BloodMagic/src/main/java/WayofTime/alchemicalWizardry/common/entity/mob/EntityDemon.java

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package WayofTime.alchemicalWizardry.common.entity.mob;
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import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityAgeable;
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import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.monster.EntityCreeper;
import net.minecraft.entity.monster.EntityGhast;
import net.minecraft.entity.passive.EntityAnimal;
import net.minecraft.entity.passive.EntityHorse;
import net.minecraft.entity.passive.EntityTameable;
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import net.minecraft.entity.passive.EntityWolf;
import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.ItemFood;
import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.ChatComponentTranslation;
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import net.minecraft.util.DamageSource;
import net.minecraft.world.World;
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import WayofTime.alchemicalWizardry.ModItems;
import WayofTime.alchemicalWizardry.common.IDemon;
import WayofTime.alchemicalWizardry.common.items.DemonPlacer;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
public class EntityDemon extends EntityTameable implements IDemon
{
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protected boolean isAggro;
protected String demonID;
protected float maxTamedHealth = 100.0F;
protected float maxUntamedHealth = 200.0F;
protected int attackTimer;
protected boolean dropCrystal = true;
public EntityDemon(World par1World, String demonID)
{
super(par1World);
this.demonID = demonID;
}
@Override
public boolean getDoesDropCrystal()
{
return dropCrystal;
}
@Override
public void setDropCrystal(boolean crystal)
{
this.dropCrystal = crystal;
}
@Override
public void setSummonedConditions()
{
this.setAggro(true);
}
@Override
public boolean isAggro()
{
return this.isAggro;
}
@Override
public void setAggro(boolean aggro)
{
this.isAggro = aggro;
}
@Override
public EntityAgeable createChild(EntityAgeable entityageable)
{
// TODO Auto-generated method stub
return null;
}
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@Override
public void writeToNBT(NBTTagCompound tag)
{
super.writeToNBT(tag);
tag.setBoolean("dropCrystal", this.getDoesDropCrystal());
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tag.setBoolean("isAggro", isAggro);
tag.setString("demonID", demonID);
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}
@Override
public void readFromNBT(NBTTagCompound tag)
{
super.readFromNBT(tag);
this.setDropCrystal(tag.getBoolean("dropCrystal"));
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isAggro = tag.getBoolean("isAggro");
demonID = tag.getString("demonID");
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}
@Override
protected void dropFewItems(boolean par1, int par2)
{
if(this.getDoesDropCrystal())
{
ItemStack drop = new ItemStack(ModItems.demonPlacer);
DemonPlacer.setDemonString(drop, this.getDemonID());
if ((this.getOwner() instanceof EntityPlayer))
{
DemonPlacer.setOwnerName(drop, SpellHelper.getUsername((EntityPlayer) this.getOwner()));
}
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if (this.hasCustomName())
{
drop.setStackDisplayName(this.getCustomNameTag());
}
this.entityDropItem(drop, 0.0f);
}
}
public void onLivingUpdate()
{
super.onLivingUpdate();
if (!this.isAggro() && worldObj.getWorldTime() % 100 == 0)
{
this.heal(1);
}
}
public void sendSittingMessageToPlayer(EntityPlayer owner, boolean isSitting)
{
if (owner != null && owner.worldObj.isRemote)
{
ChatComponentTranslation chatmessagecomponent;
if (isSitting)
{
chatmessagecomponent = new ChatComponentTranslation("message.demon.willstay");
} else
{
