2014-06-27 19:43:09 -04:00
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#Creative Tab
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2016-12-15 21:53:36 -08:00
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itemGroup.BloodMagic.creativeTab=血魔法
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itemGroup.BloodMagic.creativeTabTome=血魔法强化手册
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2016-03-12 20:09:38 +08:00
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#Items
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2016-12-15 21:53:36 -08:00
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item.BloodMagic.activationCrystal.weak.name=[虚弱]激活水晶
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item.BloodMagic.activationCrystal.awakened.name=[觉醒]激活水晶
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item.BloodMagic.activationCrystal.creative.name=[创造]激活水晶
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item.BloodMagic.sacrificialDagger.normal.name=牺牲匕首
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item.BloodMagic.sacrificialDagger.creative.name=[创造]牺牲匕首
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item.BloodMagic.pack.selfSacrifice.name=血液背包
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item.BloodMagic.pack.sacrifice.name=斗士铠衣
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item.BloodMagic.daggerOfSacrifice.name=献祭刀
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item.BloodMagic.lavaCrystal.name=熔岩晶体
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item.BloodMagic.bound.sword.name=束缚之剑
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item.BloodMagic.bound.pickaxe.name=束缚之镐
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item.BloodMagic.bound.axe.name=束缚之斧
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item.BloodMagic.bound.shovel.name=束缚之锹
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item.BloodMagic.bucket.lifeEssence.name=生命源质桶
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item.BloodMagic.scribe.water.name=元素铭文工具: 水
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item.BloodMagic.scribe.fire.name=元素铭文工具: 火
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item.BloodMagic.scribe.earth.name=元素铭文工具: 土
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item.BloodMagic.scribe.air.name=元素铭文工具: 风
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item.BloodMagic.scribe.dusk.name=元素铭文工具: 薄暮
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item.BloodMagic.scribe.dawn.name=元素铭文工具: 破晓
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item.BloodMagic.focus.weak.name=传送核心
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item.BloodMagic.focus.enhanced.name=[加强]传送核心
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item.BloodMagic.focus.reinforced.name=[强化]传送核心
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item.BloodMagic.focus.demonic.name=[恶魔]传送核心
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item.BloodMagic.slate.blank.name=空白石板
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item.BloodMagic.slate.reinforced.name=强化石板
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item.BloodMagic.slate.imbued.name=灌输石板
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item.BloodMagic.slate.demonic.name=恶魔石板
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item.BloodMagic.slate.ethereal.name=悬幽石板
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item.BloodMagic.orb.weak.name=[虚弱]气血宝珠
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item.BloodMagic.orb.apprentice.name=[学徒]气血宝珠
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item.BloodMagic.orb.magician.name=[法师]气血宝珠
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item.BloodMagic.orb.master.name=[导师]气血宝珠
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item.BloodMagic.orb.archmage.name=[贤者]气血宝珠
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item.BloodMagic.orb.transcendent.name=[卓越]气血宝珠
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item.BloodMagic.reagent.incendium.name=烈焰元素
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item.BloodMagic.reagent.magicales.name=魔法元素
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item.BloodMagic.reagent.sanctus.name=神圣元素
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item.BloodMagic.reagent.aether.name=以太元素
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item.BloodMagic.reagent.crepitous.name=爆破元素
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item.BloodMagic.reagent.crystallos.name=冰晶元素
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item.BloodMagic.reagent.terrae.name=大地元素
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item.BloodMagic.reagent.aquasalus.name=液之元素
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item.BloodMagic.reagent.tennebrae.name=暗黑元素
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item.BloodMagic.reagent.offensa.name=攻势元素
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item.BloodMagic.reagent.praesidium.name=守护元素
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item.BloodMagic.reagent.orbisterrae.name=奥土元素
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item.BloodMagic.reagent.virtus.name=力量元素
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item.BloodMagic.reagent.reductus.name=代价元素
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item.BloodMagic.reagent.potentia.name=效能元素
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item.BloodMagic.bloodShard.weak.name=[虚弱]气血碎片
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item.BloodMagic.bloodShard.demon.name=[恶魔]气血碎片
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item.BloodMagic.baseComponent.reagentWater.name=水之试剂
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item.BloodMagic.baseComponent.reagentLava.name=熔岩试剂
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item.BloodMagic.baseComponent.reagentAir.name=风之试剂
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item.BloodMagic.baseComponent.reagentFastMiner.name=采掘试剂
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item.BloodMagic.baseComponent.reagentVoid.name=虚空试剂
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item.BloodMagic.baseComponent.reagentGrowth.name=促生试剂
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item.BloodMagic.baseComponent.reagentAffinity.name=元素试剂
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item.BloodMagic.baseComponent.reagentSight.name=见解试剂
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item.BloodMagic.baseComponent.reagentBinding.name=束缚试剂
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item.BloodMagic.baseComponent.reagentSuppression.name=抑液试剂
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item.BloodMagic.baseComponent.frameParts.name=框架零件
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item.BloodMagic.baseComponent.reagentBloodLight.name=血光试剂
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item.BloodMagic.baseComponent.reagentMagnetism.name=磁引试剂
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item.BloodMagic.baseComponent.reagentHaste.name=急速试剂
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item.BloodMagic.baseComponent.reagentBridge.name=影桥试剂
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item.BloodMagic.baseComponent.reagentCompression.name=压挤试剂
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item.BloodMagic.baseComponent.reagentSeverance.name=隔绝试剂
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item.BloodMagic.baseComponent.reagentHolding.name=集持试剂
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item.BloodMagic.baseComponent.reagentClaw.name=爪之试剂
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item.BloodMagic.baseComponent.reagentBounce.name=弹性试剂
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item.BloodMagic.baseComponent.reagentFrost.name=霜之试剂
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item.BloodMagic.baseComponent.reagentTeleposition.name=传送试剂
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item.BloodMagic.baseComponent.reagentTransposition.name=移位试剂
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item.BloodMagic.baseComponent.ironSand.name=铁矿砂
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item.BloodMagic.baseComponent.goldSand.name=金矿砂
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item.BloodMagic.baseComponent.coalSand.name=煤矿砂
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item.BloodMagic.baseComponent.plantOil.name=植物油
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item.BloodMagic.baseComponent.sulfur.name=硫磺
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item.BloodMagic.baseComponent.saltpeter.name=硝石
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item.BloodMagic.baseComponent.neurotoxin.name=神经毒素
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item.BloodMagic.baseComponent.antiseptic.name=防腐剂
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item.BloodMagic.cuttingFluid.basicCuttingFluid.name=基础切削油
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item.BloodMagic.cuttingFluid.explosive.name=爆炸火药
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item.BloodMagic.baseComponent.mundaneLength.name=简单的延时催化剂
