Added a GUI to the master routing node to get a feel for what the routing system will be like. It's... WIP.

This commit is contained in:
WayofTime 2016-01-17 21:00:48 -05:00
parent 34d24c85dc
commit 01fcec9a8c
7 changed files with 97 additions and 1 deletions

View file

@ -9,9 +9,11 @@ import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.tile.TileSoulForge;
import WayofTime.bloodmagic.tile.TileTeleposer;
import WayofTime.bloodmagic.tile.container.ContainerItemRoutingNode;
import WayofTime.bloodmagic.tile.container.ContainerMasterRoutingNode;
import WayofTime.bloodmagic.tile.container.ContainerSoulForge;
import WayofTime.bloodmagic.tile.container.ContainerTeleposer;
import WayofTime.bloodmagic.tile.routing.TileFilteredRoutingNode;
import WayofTime.bloodmagic.tile.routing.TileMasterRoutingNode;
public class GuiHandler implements IGuiHandler
{
@ -28,6 +30,8 @@ public class GuiHandler implements IGuiHandler
return new ContainerSoulForge(player.inventory, (TileSoulForge) world.getTileEntity(pos));
case Constants.Gui.ROUTING_NODE_GUI:
return new ContainerItemRoutingNode(player.inventory, (TileFilteredRoutingNode) world.getTileEntity(pos));
case Constants.Gui.MASTER_ROUTING_NODE_GUI:
return new ContainerMasterRoutingNode(player.inventory, (TileMasterRoutingNode) world.getTileEntity(pos));
}
return null;
@ -48,6 +52,8 @@ public class GuiHandler implements IGuiHandler
return new GuiSoulForge(player.inventory, (TileSoulForge) world.getTileEntity(pos));
case Constants.Gui.ROUTING_NODE_GUI:
return new GuiItemRoutingNode(player.inventory, (TileFilteredRoutingNode) world.getTileEntity(pos));
case Constants.Gui.MASTER_ROUTING_NODE_GUI:
return new GuiMasterRoutingNode(player.inventory, (TileMasterRoutingNode) world.getTileEntity(pos));
}
}

View file

@ -0,0 +1,44 @@
package WayofTime.bloodmagic.client.gui;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.tile.container.ContainerMasterRoutingNode;
@SideOnly(Side.CLIENT)
public class GuiMasterRoutingNode extends GuiContainer
{
private TileEntity inventory;
public GuiMasterRoutingNode(InventoryPlayer playerInventory, IInventory tileRoutingNode)
{
super(new ContainerMasterRoutingNode(playerInventory, tileRoutingNode));
this.xSize = 216;
this.ySize = 216;
inventory = (TileEntity) tileRoutingNode;
}
@Override
protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY)
{
// this.fontRendererObj.drawString(TextHelper.localize("tile.BloodMagic.soulForge.name"), 8, 5, 4210752);
// this.fontRendererObj.drawString(TextHelper.localize("container.inventory"), 8, 111, 4210752);
}
@Override
protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY)
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
ResourceLocation soulForgeGuiTextures = new ResourceLocation(Constants.Mod.MODID + ":textures/gui/masterRoutingNode.png");
this.mc.getTextureManager().bindTexture(soulForgeGuiTextures);
int i = (this.width - this.xSize) / 2;
int j = (this.height - this.ySize) / 2;
this.drawTexturedModalRect(i, j, 0, 0, this.xSize, this.ySize);
}
}