chatmessagecomponent = new ChatComponentTranslation("message.demon.shallfollow");
}
owner.addChatComponentMessage(chatmessagecomponent);
}
}
public String getDemonID()
{
return this.demonID;
}
protected void setDemonID(String id)
{
this.demonID = id;
}
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/**
* Returns true if the newer Entity AI code should be run
*/
public boolean isAIEnabled()
{
return true;
}
/**
* Sets the active target the Task system uses for tracking
*/
public void setAttackTarget(EntityLivingBase par1EntityLivingBase)
{
super.setAttackTarget(par1EntityLivingBase);
if (par1EntityLivingBase == null)
{
this.setAngry(false);
} else if (!this.isTamed())
{
this.setAngry(true);
}
}
/**
* main AI tick function, replaces updateEntityActionState
*/
protected void updateAITick()
{
this.dataWatcher.updateObject(18, this.getHealth());
}
protected void entityInit()
{
super.entityInit();
this.dataWatcher.addObject(18, this.getHealth());
this.dataWatcher.addObject(19, 0);
//this.dataWatcher.addObject(20, new Byte((byte) BlockColored.getBlockFromDye(1)));
}
/**
* Plays step sound at given x, y, z for the entity
*/
protected void playStepSound(int par1, int par2, int par3, int par4)
{
this.playSound("mob.zombie.step", 0.15F, 1.0F);
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeEntityToNBT(par1NBTTagCompound);
par1NBTTagCompound.setBoolean("Angry", this.isAngry());
par1NBTTagCompound.setByte("attackTimer", (byte) attackTimer);
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readEntityFromNBT(par1NBTTagCompound);
this.setAngry(par1NBTTagCompound.getBoolean("Angry"));
attackTimer = par1NBTTagCompound.getByte("attackTimer");
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
return "none";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "mob.irongolem.hit";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "mob.irongolem.death";
}
/**
* Returns the volume for the sounds this mob makes.
*/
protected float getSoundVolume()
{
return 1.0F;
}
/**
* Returns the item ID for the item the mob drops on death.
*/
protected int getDropItemId()
{
return -1;
}
public int getAttackTimer()
{
return attackTimer;
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
super.onUpdate();
}
public float getEyeHeight()
{
return this.height * 0.8F;
}
/**
* The speed it takes to move the entityliving's rotationPitch through the faceEntity method. This is only currently
* use in wolves.
*/
public int getVerticalFaceSpeed()
{
return this.isSitting() ? 20 : super.getVerticalFaceSpeed();
}
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
{
// if (this.isEntityInvulnerable())
// {
// return false;
// } else
{
Entity entity = par1DamageSource.getEntity();
this.aiSit.setSitting(false);
if (entity != null && !(entity instanceof EntityPlayer) && !(entity instanceof EntityArrow))
{
par2 = (par2 + 1.0F) / 2.0F;
}
return super.attackEntityFrom(par1DamageSource, par2);
}
}
public boolean attackEntityAsMob(Entity par1Entity)
{
this.attackTimer = 10;
this.worldObj.setEntityState(this, (byte) 4);
boolean flag = par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), (float) (7 + this.rand.nextInt(15)));
if (flag)
{
par1Entity.motionY += 0.4000000059604645D;
}
this.playSound("mob.irongolem.throw", 1.0F, 1.0F);
return flag;
}
public void setTamed(boolean par1)
{
super.setTamed(par1);
if (par1)
{
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(maxTamedHealth);
} else
{
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(maxUntamedHealth);
}
}
/**
* Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
*/
@Override
public boolean interact(EntityPlayer par1EntityPlayer)
{
ItemStack itemstack = par1EntityPlayer.inventory.getCurrentItem();
if (this.isTamed())
{
if (itemstack != null)
{
if (itemstack.getItem() instanceof ItemFood)
{
ItemFood itemfood = (ItemFood) itemstack.getItem();
