Initial stab at 1.11
About halfway.
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parent
ce52aea512
commit
00d6f8eb46
157 changed files with 1036 additions and 1554 deletions
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@ -42,13 +42,13 @@ public class TileIncenseAltar extends TileInventory implements ITickable
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public void update()
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{
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AxisAlignedBB aabb = incenseArea.getAABB(getPos());
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List<EntityPlayer> playerList = worldObj.getEntitiesWithinAABB(EntityPlayer.class, aabb);
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List<EntityPlayer> playerList = getWorld().getEntitiesWithinAABB(EntityPlayer.class, aabb);
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if (playerList.isEmpty())
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{
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return;
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}
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if (worldObj.getTotalWorldTime() % 100 == 0)
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if (getWorld().getTotalWorldTime() % 100 == 0)
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{
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recheckConstruction();
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}
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@ -65,9 +65,9 @@ public class TileIncenseAltar extends TileInventory implements ITickable
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if (hasPerformed)
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{
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if (worldObj.rand.nextInt(4) == 0 && worldObj instanceof WorldServer)
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if (getWorld().rand.nextInt(4) == 0 && getWorld() instanceof WorldServer)
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{
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WorldServer server = (WorldServer) worldObj;
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WorldServer server = (WorldServer) getWorld();
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server.spawnParticle(EnumParticleTypes.FLAME, pos.getX() + 0.5, pos.getY() + 1.2, pos.getZ() + 0.5, 1, 0.02, 0.03, 0.02, 0, new int[0]);
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}
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}
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@ -113,9 +113,9 @@ public class TileIncenseAltar extends TileInventory implements ITickable
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for (int j = -1; j <= 1; j++)
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{
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BlockPos offsetPos = facingOffsetPos.offset(horizontalFacing.rotateY(), j);
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IBlockState state = worldObj.getBlockState(offsetPos);
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IBlockState state = getWorld().getBlockState(offsetPos);
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Block block = state.getBlock();
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if (!(block instanceof IIncensePath && ((IIncensePath) block).getLevelOfPath(worldObj, offsetPos, state) >= currentDistance - 2))
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if (!(block instanceof IIncensePath && ((IIncensePath) block).getLevelOfPath(getWorld(), offsetPos, state) >= currentDistance - 2))
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{
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canFormRoad = false;
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break level;
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@ -144,9 +144,9 @@ public class TileIncenseAltar extends TileInventory implements ITickable
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for (int y = 0 + yOffset; y <= 2 + yOffset; y++)
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{
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BlockPos offsetPos = pos.add(i, y, j);
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IBlockState state = worldObj.getBlockState(offsetPos);
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IBlockState state = getWorld().getBlockState(offsetPos);
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Block block = state.getBlock();
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TranquilityStack stack = IncenseTranquilityRegistry.getTranquilityOfBlock(worldObj, offsetPos, block, state);
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TranquilityStack stack = IncenseTranquilityRegistry.getTranquilityOfBlock(getWorld(), offsetPos, block, state);
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if (stack != null)
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{
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if (!tranquilityMap.containsKey(stack.type))
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@ -186,7 +186,7 @@ public class TileIncenseAltar extends TileInventory implements ITickable
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appliedTranquility += Math.sqrt(entry.getValue());
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}
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double bonus = IncenseAltarHandler.getIncenseBonusFromComponents(worldObj, pos, appliedTranquility, roadDistance);
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double bonus = IncenseAltarHandler.getIncenseBonusFromComponents(getWorld(), pos, appliedTranquility, roadDistance);
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incenseAddition = bonus;
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this.tranquility = appliedTranquility;
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}
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