BloodMagic/src/main/java/WayofTime/bloodmagic/entity/ai/EntityAIOwnerHurtTarget.java

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package WayofTime.bloodmagic.entity.ai;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.ai.EntityAITarget;
import WayofTime.bloodmagic.entity.mob.EntityDemonBase;
public class EntityAIOwnerHurtTarget extends EntityAITarget
{
EntityDemonBase theEntityDemonBase;
EntityLivingBase theTarget;
private int timestamp;
public EntityAIOwnerHurtTarget(EntityDemonBase theEntityDemonBaseIn)
{
super(theEntityDemonBaseIn, false);
this.theEntityDemonBase = theEntityDemonBaseIn;
this.setMutexBits(1);
}
/**
* Returns whether the EntityAIBase should begin execution.
*/
public boolean shouldExecute()
{
if (!this.theEntityDemonBase.isTamed())
{
return false;
} else
{
EntityLivingBase entitylivingbase = this.theEntityDemonBase.getOwner();
if (entitylivingbase == null)
{
return false;
} else
{
this.theTarget = entitylivingbase.getLastAttacker();
int i = entitylivingbase.getLastAttackerTime();
return i != this.timestamp && this.isSuitableTarget(this.theTarget, false) && this.theEntityDemonBase.shouldAttackEntity(this.theTarget, entitylivingbase);
}
}
}
/**
* Execute a one shot task or start executing a continuous task
*/
public void startExecuting()
{
this.taskOwner.setAttackTarget(this.theTarget);
EntityLivingBase entitylivingbase = this.theEntityDemonBase.getOwner();
if (entitylivingbase != null)
{
this.timestamp = entitylivingbase.getLastAttackerTime();
}
super.startExecuting();
}
}