Corrosive Sentient Specters will steal the negative effects from the owner and attempt to apply them to other entities it attacks.

This commit is contained in:
WayofTime 2016-08-16 16:13:29 -04:00
parent 5953a5a0cf
commit 007c6c5ace
5 changed files with 344 additions and 14 deletions

View file

@ -90,8 +90,13 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IM
{
EnumDemonWillType type = PlayerDemonWillHandler.getLargestWillType(player);
double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
this.setCurrentType(stack, soulsRemaining > 0 ? type : EnumDemonWillType.DEFAULT);
int level = getLevel(stack, soulsRemaining);
recalculatePowers(stack, type, soulsRemaining);
}
public void recalculatePowers(ItemStack stack, EnumDemonWillType type, double will)
{
this.setCurrentType(stack, will > 0 ? type : EnumDemonWillType.DEFAULT);
int level = getLevel(stack, will);
double drain = level >= 0 ? soulDrainPerSwing[level] : 0;
double extraDamage = getExtraDamage(type, level);
@ -254,14 +259,16 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IM
world.spawnEntityInWorld(specterEntity);
System.out.println("Spawning Specter...");
ItemStack bowStack = new ItemStack(ModItems.sentientBow);
((ItemSentientBow) ModItems.sentientBow).recalculatePowers(bowStack, EnumDemonWillType.DEFAULT, 1025);
// ItemStack bowStack = new ItemStack(ModItems.sentientBow);
// ((ItemSentientBow) ModItems.sentientBow).recalculatePowers(bowStack, EnumDemonWillType.DEFAULT, 1025);
specterEntity.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, bowStack);
specterEntity.setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(ModItems.sentientArmourHelmet));
specterEntity.setItemStackToSlot(EntityEquipmentSlot.CHEST, new ItemStack(ModItems.sentientArmourChest));
specterEntity.setItemStackToSlot(EntityEquipmentSlot.LEGS, new ItemStack(ModItems.sentientArmourLegs));
specterEntity.setItemStackToSlot(EntityEquipmentSlot.FEET, new ItemStack(ModItems.sentientArmourBoots));
// specterEntity.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, bowStack);
specterEntity.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, stack.copy());
// specterEntity.setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(ModItems.sentientArmourHelmet));
// specterEntity.setItemStackToSlot(EntityEquipmentSlot.CHEST, new ItemStack(ModItems.sentientArmourChest));
// specterEntity.setItemStackToSlot(EntityEquipmentSlot.LEGS, new ItemStack(ModItems.sentientArmourLegs));
// specterEntity.setItemStackToSlot(EntityEquipmentSlot.FEET, new ItemStack(ModItems.sentientArmourBoots));
specterEntity.setType(this.getCurrentType(stack));
specterEntity.setOwner(player);
specterEntity.setTamed(true);
}