Added a GUI to the master routing node to get a feel for what the routing system will be like. It's... WIP.
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7 changed files with 97 additions and 1 deletions
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@ -2,7 +2,11 @@ package WayofTime.bloodmagic.block;
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import net.minecraft.block.BlockContainer;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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@ -32,4 +36,15 @@ public class BlockMasterRoutingNode extends BlockContainer
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{
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return new TileMasterRoutingNode();
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}
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@Override
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public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumFacing side, float hitX, float hitY, float hitZ)
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{
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if (world.getTileEntity(pos) instanceof TileMasterRoutingNode)
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{
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player.openGui(BloodMagic.instance, Constants.Gui.MASTER_ROUTING_NODE_GUI, world, pos.getX(), pos.getY(), pos.getZ());
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}
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return true;
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}
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}
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