BloodMagic/src/main/java/WayofTime/bloodmagic/util/helper/InventoryRenderHelper.java

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package WayofTime.bloodmagic.util.helper;
import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.ItemMeshDefinition;
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import net.minecraft.client.renderer.block.statemap.StateMapperBase;
import net.minecraft.client.resources.model.ModelBakery;
import net.minecraft.client.resources.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.ModelLoader;
import WayofTime.bloodmagic.api.Constants;
/**
* @author <a href="https://github.com/TehNut">TehNut</a>
*
* The goal of this class is to make registering the inventory renders
* for your Items/Blocks a much simpler and easier process.
*
* You must call this at the post initialization stage on the clientside
* only.
*
* If you pass a Block through here that uses the default ItemBlock, you
* should specify a custom name.
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*
* @deprecated in favor of {@link InventoryRenderHelperV2}
*/
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@Deprecated
public class InventoryRenderHelper
{
/**
* This is the base string for your resources. It will usually be your modid
* in all lowercase with a colon at the end.
*/
private final String domain;
public InventoryRenderHelper(String domain)
{
this.domain = domain;
}
/**
* Registers a Model for the given Item and meta.
*
* @param item
* - Item to register Model for
* @param meta
* - Meta of Item
* @param name
* - Name of the model JSON
*/
public void itemRender(Item item, int meta, String name)
{
ResourceLocation resName = new ResourceLocation(domain + name);
ModelBakery.registerItemVariants(item, resName);
ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(resName, "inventory"));
}
/**
* Registers a Model for the given Item and meta. This does not call
* setCustomModelResourceLocation, to allow the implementation of
* ItemMeshDefinition.
*
* @param item
* - Item to register Model for
* @param meta
* - Meta of Item
* @param name
* - Name of the model JSON
*/
public void customItemRender(Item item, int meta, String name)
{
ResourceLocation resName = new ResourceLocation(domain + name);
ModelBakery.registerItemVariants(item, resName);
}
/**
* Shorthand of {@code itemRender(Item, int, String)}
*
* @param item
* - Item to register Model for
* @param meta
* - Meta of Item
*/
public void itemRender(Item item, int meta)
{
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itemRender(item, meta, getClassName(item) + meta);
}
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public void customItemRender(Item item, int meta)
{
customItemRender(item, meta, getClassName(item) + meta);
}
public void itemRender(Item item, String name)
{
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itemRender(item, 0, name);
}
/**
* Shorthand of {@code itemRender(Item, int)}
*
* @param item
* - Item to register Model for
*/
public void itemRender(Item item)
{
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itemRender(item, 0, getClassName(item));
}
/**
* Registers a model for the item across all Meta's that get used for the
* item
*
* @param item
* - Item to register Model for
*/
public void itemRenderAll(Item item)
{
final Item toRender = item;
ModelLoader.setCustomMeshDefinition(item, new ItemMeshDefinition()
{
@Override
public ModelResourceLocation getModelLocation(ItemStack stack)
{
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return new ModelResourceLocation(domain + getClassName(toRender), "inventory");
}
});
}
public void fluidRender(Block block)
{
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final Block toRender = block;
ModelBakery.registerItemVariants(InventoryRenderHelper.getItemFromBlock(block));
ModelLoader.setCustomMeshDefinition(InventoryRenderHelper.getItemFromBlock(block), new ItemMeshDefinition()
{
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@Override
public ModelResourceLocation getModelLocation(ItemStack stack)
{
return new ModelResourceLocation(Constants.Mod.DOMAIN + toRender.getClass().getSimpleName(), "fluid");
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}
});
ModelLoader.setCustomStateMapper(block, new StateMapperBase()
{
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@Override
protected ModelResourceLocation getModelResourceLocation(IBlockState state)
{
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return new ModelResourceLocation(domain + toRender.getClass().getSimpleName(), "fluid");
}
});
}
/**
* @param block
* - Block to get Item of
*
* @return - The ItemBlock that corresponds to the Block.
*/
public static Item getItemFromBlock(Block block)
{
return Item.getItemFromBlock(block);
}
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/**
* Finds the class name of the given Item. If handed an ItemBlock, it will
* use the class name of the contained Block.
*
* @return The class name of the given Item
*/
private static String getClassName(Item item)
{
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return item instanceof ItemBlock ? Block.getBlockFromItem(item).getClass().getSimpleName() : item.getClass().getSimpleName();
}
}