BloodMagic/src/main/java/WayofTime/bloodmagic/livingArmour/downgrade/LivingArmourUpgradeSlowness.java

61 lines
1.4 KiB
Java
Raw Normal View History

package WayofTime.bloodmagic.livingArmour.downgrade;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.PotionEffect;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.ILivingArmour;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
public class LivingArmourUpgradeSlowness extends LivingArmourUpgrade
{
public static final int[] costs = new int[] { -50 };
public static final int[] slownessDuration = new int[] { 30 * 20 };
public LivingArmourUpgradeSlowness(int level)
{
super(level);
}
@Override
public void onTick(World world, EntityPlayer player, ILivingArmour livingArmour)
{
player.addPotionEffect(new PotionEffect(MobEffects.SLOWNESS, 1, 0, true, false));
}
@Override
public String getUniqueIdentifier()
{
return Constants.Mod.MODID + ".upgrade.slowness";
}
@Override
public int getMaxTier()
{
return 1;
}
@Override
public int getCostOfUpgrade()
{
return costs[this.level];
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
}
@Override
public String getUnlocalizedName()
{
return tooltipBase + "slowness";
}
}