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{
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"forge_marker" : 1 ,
"defaults" : {
"model" : "bloodmagic:routing/OutputRoutingNodeCore" ,
"rotation" : [
{
"y" : 45
} ,
{
"x" : 45
}
] ,
"textures" : {
"core" : "blocks/iron_block" ,
"attachment" : "minecraft:blocks/stone"
} ,
"uvlock" : true // This and all other properties of "defaults" will be inherited by simple submodels. They will NOT be inherited by named submodels.
} ,
"variants" : {
"north" : {
"true" : { "submodel" : "bloodmagic:routing/RoutingNodeBase" } , // Simple submodel declaration. You can also specify multiple submodels for a variant.
"false" : { }
} ,
"south" : {
"true" : { "submodel" : "bloodmagic:routing/RoutingNodeBase" , "y" : 180 } ,
"false" : { }
} ,
"east" : {
"true" : { "submodel" : "bloodmagic:routing/RoutingNodeBase" , "y" : 90 } , // Submodel will be rotated.
"false" : { }
} ,
"west" : {
"true" : { "submodel" : "bloodmagic:routing/RoutingNodeBase" , "y" : 270 } ,
"false" : { }
} ,
"down" : {
"true" : { "submodel" : "bloodmagic:routing/RoutingNodeBase" , "x" : 90 } ,
"false" : { }
} ,
"up" : {
"true" : { "submodel" : "bloodmagic:routing/RoutingNodeBase" , "x" : -90 } ,
"false" : { }
} // Must have this in here or the blockstates loader will not know of all the properties and values, and it will create the wrong vanilla state strings.
}
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}