if (itemfood.isWolfsFavoriteMeat() && this.dataWatcher.getWatchableObjectFloat(18) < maxTamedHealth)
{
if (!par1EntityPlayer.capabilities.isCreativeMode)
{
--itemstack.stackSize;
}
this.heal((float) itemfood.getHealAmount(itemstack));
if (itemstack.stackSize <= 0)
{
par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, null);
}
return true;
}
}
}
if (this.getOwner() instanceof EntityPlayer && SpellHelper.getUsername(par1EntityPlayer).equalsIgnoreCase(SpellHelper.getUsername((EntityPlayer) this.getOwner())) && !this.isBreedingItem(itemstack))
{
if (!this.worldObj.isRemote)
{
this.aiSit.setSitting(!this.isSitting());
this.isJumping = false;
// this.setPathToEntity(null);
// this.setTarget(null);
this.setAttackTarget(null);
}
this.sendSittingMessageToPlayer(par1EntityPlayer, !this.isSitting());
}
} else if (itemstack != null && itemstack.getItem().equals(ModItems.weakBloodOrb) && !this.isAngry())
{
if (!par1EntityPlayer.capabilities.isCreativeMode)
{
--itemstack.stackSize;
}
if (itemstack.stackSize <= 0)
{
par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack) null);
}
if (!this.worldObj.isRemote)
{
if (this.rand.nextInt(1) == 0)
{
this.setTamed(true);
// this.setPathToEntity(null);
this.setAttackTarget(null);
this.aiSit.setSitting(true);
this.setHealth(maxTamedHealth);
this.func_152115_b(par1EntityPlayer.getUniqueID().toString());
this.playTameEffect(true);
this.worldObj.setEntityState(this, (byte) 7);
} else
{
this.playTameEffect(false);
this.worldObj.setEntityState(this, (byte) 6);
}
}
return true;
}
return super.interact(par1EntityPlayer);
}
/**
* Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
* the animal type)
*/
public boolean isBreedingItem(ItemStack par1ItemStack)
{
return false;
}
/**
* Determines whether this wolf is angry or not.
*/
public boolean isAngry()
{
return (this.dataWatcher.getWatchableObjectByte(16) & 2) != 0;
}
/**
* Sets whether this wolf is angry or not.
*/
public void setAngry(boolean par1)
{
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
if (par1)
{
this.dataWatcher.updateObject(16, b0 | 2);
} else
{
this.dataWatcher.updateObject(16, b0 & -3);
}
}
/**
* Return this wolf's collar color.
*/
public int getCollarColor()
{
return this.dataWatcher.getWatchableObjectByte(20) & 15;
}
/**
* Set this wolf's collar color.
*/
public void setCollarColor(int par1)
{
this.dataWatcher.updateObject(20, par1 & 15);
}
/**
* This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
*/
public EntityWolf spawnBabyAnimal(EntityAgeable par1EntityAgeable)
{
return null;
}
public void func_70918_i(boolean par1)
{
if (par1)
{
this.dataWatcher.updateObject(19, 1);
} else
{
this.dataWatcher.updateObject(19, 0);
}
}
/**
* Returns true if the mob is currently able to mate with the specified mob.
*/
public boolean canMateWith(EntityAnimal par1EntityAnimal)
{
return false;
}
public boolean func_70922_bv()
{
return this.dataWatcher.getWatchableObjectByte(19) == 1;
}
/**
* Determines if an entity can be despawned, used on idle far away entities
*/
protected boolean canDespawn()
{
return false;
}
@Override
public boolean func_142018_a(EntityLivingBase par1EntityLivingBase, EntityLivingBase par2EntityLivingBase)
{
if (!(par1EntityLivingBase instanceof EntityCreeper) && !(par1EntityLivingBase instanceof EntityGhast))
{
if (par1EntityLivingBase instanceof EntityBileDemon)
{
EntityBileDemon entitywolf = (EntityBileDemon) par1EntityLivingBase;
if (entitywolf.isTamed() && entitywolf.getOwner() == par2EntityLivingBase)
{
return false;
}
}
return par1EntityLivingBase instanceof EntityPlayer && par2EntityLivingBase instanceof EntityPlayer && !((EntityPlayer) par2EntityLivingBase).canAttackPlayer((EntityPlayer) par1EntityLivingBase) ? false : !(par1EntityLivingBase instanceof EntityHorse) || !((EntityHorse) par1EntityLivingBase).isTame();
} else
{
return false;
}
}
}