BloodMagic/src/main/java/WayofTime/bloodmagic/api/registry/OrbRegistry.java

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package WayofTime.bloodmagic.api.registry;
import WayofTime.bloodmagic.api.BloodMagicAPI;
import WayofTime.bloodmagic.api.orb.BloodOrb;
import lombok.Getter;
import net.minecraft.client.resources.model.ModelBakery;
import net.minecraft.client.resources.model.ModelResourceLocation;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import java.util.ArrayList;
import java.util.List;
/**
* This is only for those who wish to add a basic {@link BloodOrb}. If you need
* custom handling, you will need your own item class.
*/
public class OrbRegistry
{
@Getter
private static List<BloodOrb> orbs = new ArrayList<BloodOrb>();
public static void registerOrb(BloodOrb orb)
{
if (!orbs.contains(orb))
orbs.add(orb);
else
BloodMagicAPI.getLogger().error("Error adding orb %s. Orb already exists!", orb.toString());
}
@SideOnly(Side.CLIENT)
public static void registerOrbTexture(BloodOrb orb, ResourceLocation resourceLocation)
{
int meta = getIndexOf(orb);
ModelBakery.registerItemVariants(BloodMagicAPI.getItem(BloodMagicAPI.ORB), resourceLocation);
ModelLoader.setCustomModelResourceLocation(BloodMagicAPI.getItem(BloodMagicAPI.ORB), meta, new ModelResourceLocation(resourceLocation, "inventory"));
}
public static BloodOrb getOrb(int index)
{
return orbs.get(index);
}
public static int getIndexOf(BloodOrb orb)
{
return orbs.indexOf(orb);
}
public static boolean isEmpty()
{
return orbs.isEmpty();
}
public static int getSize()
{
return orbs.size();
}
public static ItemStack getOrbStack(BloodOrb orb)
{
return new ItemStack(BloodMagicAPI.getItem(BloodMagicAPI.ORB), 1, getIndexOf(orb));
}
}