BloodMagic/src/main/java/WayofTime/bloodmagic/incense/WaterTranquilityHandler.java

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package WayofTime.bloodmagic.incense;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.incense.EnumTranquilityType;
import WayofTime.bloodmagic.api.incense.TranquilityHandler;
import WayofTime.bloodmagic.api.incense.TranquilityStack;
import WayofTime.bloodmagic.registry.ModBlocks;
public class WaterTranquilityHandler extends TranquilityHandler
{
@Override
public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
{
if (block == Blocks.water || block == Blocks.flowing_water)
{
return new TranquilityStack(EnumTranquilityType.WATER, 1);
}
if (block == ModBlocks.lifeEssence)
{
return new TranquilityStack(EnumTranquilityType.WATER, 1.5);
}
return null;
}
}