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item.BloodMagic.baseComponent.mundanePower.name=简单的功效催化剂
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item.BloodMagic.demonCrystal.crystalDefault.name=恶魔意志晶体
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item.BloodMagic.demonCrystal.crystalCorrosive.name=腐蚀意志晶体
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item.BloodMagic.demonCrystal.crystalDestructive.name=破坏意志晶体
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item.BloodMagic.demonCrystal.crystalVengeful.name=复仇意志晶体
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item.BloodMagic.demonCrystal.crystalSteadfast.name=坚定意志晶体
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item.BloodMagic.monsterSoul.base.name=[原生]恶魔意志
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item.BloodMagic.monsterSoul.corrosive.name=[腐蚀]恶魔意志
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item.BloodMagic.monsterSoul.destructive.name=[破坏]恶魔意志
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item.BloodMagic.monsterSoul.vengeful.name=[复仇]恶魔意志
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item.BloodMagic.monsterSoul.steadfast.name=[坚定]恶魔意志
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item.BloodMagic.sigil.air.name=风之印记
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item.BloodMagic.sigil.bloodLight.name=血光印记
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item.BloodMagic.sigil.compression.name=压挤印记
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item.BloodMagic.sigil.divination.name=占卜印记
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item.BloodMagic.sigil.water.name=水之印记
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item.BloodMagic.sigil.lava.name=熔岩印记
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item.BloodMagic.sigil.void.name=虚空印记
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item.BloodMagic.sigil.greenGrove.name=绿丛印记
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item.BloodMagic.sigil.elementalAffinity.name=元素印记
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item.BloodMagic.sigil.haste.name=急速印记
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item.BloodMagic.sigil.suppression.name=抑液印记
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item.BloodMagic.sigil.magnetism.name=磁引印记
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item.BloodMagic.sigil.fastMiner.name=速掘印记
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item.BloodMagic.sigil.seer.name=见解印记
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item.BloodMagic.sigil.phantomBridge.name=影桥印记
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item.BloodMagic.sigil.whirlwind.name=旋风印记
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item.BloodMagic.sigil.enderSeverance.name=绝影印记
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item.BloodMagic.sigil.holding.name=集持印记
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item.BloodMagic.sigil.teleposition.name=传送印记
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item.BloodMagic.sigil.transposition.name=移位印记
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item.BloodMagic.sigil.claw.name=爪之印记
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item.BloodMagic.sigil.bounce.name=弹性印记
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item.BloodMagic.sigil.frost.name=冰霜印记
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item.BloodMagic.livingArmour.helmet.name=束灵头盔
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item.BloodMagic.livingArmour.chest.name=束灵胸甲
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item.BloodMagic.livingArmour.legs.name=束灵护腿
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item.BloodMagic.livingArmour.boots.name=束灵靴子
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item.BloodMagic.sentientArmour.helmet.name=感知头盔
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item.BloodMagic.sentientArmour.chest.name=感知胸甲
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item.BloodMagic.sentientArmour.legs.name=感知护腿
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item.BloodMagic.sentientArmour.boots.name=感知靴子
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item.BloodMagic.altarMaker.name=祭坛搭建工具
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item.BloodMagic.ritualDivinernormal.name=仪式推测仗
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item.BloodMagic.ritualDivinerdusk.name=仪式推测仗 [薄暮]
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item.BloodMagic.ritualDivinerdawn.name=仪式推测仗 [破晓]
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item.BloodMagic.ritualReader.name=仪式调整钳
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item.BloodMagic.arcaneAshes.name=奥术粉灰
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item.BloodMagic.upgradeTome.name=束灵盔甲强化手册
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item.BloodMagic.upgradeTrainer.name=束灵盔甲训练手镯
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item.BloodMagic.sentientSword.name=感知之剑
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item.BloodMagic.soulGem.petty.name=[微小]塔尔塔宝石
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item.BloodMagic.soulGem.lesser.name=[细块]塔尔塔宝石
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item.BloodMagic.soulGem.common.name=[普通]塔尔塔宝石
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item.BloodMagic.soulGem.greater.name=[较大]塔尔塔宝石
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item.BloodMagic.soulGem.grand.name=[精制]塔尔塔宝石
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item.BloodMagic.soulSnare.base.name=原始投网
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item.BloodMagic.sentientBow.name=感知之弓
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item.BloodMagic.sentientArmourGem.name=感知盔甲宝石
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item.BloodMagic.sentientAxe.name=感知之斧
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item.BloodMagic.sentientPickaxe.name=感知之镐
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item.BloodMagic.sentientShovel.name=感知之锹
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item.BloodMagic.nodeRouter.name=节点连接工具
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item.BloodMagic.itemFilter.exact.name=精确物品筛选器
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item.BloodMagic.itemFilter.ignoreNBT.name=NBT物品筛选器
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item.BloodMagic.itemFilter.modItems.name=Mod物品筛选器
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item.BloodMagic.itemFilter.oreDict.name=矿物物品筛选器
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item.BloodMagic.experienceTome.name=经验手册
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item.BloodMagic.sanguineBook.name=指示之书
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item.BloodMagic.livingPointUpgrade.draftAngelus.name=祷告之始
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item.BloodMagic.willGauge.name=灵域测量器
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item.BloodMagic.potionFlask.name=药剂瓶
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2016-07-11 13:43:32 +09:00
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2016-03-12 20:09:38 +08:00
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# Blocks
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2016-12-15 21:53:36 -08:00
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tile.BloodMagic.fluid.lifeEssence.name=生命源质
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tile.BloodMagic.stone.ritual.master.name=主仪式石
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tile.BloodMagic.stone.ritual.imperfect.name=不完善的仪式石
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tile.BloodMagic.altar.name=血之祭坛
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tile.BloodMagic.alchemyArray.name=&r&f炼金矩阵
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tile.BloodMagic.rune.blank.name=空白符文
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tile.BloodMagic.rune.speed.name=速度符文
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tile.BloodMagic.rune.efficiency.name=效率符文
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tile.BloodMagic.rune.sacrifice.name=献祭符文
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tile.BloodMagic.rune.selfsacrifice.name=牺牲符文
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tile.BloodMagic.rune.displacement.name=转位符文
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tile.BloodMagic.rune.capacity.name=增容符文
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tile.BloodMagic.rune.augcapacity.name=超容符文
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tile.BloodMagic.rune.orb.name=宝珠符文
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tile.BloodMagic.rune.acceleration.name=促进符文
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tile.BloodMagic.rune.charging.name=充能符文
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tile.BloodMagic.ritualStone.blank.name=仪式石
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tile.BloodMagic.ritualStone.water.name=水之仪式石
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tile.BloodMagic.ritualStone.fire.name=火之仪式石
