutingNode, ITickable
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public class TileMasterRoutingNode extends TileInventory implements IMasterRoutingNode, ITickable
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{
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public TileMasterRoutingNode()
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{
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super(0, "masterRoutingNode");
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// TODO Auto-generated constructor stub
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}
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// A list of connections
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private HashMap<BlockPos, List<BlockPos>> connectionMap = new HashMap<BlockPos, List<BlockPos>>();
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private List<BlockPos> generalNodeList = new LinkedList<BlockPos>();
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