Added a GUI to the master routing node to get a feel for what the routing system will be like. It's... WIP.
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01fcec9a8c
7 changed files with 97 additions and 1 deletions
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@ -9,9 +9,11 @@ import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.tile.TileSoulForge;
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import WayofTime.bloodmagic.tile.TileTeleposer;
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import WayofTime.bloodmagic.tile.container.ContainerItemRoutingNode;
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import WayofTime.bloodmagic.tile.container.ContainerMasterRoutingNode;
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import WayofTime.bloodmagic.tile.container.ContainerSoulForge;
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import WayofTime.bloodmagic.tile.container.ContainerTeleposer;
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import WayofTime.bloodmagic.tile.routing.TileFilteredRoutingNode;
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import WayofTime.bloodmagic.tile.routing.TileMasterRoutingNode;
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public class GuiHandler implements IGuiHandler
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{
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@ -28,6 +30,8 @@ public class GuiHandler implements IGuiHandler
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return new ContainerSoulForge(player.inventory, (TileSoulForge) world.getTileEntity(pos));
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case Constants.Gui.ROUTING_NODE_GUI:
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return new ContainerItemRoutingNode(player.inventory, (TileFilteredRoutingNode) world.getTileEntity(pos));
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case Constants.Gui.MASTER_ROUTING_NODE_GUI:
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return new ContainerMasterRoutingNode(player.inventory, (TileMasterRoutingNode) world.getTileEntity(pos));
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}
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return null;
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@ -48,6 +52,8 @@ public class GuiHandler implements IGuiHandler
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return new GuiSoulForge(player.inventory, (TileSoulForge) world.getTileEntity(pos));
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case Constants.Gui.ROUTING_NODE_GUI:
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return new GuiItemRoutingNode(player.inventory, (TileFilteredRoutingNode) world.getTileEntity(pos));
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case Constants.Gui.MASTER_ROUTING_NODE_GUI:
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return new GuiMasterRoutingNode(player.inventory, (TileMasterRoutingNode) world.getTileEntity(pos));
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}
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}
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