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tile.BloodMagic.ritualStone.earth.name=土之仪式石
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tile.BloodMagic.ritualStone.air.name=风之仪式石
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tile.BloodMagic.ritualStone.dusk.name=薄暮仪式石
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tile.BloodMagic.ritualStone.dawn.name=破晓仪式石
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tile.BloodMagic.bloodstonebrick.large.name=大血石砖
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tile.BloodMagic.bloodstonebrick.brick.name=血石砖
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tile.BloodMagic.crystal.large.name=晶簇块
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tile.BloodMagic.crystal.brick.name=晶簇砖
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tile.BloodMagic.bloodLight.name=血之光源
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tile.BloodMagic.spectralBlock.name=幽灵方块
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tile.BloodMagic.phantom.name=影桥方块
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tile.BloodMagic.incenseAltar.name=熏香祭坛
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tile.BloodMagic.teleposer.name=传送器
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|
|
|
|
tile.BloodMagic.soulForge.name=狱火熔炉
|
|
|
|
|
tile.BloodMagic.alchemyTable.name=炼金术桌
|
|
|
|
|
tile.BloodMagic.demonCrucible.name=恶魔坩埚
|
|
|
|
|
tile.BloodMagic.demonPylon.name=恶魔导能塔
|
|
|
|
|
tile.BloodMagic.demonCrystallizer.name=恶魔结晶坛
|
|
|
|
|
|
|
|
|
|
tile.BloodMagic.masterRouting.name=主控路由节点
|
|
|
|
|
tile.BloodMagic.outputRouting.name=输出路由节点
|
|
|
|
|
tile.BloodMagic.inputRouting.name=输入路由节点
|
|
|
|
|
tile.BloodMagic.itemRouting.name=路由节点
|
|
|
|
|
|
|
|
|
|
tile.BloodMagic.path.wood.name=木制路面
|
|
|
|
|
tile.BloodMagic.path.woodtile.name=木瓦路面
|
|
|
|
|
tile.BloodMagic.path.stone.name=石砖路面
|
|
|
|
|
tile.BloodMagic.path.stonetile.name=石瓦路面
|
|
|
|
|
tile.BloodMagic.path.wornstone.name=碎石砖路面
|
|
|
|
|
tile.BloodMagic.path.wornstonetile.name=碎石路面
|
|
|
|
|
tile.BloodMagic.path.obsidian.name=黑曜石砖路面
|
|
|
|
|
tile.BloodMagic.path.obsidiantile.name=黑曜石瓦路面
|
|
|
|
|
|
|
|
|
|
tile.BloodMagic.dimensionalPortal.name=空间传送门
|
|
|
|
|
tile.BloodMagic.bloodTank.name=血液槽
|
|
|
|
|
|
|
|
|
|
tile.BloodMagic.demonCrystal.default.name=[原生]意志晶簇
|
|
|
|
|
tile.BloodMagic.demonCrystal.corrosive.name=[腐蚀]意志晶簇
|
|
|
|
|
tile.BloodMagic.demonCrystal.destructive.name=[破坏]意志晶簇
|
|
|
|
|
tile.BloodMagic.demonCrystal.vengeful.name=[复仇]意志晶簇
|
|
|
|
|
tile.BloodMagic.demonCrystal.steadfast.name=[坚定]意志晶簇
|
|
|
|
|
|
|
|
|
|
tile.BloodMagic.mimic.nohitbox.name=[悬幽]拟态方块
|
|
|
|
|
tile.BloodMagic.mimic.solidopaque.name=拟态方块
|
|
|
|
|
tile.BloodMagic.mimic.solidclear.name=[清透]拟态方块
|
|
|
|
|
tile.BloodMagic.mimic.solidlight.name=[光亮]拟态方块
|
|
|
|
|
tile.BloodMagic.mimic.sentient.name=[感知]拟态方块
|
|
|
|
|
|
|
|
|
|
tile.BloodMagic.bricks1.brick1_raw.name=原生石砖
|
|
|
|
|
tile.BloodMagic.bricks1.brick1_corrosive.name=腐蚀石砖
|
|
|
|
|
tile.BloodMagic.bricks1.brick1_destructive.name=破坏石砖
|
|
|
|
|
tile.BloodMagic.bricks1.brick1_vengeful.name=复仇石砖
|
|
|
|
|
tile.BloodMagic.bricks1.brick1_steadfast.name=坚定石砖
|
|
|
|
|
|
|
|
|
|
tile.BloodMagic.bricks2.smallbrick_raw.name=小原生石砖
|
|
|
|
|
tile.BloodMagic.bricks2.smallbrick_corrosive.name=小腐蚀石砖
|
|
|
|
|
tile.BloodMagic.bricks2.smallbrick_destructive.name=小破坏石砖
|
|
|
|
|
tile.BloodMagic.bricks2.smallbrick_vengeful.name=小复仇石砖
|
|
|
|
|
tile.BloodMagic.bricks2.smallbrick_steadfast.name=小坚定石砖
|
|
|
|
|
tile.BloodMagic.bricks2.tile_raw.name=原生石瓦
|
|
|
|
|
tile.BloodMagic.bricks2.tile_corrosive.name=腐蚀石瓦
|
|
|
|
|
tile.BloodMagic.bricks2.tile_destructive.name=破坏石瓦
|
|
|
|
|
tile.BloodMagic.bricks2.tile_vengeful.name=复仇石瓦
|
|
|
|
|
tile.BloodMagic.bricks2.tile_steadfast.name=坚定石瓦
|
|
|
|
|
tile.BloodMagic.bricks2.tilespecial_raw.name=二重原生石瓦
|
|
|
|
|
tile.BloodMagic.bricks2.tilespecial_corrosive.name=二重腐蚀石瓦
|
|
|
|
|
tile.BloodMagic.bricks2.tilespecial_destructive.name=二重破坏石瓦
|
|
|
|
|
tile.BloodMagic.bricks2.tilespecial_vengeful.name=二重复仇石瓦
|
|
|
|
|
tile.BloodMagic.bricks2.tilespecial_steadfast.name=二重坚定石瓦
|
|
|
|
|
|
|
|
|
|
tile.BloodMagic.inversionpillar.raw.name=[原生]反转柱
|
|
|
|
|
tile.BloodMagic.inversionpillar.corrosive.name=[腐蚀]反转柱
|
|
|
|
|
tile.BloodMagic.inversionpillar.destructive.name=[破坏]反转柱
|
|
|
|
|
tile.BloodMagic.inversionpillar.vengeful.name=[复仇]反转柱
|
|
|
|
|
tile.BloodMagic.inversionpillar.steadfast.name=[坚定]反转柱
|
|
|
|
|
|
|
|
|
|
tile.BloodMagic.inversionpillarend.raw_bottom.name=[原生]反转柱基
|
|
|
|
|
tile.BloodMagic.inversionpillarend.corrosive_bottom.name=[腐蚀]反转柱基
|
|
|
|
|
tile.BloodMagic.inversionpillarend.destructive_bottom.name=[破坏]反转柱基
|
|
|
|
|
tile.BloodMagic.inversionpillarend.vengeful_bottom.name=[复仇]反转柱基
|
|
|
|
|
tile.BloodMagic.inversionpillarend.steadfast_bottom.name=[坚定]反转柱基
|
|
|
|
|
tile.BloodMagic.inversionpillarend.raw_top.name=[原生]反转柱顶盖
|
|
|
|
|
tile.BloodMagic.inversionpillarend.corrosive_top.name=[腐蚀]反转柱顶盖
|
|
|
|
|
tile.BloodMagic.inversionpillarend.destructive_top.name=[破坏]反转柱顶盖
|
|
|
|
|
tile.BloodMagic.inversionpillarend.vengeful_top.name=[复仇]反转柱顶盖
|
|
|
|
|
tile.BloodMagic.inversionpillarend.steadfast_top.name=[坚定]反转柱顶盖
|
|
|
|
|
|
|
|
|
|
tile.BloodMagic.demonlight.raw.name=[原生]意志之瞳
|
|
|
|
|
tile.BloodMagic.demonlight.corrosive.name=[腐蚀]意志之瞳
|
|
|
|
|
tile.BloodMagic.demonlight.destructive.name=[破坏]意志之瞳
|
|
|
|
|
tile.BloodMagic.demonlight.vengeful.name=[复仇]意志之瞳
|
|
|
|
|
tile.BloodMagic.demonlight.steadfast.name=[坚定]意志之瞳
|
|
|
|
|
|
|
|
|
|
tile.BloodMagic.extras.stone_raw.name=原生石头
|
|
|
|
|
tile.BloodMagic.extras.stone_corrosive.name=腐蚀石头
|
|
|
|
|
tile.BloodMagic.extras.stone_destructive.name=破坏石头
|
|
|
|
|
tile.BloodMagic.extras.stone_vengeful.name=复仇石头
|
|
|
|
|
tile.BloodMagic.extras.stone_steadfast.name=坚定石头
|
|
|
|
|
|
|
|
|
|
tile.BloodMagic.extras.polished_raw.name=磨制原生石
|
|
|
|
|
tile.BloodMagic.extras.polished_corrosive.name=磨制腐蚀石
|
|
|
|
|
tile.BloodMagic.extras.polished_destructive.name=磨制破坏石
|
|
|
|
|
tile.BloodMagic.extras.polished_vengeful.name=磨制复仇石
|
|
|
|
|
tile.BloodMagic.extras.polished_steadfast.name=磨制坚定石
|
|
|
|
|
|
|
|
|
|
tile.BloodMagic.extras.metal_raw.name=原生意志合金
|
|
|
|
|
tile.BloodMagic.extras.metal_corrosive.name=腐蚀意志合金
|
|
|
|
|
tile.BloodMagic.extras.metal_destructive.name=破坏意志合金
|
|
|
|
|
tile.BloodMagic.extras.metal_vengeful.name=复仇意志合金
|
|
|
|
|
tile.BloodMagic.extras.metal_steadfast.name=坚定意志合金
|
|
|
|
|
|
|
|
|
|
tile.BloodMagic.pillar1.raw.name=原生石柱
|
|
|
|
|
tile.BloodMagic.pillar1.corrosive.name=腐蚀石柱
|
|
|
|
|
tile.BloodMagic.pillar1.destructive.name=破坏石柱
|
|
|
|
|
tile.BloodMagic.pillar1.vengeful.name=复仇石柱
|
|
|
|
|
tile.BloodMagic.pillar1.steadfast.name=坚定石柱
|
|
|
|
|
|
|
|
|
|
tile.BloodMagic.pillar2.raw.name=二重原生石柱
|
|
|
|
|
tile.BloodMagic.pillar2.corrosive.name=二重腐蚀石柱
|
|
|
|
|
tile.BloodMagic.pillar2.destructive.name=二重破坏石柱
|
|
|
|
|
tile.BloodMagic.pillar2.vengeful.name=二重复仇石柱
|
|
|
|
|
tile.BloodMagic.pillar2.steadfast.name=二重坚定石柱
|
|
|
|
|
|
|
|
|
|
tile.BloodMagic.pillarCap1.raw.name=原生顶柱
|
|
|
|
|
tile.BloodMagic.pillarCap1.corrosive.name=腐蚀顶柱
|
|
|
|
|
tile.BloodMagic.pillarCap2.destructive.name=破坏顶柱
|
|
|
|
|
tile.BloodMagic.pillarCap2.vengeful.name=复仇顶柱
|
|
|
|
|
tile.BloodMagic.pillarCap3.steadfast.name=坚定顶柱
|
|
|
|
|
|
|
|
|
|
tile.BloodMagic.wall1.brick_raw.name=原生石砖墙
|
|
|
|
|
tile.BloodMagic.wall1.brick_corrosive.name=腐蚀石砖墙
|
|
|
|
|
tile.BloodMagic.wall1.brick_destructive.name=破坏石砖墙
|
|
|
|
|
tile.BloodMagic.wall1.brick_vengeful.name=复仇石砖墙
|
|
|
|
|
tile.BloodMagic.wall1.brick_steadfast.name=坚定石砖墙
|
|
|
|
|
tile.BloodMagic.wall1.smallbrick_raw.name=小原生石砖墙
|
|
|
|
|
tile.BloodMagic.wall1.smallbrick_corrosive.name=小腐蚀石砖墙
|
|
|
|
|
tile.BloodMagic.wall1.smallbrick_destructive.name=小破坏石砖墙
|
|
|
|
|
tile.BloodMagic.wall1.smallbrick_vengeful.name=小复仇石砖墙
|
|
|
|
|
tile.BloodMagic.wall1.smallbrick_steadfast.name=小坚定石砖墙
|
|
|
|
|
tile.BloodMagic.wall1.large_raw.name=原生石墙
|
|
|
|
|
tile.BloodMagic.wall1.large_corrosive.name=腐蚀石墙
|
|
|
|
|
tile.BloodMagic.wall1.large_destructive.name=破坏石墙
|
|
|
|
|
tile.BloodMagic.wall1.large_vengeful.name=复仇石墙
|
|
|
|
|
tile.BloodMagic.wall1.large_steadfast.name=坚定石墙
|
|
|
|
|
|
|
|
|
|
tile.BloodMagic.stairs1.raw.name=原生石楼梯
|
|
|
|
|
tile.BloodMagic.stairs1.corrosive.name=腐蚀石楼梯
|
|
|
|
|
tile.BloodMagic.stairs2.destructive.name=破坏石楼梯
|
|
|
|
|
tile.BloodMagic.stairs2.vengeful.name=复仇石楼梯
|
|
|
|
|
tile.BloodMagic.stairs3.steadfast.name=坚定石楼梯
|
2016-08-28 13:48:49 +08:00
|
|
|
|
|
2016-05-28 20:23:57 +08:00
|
|
|
|
# Fluids
|
|
|
|
|
fluid.lifeEssence=生命源质
|
|
|
|
|
|
2016-03-12 20:09:38 +08:00
|
|
|
|
# Tooltips
|
2016-12-15 21:53:36 -08:00
|
|
|
|
tooltip.BloodMagic.extraInfo=&9-按住 shift 了解更多信息-
|
|
|
|
|
|
|
|
|
|
tooltip.BloodMagic.orb.desc=储存原生的生命源质
|
|
|
|
|
tooltip.BloodMagic.orb.owner=来源: %s
|
|
|
|
|
tooltip.BloodMagic.currentOwner=当前所有者: %s
|
|
|
|
|
tooltip.BloodMagic.currentTier=当前层级: %d
|
|
|
|
|
tooltip.BloodMagic.config.disabled=于配置信息中禁用
|
|
|
|
|
tooltip.BloodMagic.tier=层级 %d
|
|
|
|
|
|
|
|
|
|
tooltip.BloodMagic.activated=激活
|
|
|
|
|
tooltip.BloodMagic.deactivated=停用
|
|
|
|
|
|
|
|
|
|
tooltip.BloodMagic.sigil.air.desc=&o我感到轻松多了...
