2016-01-09 20:05:41 +00:00
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package WayofTime.bloodmagic.item.soul;
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import net.minecraft.client.resources.model.ModelResourceLocation;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.soul.PlayerDemonWillHandler;
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import WayofTime.bloodmagic.item.armour.ItemSentientArmour;
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public class ItemSentientArmourGem extends Item
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{
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public static double[] willBracket = new double[] { 30, 200, 600, 1500, 4000, 6000, 8000 };
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public static double[] consumptionPerHit = new double[] { 0.1, 0.12, 0.15, 0.2, 0.3, 0.35, 0.4 };
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public static double[] extraProtectionLevel = new double[] { 0, 0.25, 0.5, 0.6, 0.7, 0.75, 0.85 };
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public ItemSentientArmourGem()
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{
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super();
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2016-01-19 06:34:12 +00:00
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setCreativeTab(BloodMagic.tabBloodMagic);
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2016-01-09 20:05:41 +00:00
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setUnlocalizedName(Constants.Mod.MODID + ".sentientArmourGem");
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2016-01-19 06:34:12 +00:00
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setRegistryName(Constants.BloodMagicItem.SENTIENT_ARMOR_GEM.getRegName());
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setMaxStackSize(1);
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2016-01-09 20:05:41 +00:00
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}
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@Override
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public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player)
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{
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boolean hasSentientArmour = false;
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ItemStack[] armourInventory = player.inventory.armorInventory;
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for (ItemStack armourStack : armourInventory)
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{
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if (armourStack != null && armourStack.getItem() instanceof ItemSentientArmour)
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{
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hasSentientArmour = true;
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}
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}
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if (hasSentientArmour)
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{
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ItemSentientArmour.revertAllArmour(player);
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} else
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{
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double will = PlayerDemonWillHandler.getTotalDemonWill(player);
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int bracket = getWillBracket(will);
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if (bracket >= 0)
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{
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PlayerDemonWillHandler.consumeDemonWill(player, willBracket[bracket]);
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ItemSentientArmour.convertPlayerArmour(player, consumptionPerHit[bracket], extraProtectionLevel[bracket]);
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}
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}
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return stack;
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}
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public int getWillBracket(double will)
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{
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int bracket = -1;
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for (int i = 0; i < willBracket.length; i++)
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{
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if (will >= willBracket[i])
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{
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bracket = i;
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}
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}
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return bracket;
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}
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@SideOnly(Side.CLIENT)
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public ModelResourceLocation getModel(ItemStack stack, EntityPlayer player, int useRemaining)
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{
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boolean hasSentientArmour = false;
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ItemStack[] armourInventory = player.inventory.armorInventory;
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for (ItemStack armourStack : armourInventory)
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{
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if (armourStack != null && armourStack.getItem() instanceof ItemSentientArmour)
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{
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hasSentientArmour = true;
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}
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}
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if (hasSentientArmour)
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{
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return new ModelResourceLocation("bloodmagic:ItemSentientArmourGem1", "inventory");
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}
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return null;
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}
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}
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