BloodMagic/src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientSword.java

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package WayofTime.bloodmagic.item.soul;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.soul.IDemonWill;
import WayofTime.bloodmagic.api.soul.IDemonWillWeapon;
import WayofTime.bloodmagic.api.soul.PlayerDemonWillHandler;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.registry.ModItems;
import WayofTime.bloodmagic.util.helper.TextHelper;
import com.google.common.collect.HashMultimap;
import com.google.common.collect.Multimap;
public class ItemSentientSword extends ItemSword implements IDemonWillWeapon
{
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public int[] soulBracket = new int[] { 16, 60, 200, 400 };
public double[] damageAdded = new double[] { 1, 1.5, 2, 2.5 };
public double[] soulDrainPerSwing = new double[] { 0.05, 0.1, 0.2, 0.4 };
public double[] soulDrop = new double[] { 2, 4, 8, 12 };
public double[] staticDrop = new double[] { 1, 1, 2, 3 };
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public ItemSentientSword()
{
super(ModItems.soulToolMaterial);
setUnlocalizedName(Constants.Mod.MODID + ".sentientSword");
setHasSubtypes(true);
setNoRepair();
setCreativeTab(BloodMagic.tabBloodMagic);
}
@Override
public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player)
{
if (player.isSneaking()) //TODO: change its state depending on soul consumption
setActivated(stack, !getActivated(stack));
if (getActivated(stack))
{
double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(player);
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int level = getLevel(stack, soulsRemaining);
double drain = level >= 0 ? soulDrainPerSwing[level] : 0;
double extraDamage = level >= 0 ? damageAdded[level] : 0;
setDrainOfActivatedSword(stack, drain);
setDamageOfActivatedSword(stack, 7 + extraDamage);
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setStaticDropOfActivatedSword(stack, level >= 0 ? staticDrop[level] : 1);
setDropOfActivatedSword(stack, level >= 0 ? soulDrop[level] : 0);
}
return stack;
}
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private int getLevel(ItemStack stack, double soulsRemaining)
{
int lvl = -1;
for (int i = 0; i < soulBracket.length; i++)
{
if (soulsRemaining >= soulBracket[i])
{
lvl = i;
}
}
return lvl;
}
@Override
public EnumAction getItemUseAction(ItemStack stack)
{
return EnumAction.BLOCK;
}
@Override
@SideOnly(Side.CLIENT)
public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced)
{
NBTHelper.checkNBT(stack);
tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.sentientSword.desc"));
if (getActivated(stack))
tooltip.add(TextHelper.localize("tooltip.BloodMagic.activated"));
else
tooltip.add(TextHelper.localize("tooltip.BloodMagic.deactivated"));
}
@Override
public boolean onLeftClickEntity(ItemStack stack, EntityPlayer player, Entity entity)
{
if (getActivated(stack))
{
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double drain = this.getDrainOfActivatedSword(stack);
if (drain > 0)
{
double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(player);
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if (drain > soulsRemaining)
{
setActivated(stack, false);
return false;
} else
{
PlayerDemonWillHandler.consumeDemonWill(player, drain);
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}
}
return super.onLeftClickEntity(stack, player, entity);
}
return true;
}
private boolean getActivated(ItemStack stack)
{
return stack.getItemDamage() > 0;
}
private ItemStack setActivated(ItemStack stack, boolean activated)
{
stack.setItemDamage(activated ? 1 : 0);
return stack;
}
@Override
public List<ItemStack> getRandomDemonWillDrop(EntityLivingBase killedEntity, EntityLivingBase attackingEntity, ItemStack stack, int looting)
{
List<ItemStack> soulList = new ArrayList<ItemStack>();
if (getActivated(stack))
{
IDemonWill soul = ((IDemonWill) ModItems.monsterSoul);
for (int i = 0; i <= looting; i++)
{
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ItemStack soulStack = soul.createWill(0, this.getDropOfActivatedSword(stack) * attackingEntity.worldObj.rand.nextDouble() + this.getStaticDropOfActivatedSword(stack));
soulList.add(soulStack);
}
}
return soulList;
}
public double getDamageOfActivatedSword(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble(Constants.NBT.SOUL_SWORD_DAMAGE);
}
public void setDamageOfActivatedSword(ItemStack stack, double damage)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble(Constants.NBT.SOUL_SWORD_DAMAGE, damage);
}
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public double getDrainOfActivatedSword(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN);
}
public void setDrainOfActivatedSword(ItemStack stack, double drain)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN, drain);
}
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public double getStaticDropOfActivatedSword(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP);
}
public void setStaticDropOfActivatedSword(ItemStack stack, double drop)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP, drop);
}
public double getDropOfActivatedSword(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble(Constants.NBT.SOUL_SWORD_DROP);
}
public void setDropOfActivatedSword(ItemStack stack, double drop)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble(Constants.NBT.SOUL_SWORD_DROP, drop);
}
@Override
public Multimap<String, AttributeModifier> getAttributeModifiers(ItemStack stack)
{
Multimap<String, AttributeModifier> multimap = HashMultimap.<String, AttributeModifier>create();
multimap.put(SharedMonsterAttributes.attackDamage.getAttributeUnlocalizedName(), new AttributeModifier(itemModifierUUID, "Weapon modifier", getActivated(stack) ? getDamageOfActivatedSword(stack) : 2, 0));
return multimap;
}
}