|
|
|
|
|
tooltip.BloodMagic.sigil.bloodLight.desc=&o我看见了一束光明!
|
|
|
|
|
tooltip.BloodMagic.sigil.compression.desc=&o钻石之手
|
|
|
|
|
tooltip.BloodMagic.sigil.divination.desc=&o窥视灵魂
|
|
|
|
|
tooltip.BloodMagic.sigil.divination.otherNetwork=窥视 %s 的灵魂
|
|
|
|
|
tooltip.BloodMagic.sigil.divination.currentAltarTier=当前层级: %d
|
|
|
|
|
tooltip.BloodMagic.sigil.divination.currentEssence=当前源质: %d LP
|
|
|
|
|
tooltip.BloodMagic.sigil.divination.currentAltarCapacity=当前容量: %d LP
|
|
|
|
|
tooltip.BloodMagic.sigil.divination.currentTranquility=当前静谧: %d
|
|
|
|
|
tooltip.BloodMagic.sigil.divination.currentInversion=当前反转: %d
|
|
|
|
|
tooltip.BloodMagic.sigil.divination.currentBonus=当前效益: +%d%%
|
|
|
|
|
tooltip.BloodMagic.sigil.water.desc=&o无限水源?
|
|
|
|
|
tooltip.BloodMagic.sigil.lava.desc=&o噢好烫! 不要吃
|
|
|
|
|
tooltip.BloodMagic.sigil.void.desc=&o胜过速易洁®!
|
|
|
|
|
tooltip.BloodMagic.sigil.greenGrove.desc=&o绿色环保无污染
|
|
|
|
|
tooltip.BloodMagic.sigil.magnetism.desc=&o我现在非常具有吸引力
|
|
|
|
|
tooltip.BloodMagic.sigil.suppression.desc=&o比念力移动更好...
|
|
|
|
|
tooltip.BloodMagic.sigil.haste.desc=&o42继咖啡因后...
|
|
|
|
|
tooltip.BloodMagic.sigil.fastMiner.desc=&o继续挖, 继续挖...
|
|
|
|
|
tooltip.BloodMagic.sigil.elementalAffinity.desc=&o落入焰中的鱼儿!
|
|
|
|
|
tooltip.BloodMagic.sigil.seer.desc=&o当看到的一切还不足够
|
|
|
|
|
tooltip.BloodMagic.sigil.seer.currentAltarProgress=当前进度: %d LP/ %s LP
|
|
|
|
|
tooltip.BloodMagic.sigil.seer.currentAltarProgress.percent=当前进度: %s
|
|
|
|
|
tooltip.BloodMagic.sigil.seer.currentAltarConsumptionRate=消耗率: %d LP
|
|
|
|
|
tooltip.BloodMagic.sigil.seer.currentAltarTier=当前层级: %d
|
|
|
|
|
tooltip.BloodMagic.sigil.seer.currentEssence=当前源质: %d LP
|
|
|
|
|
tooltip.BloodMagic.sigil.seer.currentAltarCapacity=当前容量: %d LP
|
|
|
|
|
tooltip.BloodMagic.sigil.seer.currentCharge=当前储能: %d
|
|
|
|
|
tooltip.BloodMagic.sigil.seer.currentTranquility=当前静谧: %d
|
|
|
|
|
tooltip.BloodMagic.sigil.seer.currentBonus=当前效益: +%d%%
|
|
|
|
|
tooltip.BloodMagic.sigil.phantomBridge.desc=&o御气于青空之上...
|
|
|
|
|
tooltip.BloodMagic.sigil.whirlwind.desc=&o最好不要穿裙子
|
|
|
|
|
tooltip.BloodMagic.sigil.enderSeverance.desc=&o使末影人遇上一个严峻形势!
|
|
|
|
|
tooltip.BloodMagic.sigil.teleposition.desc=随时可以脱离这里.
|
|
|
|
|
tooltip.BloodMagic.sigil.transposition.desc=感受原力的力量, 我年轻的学徒.
|
|
|
|
|
tooltip.BloodMagic.sigil.holding.press=按下 &o%s&r&7 修改
|
|
|
|
|
tooltip.BloodMagic.sigil.holding.desc=印记掌控
|
|
|
|
|
tooltip.BloodMagic.sigil.holding.sigilInSlot=印记 %d: %s
|
|
|
|
|
|
|
|
|
|
tooltip.BloodMagic.livingArmourPointsUpgrade.desc=提升感知盔甲的最大点数至 %d.
|
|
|
|
|
|
|
|
|
|
tooltip.BloodMagic.bound.sword.desc=&o屠杀幼弱之生灵
|
|
|
|
|
tooltip.BloodMagic.bound.pickaxe.desc=&o无情地凿通大地
|
|
|
|
|
tooltip.BloodMagic.bound.axe.desc=&o恶魔般的滥砍滥伐
|
|
|
|
|
tooltip.BloodMagic.bound.shovel.desc=&o洗扫大地除去尘土
|
|
|
|
|
|
|
|
|
|
tooltip.BloodMagic.sacrificialDagger.desc=只要轻轻划过手指...
|
|
|
|
|
tooltip.BloodMagic.sacrificialDagger.creative=对着祭坛潜行右击填满
|
|
|
|
|
tooltip.BloodMagic.slate.desc=在祭坛中将石头转化
|
|
|
|
|
tooltip.BloodMagic.inscriber.desc=在墙面上的文字...
|
|
|
|
|
|
|
|
|
|
tooltip.BloodMagic.pack.selfSacrifice.desc=相当不舒适的背包...
|
|
|
|
|
tooltip.BloodMagic.pack.sacrifice.desc=描述
|
|
|
|
|
tooltip.BloodMagic.pack.stored=储存: %d LP
|
|
|
|
|
|
|
|
|
|
tooltip.BloodMagic.activationCrystal.weak=激活低等仪式
|
|
|
|
|
tooltip.BloodMagic.activationCrystal.awakened=激活更强大的仪式
|
|
|
|
|
tooltip.BloodMagic.activationCrystal.creative=创造模式 - 激活任何仪式
|
|
|
|
|
|
|
|
|
|
tooltip.BloodMagic.diviner.currentRitual=当前仪式:
|
|
|
|
|
tooltip.BloodMagic.diviner.blankRune=空白仪式石: %d
|
|
|
|
|
tooltip.BloodMagic.diviner.waterRune=水之仪式石: %d
|
|
|
|
|
tooltip.BloodMagic.diviner.airRune=风之仪式石: %d
|
|
|
|
|
tooltip.BloodMagic.diviner.fireRune=火之仪式石: %d
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|
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|
|
tooltip.BloodMagic.diviner.earthRune=土之仪式石: %d
|
|
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|
|
tooltip.BloodMagic.diviner.duskRune=薄暮仪式石: %d
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|
|
tooltip.BloodMagic.diviner.dawnRune=破晓仪式石: %d
|
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|
|
tooltip.BloodMagic.diviner.totalRune=仪式石总数: %d
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|
tooltip.BloodMagic.diviner.extraInfo=&9-按 shift 了解详细信息-
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|
tooltip.BloodMagic.diviner.extraExtraInfo=&9-按住 shift + M 展开更多信息-
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|
tooltip.BloodMagic.diviner.currentDirection=当前朝向: %s
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|
|
tooltip.BloodMagic.ritualReader.currentState=当前模式: %s
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|
tooltip.BloodMagic.ritualReader.set_area=定义区域
|
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|
|
tooltip.BloodMagic.ritualReader.information=信息
|
|
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|
|
tooltip.BloodMagic.ritualReader.set_will_types=设置意志消耗
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|
tooltip.BloodMagic.ritualReader.desc.set_area=右击已激活仪式的主仪式石, 选至你想更改的区域, 随后分别右击新区域角落的两个方块.
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tooltip.BloodMagic.ritualReader.desc.information=右击已激活仪式的主仪式石了解仪式的基本信息.
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tooltip.BloodMagic.ritualReader.desc.set_will_types=设置仪式将消耗的恶魔意志类型, 工具栏中存放该类晶体右击主仪式石.
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tooltip.BloodMagic.arcaneAshes=用于绘制炼金矩阵的粉灰
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tooltip.BloodMagic.telepositionFocus.coords=当前坐标: (%d, %d, %d)
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tooltip.BloodMagic.telepositionFocus.dimension=世界ID: %d
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tooltip.BloodMagic.telepositionFocus.weak=用于在世界中转移区域
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tooltip.BloodMagic.telepositionFocus.enhanced=用于在世界中转移区域
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tooltip.BloodMagic.telepositionFocus.reinforced=用于在世界中转移区域
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tooltip.BloodMagic.telepositionFocus.demonic=用于在世界中转移区域
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tooltip.BloodMagic.livingArmour.upgrade.speed=迅捷双足
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|
tooltip.BloodMagic.livingArmour.upgrade.digging=矮人力量
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tooltip.BloodMagic.livingArmour.upgrade.poisonResist=抗毒体质
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tooltip.BloodMagic.livingArmour.upgrade.fireResist=焰火之礼
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|
tooltip.BloodMagic.livingArmour.upgrade.selfSacrifice=结实手心
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tooltip.BloodMagic.livingArmour.upgrade.knockback=强劲身躯
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|
tooltip.BloodMagic.livingArmour.upgrade.physicalProtect=坚韧皮肤
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|
tooltip.BloodMagic.livingArmour.upgrade.health=健壮体质
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|
tooltip.BloodMagic.livingArmour.upgrade.meleeDamage=猛烈击打
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|
tooltip.BloodMagic.livingArmour.upgrade.arrowShot=射击诀窍
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|
tooltip.BloodMagic.livingArmour.upgrade.stepAssist=步伐补助
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tooltip.BloodMagic.livingArmour.upgrade.grimReaper=死神竞跑
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tooltip.BloodMagic.livingArmour.upgrade.solarPowered=阳光能量
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tooltip.BloodMagic.livingArmour.upgrade.thaumRunicShielding=古碑守护
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tooltip.BloodMagic.livingArmour.upgrade.revealing=揭示
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tooltip.BloodMagic.livingArmour.upgrade.experienced=熟练
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tooltip.BloodMagic.livingArmour.upgrade.jump=壮实双腿
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tooltip.BloodMagic.livingArmour.upgrade.fallProtect=柔和落叶
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tooltip.BloodMagic.livingArmour.upgrade.graveDigger=掘墓者
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tooltip.BloodMagic.livingArmour.upgrade.sprintAttack=冲撞击打
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tooltip.BloodMagic.livingArmour.upgrade.criticalStrike=精准击打
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tooltip.BloodMagic.livingArmour.upgrade.elytra=鞘翅
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tooltip.BloodMagic.livingArmour.upgrade.nightSight=夜行猛技
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|
tooltip.BloodMagic.livingArmour.upgrade.repair=修复
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tooltip.BloodMagic.livingArmour.upgrade.slowness=疲瘸之腿
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tooltip.BloodMagic.livingArmour.upgrade.crippledArm=残废手臂
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|
tooltip.BloodMagic.livingArmour.upgrade.slippery=如履寒冰
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tooltip.BloodMagic.livingArmour.upgrade.battleHunger=饿殍遍野
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tooltip.BloodMagic.livingArmour.upgrade.quenched=淬火
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tooltip.BloodMagic.livingArmour.upgrade.meleeDecrease=钝拙之刃
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tooltip.BloodMagic.livingArmour.upgrade.digSlowdown=弱化挖掘
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|
tooltip.BloodMagic.livingArmour.upgrade.stormTrooper=风暴骑兵
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tooltip.BloodMagic.livingArmour.upgrade.slowHeal=愈合延缓
|
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|
|
tooltip.BloodMagic.livingArmour.upgrade.level=%s (等级 %d)
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|
tooltip.BloodMagic.livingArmour.upgrade.points=&6强化点数: %s / %s
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tooltip.BloodMagic.livingArmour.extraExtraInfo=&9-按住 shift + M 查看进展信息-
|
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tooltip.BloodMagic.will=意志质量: %1$,.2f
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tooltip.BloodMagic.sentientSword.desc=以恶魔意志唤起其最大潜能.
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tooltip.BloodMagic.sentientAxe.desc=以恶魔意志唤起其最大潜能.
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tooltip.BloodMagic.sentientPickaxe.desc=以恶魔意志唤起其最大潜能.
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tooltip.BloodMagic.sentientShovel.desc=以恶魔意志唤起其最大潜能.
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tooltip.BloodMagic.soulGem.petty=用于存储微量意志的晶石
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tooltip.BloodMagic.soulGem.lesser=用于存储少量意志的晶石
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tooltip.BloodMagic.soulGem.common=用于存储更多意志的晶石
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tooltip.BloodMagic.soulGem.greater=用于存储大量意志的晶石
|
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tooltip.BloodMagic.soulGem.grand=用于存储极大数额意志的晶石
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tooltip.BloodMagic.soulSnare.desc=投掷向怪物并消灭它们来获取附于其身的恶魔意志
|
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tooltip.BloodMagic.itemFilter.exact=将确保物品精确匹配
|
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tooltip.BloodMagic.itemFilter.ignoreNBT=忽视筛选的NBT
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tooltip.BloodMagic.itemFilter.modItems=同Mod的物品全部匹配
|
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|
tooltip.BloodMagic.itemFilter.oreDict=凭借矿物辞典筛选
|
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tooltip.BloodMagic.fluid.type=所含液体
|
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tooltip.BloodMagic.fluid.amount=数量
|
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tooltip.BloodMagic.fluid.capacity=容量
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tooltip.BloodMagic.ghost.everything=任何物品
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tooltip.BloodMagic.ghost.amount=幽灵物品数量: %d
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tooltip.BloodMagic.currentType.default=蕴含: 原生意志
|
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tooltip.BloodMagic.currentType.corrosive=蕴含: 腐蚀意志
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tooltip.BloodMagic.currentType.destructive=蕴含: 破坏意志
|
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tooltip.BloodMagic.currentType.vengeful=蕴含: 复仇意志
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tooltip.BloodMagic.currentType.steadfast=蕴含: 坚定意志
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tooltip.BloodMagic.currentBaseType.default=原生
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tooltip.BloodMagic.currentBaseType.corrosive=腐蚀
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tooltip.BloodMagic.currentBaseType.destructive=破坏
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tooltip.BloodMagic.currentBaseType.vengeful=复仇
|
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tooltip.BloodMagic.currentBaseType.steadfast=坚定
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tooltip.BloodMagic.experienceTome=用于储存经验的书
|
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tooltip.BloodMagic.experienceTome.exp=经验值: %0.3f
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|
tooltip.BloodMagic.experienceTome.expLevel=等级: %d
|
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tooltip.BloodMagic.decoration.safe=安全装潢
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tooltip.BloodMagic.decoration.notSafe=危险装潢
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tooltip.BloodMagic.cuttingFluidRatio=%d/%d 所剩可用
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tooltip.BloodMagic.potion.uses=%d 使用剩余
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tooltip.BloodMagic.book.shifting=这些符号似乎... &o在变换着...
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tooltip.BloodMagic.willGauge=一个奇怪的装置, 可以测量恶魔灵域中的恶魔意志.
|
2016-07-11 13:43:32 +09:00
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|
|
|
|
2016-03-12 20:09:38 +08:00
|
|
|
|
# Ritual
|
2016-12-15 21:53:36 -08:00
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|
|
|
ritual.BloodMagic.blockRange.tooBig=提供的方块范围过大! 最多不超过 %s 个方块.
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|
ritual.BloodMagic.blockRange.tooFar=提供的方块范围太远! 需要在垂直距离 %s , 水平距离 %s 之内.
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|
ritual.BloodMagic.blockRange.inactive=该仪式石目前无活动, 没有可修改的范围.
|
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|
ritual.BloodMagic.blockRange.noRange=范围选择不恰当.
|
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ritual.BloodMagic.blockRange.firstBlock=记录新范围的第一个方块.
|
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|
|
ritual.BloodMagic.blockRange.success=新范围设置成功!
|
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|
|
ritual.BloodMagic.willConfig.set=该仪式将使用这类恶魔意志类型: %s
|
|
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|
|
ritual.BloodMagic.willConfig.void=该仪式不再会使用恶魔意志
|
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ritual.BloodMagic.testRitual=测试仪式
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ritual.BloodMagic.waterRitual=涌泉仪式
|
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|
|
ritual.BloodMagic.lavaRitual=下界夜曲
|
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|
ritual.BloodMagic.greenGroveRitual=绿丛仪式
|
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|
ritual.BloodMagic.jumpRitual=高跳仪式
|
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ritual.BloodMagic.wellOfSufferingRitual=苦难之井
|
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ritual.BloodMagic.featheredKnifeRitual=羽刀仪式
|
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|
ritual.BloodMagic.regenerationRitual=重生仪式
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|
ritual.BloodMagic.harvestRitual=丰收之月
|
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|
|
ritual.BloodMagic.magneticRitual=磁引仪式
|
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|
|
ritual.BloodMagic.crushingRitual=挖掘仪式
|
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|
ritual.BloodMagic.fullStomachRitual=盛宴之歌
|
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|
|
ritual.BloodMagic.interdictionRitual=制止仪式
|
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|
ritual.BloodMagic.containmentRitual=牵制仪式
|
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|
|
ritual.BloodMagic.speedRitual=速移仪式
|
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|
ritual.BloodMagic.suppressionRitual=抑液仪式
|
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|
|
ritual.BloodMagic.expulsionRitual=驱逐氛场
|
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|
|
ritual.BloodMagic.zephyrRitual=和风之唤
|
|
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|
|
ritual.BloodMagic.upgradeRemoveRitual=净灵之音
|
|
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|
|
ritual.BloodMagic.armourEvolveRitual=束灵进化
|
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|
|
ritual.BloodMagic.animalGrowthRitual=牧养仪式
|
|
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|
|
ritual.BloodMagic.forsakenSoulRitual=孤魂集会
|
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|
|
ritual.BloodMagic.crystalHarvestRitual=碎晶裂纹
|
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|
|
ritual.BloodMagic.meteorRitual=坠星标位
|
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|
ritual.BloodMagic.cobblestoneRitual=极寒火山
|
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|
|
ritual.BloodMagic.placerRitual=铺设仪式
|
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|
ritual.BloodMagic.fellingRitual=伐林仪式
|
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|
|
ritual.BloodMagic.pumpRitual=虹吸圣曲
|
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|
|
ritual.BloodMagic.altarBuilderRitual=祭坛集结号
|
|
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|
|
ritual.BloodMagic.portalRitual=折域之门
|
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|
|
ritual.BloodMagic.downgradeRitual=沉重灵魂的忏悔
|
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ritual.BloodMagic.waterRitual.info=通过主仪式石生成一个水源方块
|
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|
ritual.BloodMagic.lavaRitual.info=通过主仪式石生成一个岩浆源方块
|
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|
|
ritual.BloodMagic.lavaRitual.default.info=(原生) 降低生成岩浆的LP消耗,并将岩浆导入连接的容器内
|
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|
|
ritual.BloodMagic.lavaRitual.corrosive.info=(腐蚀) 范围内免疫火焰伤害的实体将受到伤害
|
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|
|
ritual.BloodMagic.lavaRitual.destructive.info=(破坏) 岩浆的放置范围根据意志的总量增加
|
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|
ritual.BloodMagic.lavaRitual.vengeful.info=(复仇) 给予范围内实体缓燃引线效果(上天)
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|
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ritual.BloodMagic.lavaRitual.steadfast.info=(坚定) 给予范围内的玩家防火效果
|
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ritual.BloodMagic.greenGroveRitual.info=在其范围内种植农作物
|
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|
|
ritual.BloodMagic.jumpRitual.info=使实体跃向高空
|
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|
|
ritual.BloodMagic.wellOfSufferingRitual.info=攻击其伤害范围内的生物, 并将所获LP储入邻近的血之祭坛
|
|
|
|
|
ritual.BloodMagic.featheredKnifeRitual.info=扣除其范围内的玩家生命值, 并将所获LP储入邻近的血之祭坛
|
|
|
|
|
ritual.BloodMagic.regenerationRitual.info=治疗其范围内失去生命值的实体
|
|
|
|
|
ritual.BloodMagic.regenerationRitual.default.info=(原生)
|
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|
|
ritual.BloodMagic.regenerationRitual.corrosive.info=(腐蚀) 从非玩家的实体身上汲取鲜血以治疗玩家
|
|
|
|
|
ritual.BloodMagic.regenerationRitual.destructive.info=(破坏)
|
|
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|
|
ritual.BloodMagic.regenerationRitual.vengeful.info=(复仇)
|
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|
|
ritual.BloodMagic.regenerationRitual.steadfast.info=(坚定)
|
|
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|
|
ritual.BloodMagic.harvestRitual.info=收割其范围内的植物, 产物掉落于地上
|
|
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|
|
ritual.BloodMagic.magneticRitual.info=将地底的矿石传送至其放置区域
|
|
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|
|
ritual.BloodMagic.crushingRitual.info=破坏其挖掘范围内的方块, 并将掉落物放置于所连接的箱子
|
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|
|
ritual.BloodMagic.crushingRitual.destructive.info=(破坏) 强力的破坏方块: 所有方块破坏受 时运III 影响
|
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|
|
ritual.BloodMagic.crushingRitual.steadfast.info=(坚定) 以 精准采集 获取被破坏方块. 适用情况下覆盖时运
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|
|
ritual.BloodMagic.crushingRitual.corrosive.info=(腐蚀) 所有被破坏方块将以基础切削油的形式处理. 适用情况下覆盖精准采集
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|
|
ritual.BloodMagic.crushingRitual.vengeful.info=(复仇) 压缩库存内的物品(如将煤炭压缩成煤炭块),目前每次操作仅执行一次压缩
|
|
|
|
|
ritual.BloodMagic.crushingRitual.default.info=(原生) 根据意志总量增加仪式的运行速度
|
|
|
|
|
ritual.BloodMagic.greenGroveRitual.corrosive.info=(腐蚀) 范围内的实体将被附近的植物攻击, 蚕食掉他们的生命
|
|
|
|
|
ritual.BloodMagic.greenGroveRitual.default.info=(原生) 根据灵域内意志的总量加快所有的仪式运作速度
|
|
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|
|
ritual.BloodMagic.greenGroveRitual.vengeful.info=(复仇) 增加生长刻成功的速率
|
|
|
|
|
ritual.BloodMagic.greenGroveRitual.steadfast.info=(坚定) 在水合范围内, 种子会被再次种植且方块会被润湿
|
|
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|
|
ritual.BloodMagic.greenGroveRitual.destructive.info=(破坏) 促进作物生长的范围根据意志的总量增加
|
|
|
|
|
ritual.BloodMagic.featheredKnifeRitual.default.info=(原生) 根据灵域内意志的总量增加仪式的运行速度
|
|
|
|
|
ritual.BloodMagic.featheredKnifeRitual.destructive.info=(破坏) 根据意志总量增加仪式的产出的LP
|
|
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|
|
ritual.BloodMagic.featheredKnifeRitual.vengeful.info=(复仇) 将牺牲的最小生命值设为10%%.覆盖(坚定)的效果
|
|
|
|
|
ritual.BloodMagic.featheredKnifeRitual.corrosive.info=(腐蚀) 使用玩家的“熏香”来提高收益
|
|
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|
ritual.BloodMagic.featheredKnifeRitual.steadfast.info=(坚定) 将牺牲的最小生命值设为30%%到70%%
|
|
|
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|
ritual.BloodMagic.speedRitual.default.info=(原生) 根据意志总量增加仪式产生的移动速度
|
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ritual.BloodMagic.speedRitual.vengeful.info=(复仇) 防止玩家与成年动物被运输,如果与(破坏)配合,则运输玩家
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ritual.BloodMagic.speedRitual.destructive.info=(破坏) 防止玩家与幼年动物被运输,如果与(复仇)配合,则运输玩家
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|
|
ritual.BloodMagic.animalGrowthRitual.vengeful.info=(复仇) 减少成年动物繁殖的间隔时间
|
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|
|
ritual.BloodMagic.animalGrowthRitual.steadfast.info=(坚定) 使用箱子内的物品饲养区域内的动物
|
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|
ritual.BloodMagic.animalGrowthRitual.default.info=(原生) 根据灵域内意志的总量增加仪式的运行速度
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ritual.BloodMagic.animalGrowthRitual.destructive.info=(破坏)让最近没有繁殖后代的成年动物冲向怪物自爆
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ritual.BloodMagic.fullStomachRitual.info=从连接的箱子中获取食物, 来补充玩家的饥饿值.
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ritual.BloodMagic.interdictionRitual.info=使其范围内的所有生物推离于主仪式石.
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|
ritual.BloodMagic.containmentRitual.info=使其范围内的所有生物牵引向主仪式石.
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ritual.BloodMagic.speedRitual.info=将其范围内的玩家以仪式方向抛射出去.
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ritual.BloodMagic.suppressionRitual.info=抑制其范围内的液体 - 停用仪式时恢复.
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ritual.BloodMagic.expulsionRitual.info=驱逐其范围内, 非激活者或主仪式石上方箱子中无绑定血宝珠的玩家, 离开该区域.
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ritual.BloodMagic.zephyrRitual.info=拾取其范围内的掉落物, 并放入所连接的箱子.
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ritual.BloodMagic.animalGrowthRitual.info=加快其范围内的幼年动物的生长速度.
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|
ritual.BloodMagic.forsakenSoulRitual.info=对其伤害范围内的生物造成伤害, 当生物死亡时, 其晶体范围内的恶魔晶簇将生长.
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ritual.BloodMagic.crystalHarvestRitual.info=破坏范围内的恶魔意志晶簇, 掉落物丢于晶簇顶部.
|
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ritual.BloodMagic.placerRitual.info=取出所连接的容器中的方块, 并放置于世界中.
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ritual.BloodMagic.fellingRitual.info=一个伐木设施, 该仪式将砍伐其范围内所有树与叶子, 并收集掉落物.
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|
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|
ritual.BloodMagic.pumpRitual.info=从规定范围获取液体. 只有当所连接的液体容器至少有一桶量的相同液体时, 移入液体.
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ritual.BloodMagic.altarBuilderRitual.info=将所连接的容器中的祭坛部件搭建出来.
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ritual.BloodMagic.portalRitual.info=创建一个传送门网络, 以激活者及直接接触方块为基础, 两者相同的两个传送门达成连接. 激活后未修改传送网络的情况下方块可以变更.
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ritual.BloodMagic.meteorRitual.info=消耗其物品范围内的一个物品, 从天空中召唤一个充满资源的流星, 直接坠向仪式.
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ritual.BloodMagic.waterRitual.waterRange.info=(水源) 仪式放置水源方块的区域.
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ritual.BloodMagic.lavaRitual.lavaRange.info=(岩浆) 仪式放置岩浆方块的区域.
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ritual.BloodMagic.lavaRitual.lavaTank.info=(原生) 仪式将岩浆导入其中的储罐
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ritual.BloodMagic.lavaRitual.fireFuse.info=(复仇) 在这个区域内的实体将遭受缓燃引线效果
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ritual.BloodMagic.lavaRitual.fireResist.info=(坚定) 玩家在此区域内可获得防火buff
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ritual.BloodMagic.lavaRitual.fireDamage.info=(腐蚀) 该区域内免疫火焰伤害的实体将受到伤害,伤害量与意志的量相关
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ritual.BloodMagic.greenGroveRitual.growing.info=(生长) 仪式加快植物生长的区域.
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ritual.BloodMagic.greenGroveRitual.leech.info=(腐蚀) 区域内实体的生命将流失于滋养附近的农作物.
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ritual.BloodMagic.greenGroveRitual.hydrate.info=(坚定) 区域内的方块将被润湿为耕地, 且区域内的种子将被就近种植.
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ritual.BloodMagic.jumpRitual.jumpRange.info=(跳跃) 在这个区域内的实体将跃向高空.
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ritual.BloodMagic.wellOfSufferingRitual.altar.info=(祭坛) 规定仪式检测血之祭坛的区域. 该项修改为添加或撤销一个坐标.
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ritual.BloodMagic.wellOfSufferingRitual.damage.info=(伤害) 规定仪式伤害生物的区域. 该区域内所有生物(除了玩家)将持续受到伤害.
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ritual.BloodMagic.featheredKnifeRitual.altar.info=(祭坛) 规定仪式检测血之祭坛的区域. 该项修改为添加或撤销一个坐标.
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ritual.BloodMagic.featheredKnifeRitual.damage.info=(伤害) 规定仪式伤害玩家的区域. 该区域内的玩家将持续受到伤害直至设定的生命值下限.
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ritual.BloodMagic.regenerationRitual.heal.info=(治愈) 该区域内的生物将获得 生命恢复buff.
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ritual.BloodMagic.regenerationRitual.vampire.info=(血蛭) 汲取区域内怪物的生命来治愈玩家
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ritual.BloodMagic.harvestRitual.harvestRange.info=(收割) 该区域内的植物将被收割.
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ritual.BloodMagic.magneticRitual.placementRange.info=(放置) 仪式将把获取的矿石放置于该区域内.
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ritual.BloodMagic.crushingRitual.crushingRange.info=(挖掘) 该区域的方块将被破坏.
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ritual.BloodMagic.crushingRitual.chest.info=(箱子) 箱子位置, 仪式将把破坏的方块放入其中.
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ritual.BloodMagic.fullStomachRitual.fillRange.info=(喂食) 仪式将会喂食该区域内的玩家.
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ritual.BloodMagic.fullStomachRitual.chest.info=(箱子) 箱子位置, 仪式将提取其中的食物来喂食区域内的玩家.
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ritual.BloodMagic.interdictionRitual.interdictionRange.info=(推离) 仪式推离生物的区域. 无论该区域位于何处, 所有生物将被推离于主仪式石.
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ritual.BloodMagic.containmentRitual.containmentRange.info=(牵引) 仪式牵引生物的区域. 无论该区域位于何处, 所有生物将被牵引向主仪式石.
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ritual.BloodMagic.speedRitual.sanicRange.info=(速度) 所有位于该区域内的实体, 将被抛射向仪式摆相成的箭头方向.
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ritual.BloodMagic.suppressionRitual.suppressionRange.info=(抑液) 该区域内所有液体将被仪式抑制.
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ritual.BloodMagic.expulsionRitual.expulsionRange.info=(驱逐)
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ritual.BloodMagic.zephyrRitual.zephyrRange.info=(拾取) 该区域内的物品将被拾取储入所连接箱子.
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ritual.BloodMagic.zephyrRitual.chest.info=(箱子) 箱子位置, 仪式将把拾取的物品放入其中.
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ritual.BloodMagic.animalGrowthRitual.growing.info=(成长) 该区域内的动物将成长得更快.
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ritual.BloodMagic.animalGrowthRitual.chest.info=(箱子) 用于存放喂养动物物品的箱子
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ritual.BloodMagic.forsakenSoulRitual.crystal.info=(晶体) 当有生物因仪式死亡时, 该区域内的晶簇生长速度将加快.
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ritual.BloodMagic.forsakenSoulRitual.damage.info=(伤害) 该区域内的生物将缓慢的收到伤害, 当死亡时晶簇将生长.
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ritual.BloodMagic.crystalHarvestRitual.crystal.info=(晶体) 晶簇将被破坏成仅留单晶的晶簇, 被破坏的晶体将掉落于世界.
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ritual.BloodMagic.placerRitual.placerRange.info=(放置) 仪式将放置方块的区域.
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ritual.BloodMagic.placerRitual.chest.info=(箱子) 箱子位置, 仪式将提取其中的方块放置于世界中.
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ritual.BloodMagic.fellingRitual.fellingRange.info=(砍伐) 仪式将搜寻原木和树叶并进行砍伐的区域.
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ritual.BloodMagic.fellingRitual.chest.info=(箱子) 箱子位置, 仪式将把掉落物放入其中.
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ritual.BloodMagic.pumpRitual.pumpRange.info=(引水) 仪式于世界中获取液体的区域.
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ritual.BloodMagic.downgradeRitual.dialogue.bow.1=那么,少年,你渴望力量么...?
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ritual.BloodMagic.downgradeRitual.dialogue.bow.100=当然了,没有不需要代价的交易...我也不会轻易地给予你力量,而不求任何回报
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ritual.BloodMagic.downgradeRitual.dialogue.bow.300=那么就献祭自身,抛弃自我,放弃那百步穿杨的精准。记住,箭矢将不再是你获胜的凭依
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ritual.BloodMagic.downgradeRitual.dialogue.bow.500=我会帮你解开盔甲的封印以作回报,这样它们就能进一步地强化下去...而你所要做的就是在这仪式前叩拜
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ritual.BloodMagic.downgradeRitual.dialogue.quenched.1=嚯嚯嚯...你好,凡人,从你眼神中我看到了渴望,对力量的渴望
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ritual.BloodMagic.downgradeRitual.dialogue.quenched.100=谨记!当杯子装满时,想要装下更多就必须先将她倒空
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ritual.BloodMagic.downgradeRitual.dialogue.quenched.300=那么,我们做个交易吧:忘却那杜康的美味,我将给予你变得更有潜力的机会。相信我,你完全不需要考虑这么做是否值得...
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ritual.BloodMagic.downgradeRitual.dialogue.quenched.500=跪下吧!凡人。饮下这杯酒。这或许会是你此生最后一次
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ritual.BloodMagic.downgradeRitual.dialogue.dulledBlade.1=嗯...你究竟想要得到什么?
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ritual.BloodMagic.downgradeRitual.dialogue.dulledBlade.100=想要超脱凡人的力量?我无法满足你的要求——不过,我这里有另外一项交易...
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ritual.BloodMagic.downgradeRitual.dialogue.dulledBlade.300=我可以帮你改良你的盔甲,使它可以获得更多的强化机会。但是,作为交换,你将失去自身战斗的能力
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ritual.BloodMagic.downgradeRitual.dialogue.dulledBlade.500=如果愿意,就别再挥动手中的剑刃,它将永远失去昨日的荣耀
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ritual.BloodMagic.downgradeRitual.dialogue.dulledBlade.700=那么,你的选择是什么,是跪在仪式前,还是继续挥动手中的剑刃?
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ritual.BloodMagic.downgradeRitual.dialogue.slowHeal.1=当心你脚下的大地,凡人!
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ritual.BloodMagic.downgradeRitual.dialogue.slowHeal.100=和我的伙伴不同,我只有残酷的交易。如果你想成为魔法师,那么就用你的身体来交换
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ritual.BloodMagic.downgradeRitual.dialogue.slowHeal.300=伤口总会愈合。如果答应了我的条件,那么你身上的伤口将更难愈合,直到战斗的烙印或作无形的瘟疫
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ritual.BloodMagic.downgradeRitual.dialogue.slowHeal.500=好了,赶紧考虑吧。你或许会后悔,因为哪怕你的杯子空了,它也很难在被填满...
|
2016-04-24 18:36:58 +08:00
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|
2016-03-12 20:09:38 +08:00
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|
|
# Chat
|
2016-12-15 21:53:36 -08:00
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chat.BloodMagic.altarMaker.setTier=层级设置: %d
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chat.BloodMagic.altarMaker.building=铺设一个 %d 层祭坛
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chat.BloodMagic.altarMaker.destroy=消除一个 %d 层祭坛
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chat.BloodMagic.altarMaker.creativeOnly=该物品仅限创造模式.
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chat.BloodMagic.damageSource=%s 的灵魂开始变得虚弱
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chat.BloodMagic.ritual.weak=你感到有股拉力, 但没有足够的力量来完成这个仪式.
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chat.BloodMagic.ritual.prevent=仪式在积极的抵抗你!
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chat.BloodMagic.ritual.activate=一股能量流经这个仪式!
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chat.BloodMagic.ritual.notValid=这些仪式石似乎有些摆放不得当...
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chat.BloodMagic.livingArmour.upgrade.poisonRemove=你感到已经好多了!
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chat.BloodMagic.livingArmour.upgrade.fireRemove=&6火焰抵抗随一股清凉感附着于你.
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chat.BloodMagic.livingArmour.upgrade.grimReaper=&6朦胧中一股能量使你脱离死亡边缘!
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chat.BloodMagic.livingArmour.newUpgrade=&4强化完成!
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chat.BloodMagic.routing.remove=移出记录位置
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chat.BloodMagic.routing.set=设置节点位置
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chat.BloodMagic.routing.link.master=连接到主节点!
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chat.BloodMagic.routing.link=节点连接完成
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chat.BloodMagic.altar.comp.glowstone=一个萤石块
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chat.BloodMagic.altar.comp.bloodstone=一个大血石砖
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chat.BloodMagic.altar.comp.beacon=一个信标
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chat.BloodMagic.altar.comp.bloodrune=一个气血符文
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chat.BloodMagic.altar.comp.crystal=一个无效物品
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chat.BloodMagic.altar.comp.notair=一个实心方块
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chat.BloodMagic.altar.nextTier=下一层级的血之祭坛缺失 %s 在 %s.
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chat.BloodMagic.mimic.potionSet=药剂陷阱已设置.
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chat.BloodMagic.mimic.potionRemove=药剂陷阱已移除.
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chat.BloodMagic.mimic.potionInterval.up=药剂时间间隔已增加至: %d 刻.
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chat.BloodMagic.mimic.potionInterval.down=药剂时间间隔已减少至: %d 刻.
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chat.BloodMagic.mimic.detectRadius.up=玩家检测半径已增加至: %d 格方块.
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chat.BloodMagic.mimic.detectRadius.down=玩家检测半径已减少至: %d 格方块.
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chat.BloodMagic.mimic.potionSpawnRadius.up=药剂生成半径已增加至: % 格方块.
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chat.BloodMagic.mimic.potionSpawnRadius.down=药剂生成半径已减少至: % 格方块.
|
2016-08-28 13:48:49 +08:00
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# entity
|
2016-12-15 21:53:36 -08:00
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entity.BloodMagic.SentientSpecter.name=感知之灵
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entity.BloodMagic.Mimic.name=拟态
|
2016-08-28 13:48:49 +08:00
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|
2016-05-28 20:23:57 +08:00
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|
|
# sekrit
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|
2016-12-15 21:53:36 -08:00
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|
secret.BloodMagic.bread.bloody=&r&c血腥面包
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secret.BloodMagic.bread.bloody.desc=唯有 &o可怕 &r&7紧急情况
|
2016-05-28 20:23:57 +08:00
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|
2016-03-19 12:48:39 -04:00
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|
|
# Commands
|
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|
commands.error.arg.invalid=无效参数
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commands.error.arg.missing=参数不足
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commands.error.arg.player.missing=你必须指定一个玩家来执行该命令.
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commands.error.404=命令未找到!
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commands.error.unknown=未知的命令!
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commands.error.perm=你没有使用该命令的权限.
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commands.success=成功执行
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commands.format.help=%s - %s
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commands.format.error=%s - %s
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commands.help.usage=/bloodmagic help
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commands.help.help=使用"/bloodmagic help"命令显示指令列表.
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commands.network.usage=/bloodmagic network [吸取(syphon)|添加(add)|查看(get)|填充(fill)|填满(cap)] <玩家> [数量]
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2016-05-28 20:23:57 +08:00
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commands.network.help=灵魂网络实用工具
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2016-03-19 12:48:39 -04:00
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commands.network.syphon.help=从指定玩家的灵魂网络中移出指定的LP值.
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commands.network.syphon.success=成功从 %s 吸取出 %dLP .
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commands.network.add.help=添加指定的LP值到指定玩家的灵魂网络中. 服从标准的LP增加规则.
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commands.network.add.success=成功添加 %dLP 到 %s 的灵魂网络.
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commands.network.set.help=将指定玩家的LP设置为所给数值.
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commands.network.set.success=成功将 %s 灵魂网络中的LP设置为 %d .
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commands.network.get.help=返还指定玩家灵魂网络中的LP值.
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commands.network.fill.help=将指定玩家的LP填充为 %d.
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commands.network.fill.success=成功填充 %s 的灵魂网络.
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commands.network.cap.help=填充指定玩家的灵魂网络至其所持有的最高阶气血宝珠容量的最大值.
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commands.network.cap.success=成功填满 %s 的灵魂网络.
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2016-12-15 21:53:36 -08:00
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commands.bind.usage=/bind <玩家>
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2016-03-19 12:48:39 -04:00
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commands.bind.help=用于设置/解除对手持物品的绑定情况.
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2016-12-15 21:53:36 -08:00
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commands.bind.success=物品成功绑定!
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2016-03-19 12:48:39 -04:00
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commands.bind.remove.success=解除绑定成功
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commands.orb.usage=/bloodmagic orb [设置(set)|查看(get)] <玩家> [等级]
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commands.orb.help=用于设置或查看玩家的最高血宝珠等级.
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commands.bind.usage=/bind <玩家>
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commands.bind.success=物品成功绑定!
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commands.bind.failed.noPlayer=没有指定玩家
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commands.bind.failed.alreadyBound=物品已经被绑定; 使用 /unbind 来解除绑定
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commands.bind.failed.notBindable=物品无法被绑定
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commands.unbind.usage=/unbind
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commands.unbind.success=物品成功解除绑定!
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commands.unbind.failed.notBindable=物品无法解除绑定
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commands.soulnetwork.usage=/soulnetwork <玩家> <添加(add)|减去(subtract)|填满(fill)|清空(empty)|查看(get)> [数量]
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commands.soulnetwork.add.success=成功添加 %dLP 到 %s 的灵魂网络!
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commands.soulnetwork.subtract.success=成功从 %s 的灵魂网络中减去 %dLP !
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commands.soulnetwork.fill.success=成功填满 %s 的灵魂网络!
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commands.soulnetwork.empty.success=成功清空 %s 的灵魂网络!
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commands.soulnetwork.get.success=%s 的灵魂网络中有 %dLP !
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commands.soulnetwork.noPlayer=没有指定玩家
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commands.soulnetwork.noCommand=这不符命令规定
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commands.soulnetwork.notACommand=这不是有效的命令
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commands.soulnetwork.fillMax.success=成功将 %s 的灵魂网络填满至其宝珠的最大值!
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commands.soulnetwork.create.success=创建 %s 的灵魂网络成功 (宝珠等级: %d)
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|
2016-09-17 22:18:09 +08:00
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# GUI
|
2016-12-15 21:53:36 -08:00
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tile.BloodMagic.inputNode.name=输入节点
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tile.BloodMagic.outputNode.name=输出节点
|
2016-09-17 22:18:09 +08:00
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|
2016-06-11 10:50:45 +09:00
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# Keybinds
|
2016-12-15 21:53:36 -08:00
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BloodMagic.keybind.open_holding=打开集持印记
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BloodMagic.keybind.cycle_holding_pos=循环选择印记 (+)
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BloodMagic.keybind.cycle_holding_neg=循环选择印记 (-)
|
2016-06-11 10:50:45 +09:00
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2016-03-12 20:09:38 +08:00
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|
# JustEnoughItems
|
2016-12-15 21:53:36 -08:00
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jei.BloodMagic.recipe.altar=血之祭坛
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jei.BloodMagic.recipe.binding=炼金矩阵 (绑定)
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jei.BloodMagic.recipe.alchemyArrayCrafting=炼金矩阵
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jei.BloodMagic.recipe.soulForge=狱火熔炉
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jei.BloodMagic.recipe.alchemyTable=炼金术桌
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jei.BloodMagic.recipe.armourDowngrade=祭品 (仪式:沉重灵魂的忏悔)
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jei.BloodMagic.recipe.requiredLP=LP: %d
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jei.BloodMagic.recipe.requiredTier=层级: %d
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jei.BloodMagic.recipe.consumptionRate=消耗率: %d LP/t
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jei.BloodMagic.recipe.drainRate=消耗率: %d LP/t
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jei.BloodMagic.recipe.minimumSouls=最小值: %1$,.2f Will
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jei.BloodMagic.recipe.soulsDrained=消耗: %1$,.2f Will
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jei.BloodMagic.recipe.lpDrained=消耗: %,d LP
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|
jei.BloodMagic.recipe.ticksRequired=时间: %,d 刻
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|
jei.BloodMagic.desc.altarBuilder=该物品仅限创造模式,用于调试测试.\n\nShift + 右键 改变层级. 右键祭坛开始搭建.\n\n手持破坏祭坛时将全部移除.
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|
jei.BloodMagic.desc.demonicWill=附身于生物的恶魔意志之体现.\n\n可以通过用感知武器杀死生物掉落, 或是对着生物抛掷原始投网, 当它出现白色颗粒时杀了它.
|
2016-03-12 20:09:38 +08:00
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|
|
|
|
|
|
|
# WAILA
|
2016-12-15 21:53:36 -08:00
|
|
|
|
waila.BloodMagic.sneak=&o潜行查看信息
|
|
|
|
|
waila.BloodMagic.array.reagent=试剂: %s
|
|
|
|
|
waila.BloodMagic.array.catalyst=石板: %s
|
|
|
|
|
option.BloodMagic.bypassSneak=潜行
|
|
|
|
|
option.BloodMagic.bloodAltar=血之祭坛
|
|
|
|
|
option.BloodMagic.ritualController=仪式石
|
|
|
|
|
option.BloodMagic.teleposer=传送器
|
|
|
|
|
option.BloodMagic.array=炼金矩阵
|
2016-03-12 20:09:38 +08:00
|
|
|
|
|
|
|
|
|
# Thaumcraft
|
|
|
|
|
tc.research_category.BLOODMAGIC=血红奥术
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|
|
# Thaumcraft Research
|
|
|
|
|
bloodmagic.research_name.BLOODMAGIC=血魔法
|
|
|
|
|
bloodmagic.research_text.BLOODMAGIC=血红奥术
|
2016-05-28 20:23:57 +08:00
|
|
|
|
bloodmagic.research_page.BLOODMAGIC.1=血魔法的领域总是似乎有些孤立且像是"个人"艺术, 同众所周知的喜爱隐居有时还有点疯癫的血魔法师. 然而, 自我牺牲与生命源质的力量甚至拥有超出一般血魔法师所见的用途, 事实上, 这种力量显然终究能应用于神秘学.
|
2016-09-17 22:18:09 +08:00
|
|
|
|
|
|
|
|
|
# Buttons
|
|
|
|
|
button.bloodmagic.tooltip.fill=填充网络
|