BloodMagic/src/main/java/WayofTime/bloodmagic/ritual/RitualMeteor.java

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package WayofTime.bloodmagic.ritual;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.ritual.AreaDescriptor;
import WayofTime.bloodmagic.api.ritual.EnumRuneType;
import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
import WayofTime.bloodmagic.api.ritual.Ritual;
import WayofTime.bloodmagic.api.ritual.RitualComponent;
import WayofTime.bloodmagic.entity.projectile.EntityMeteor;
import WayofTime.bloodmagic.meteor.MeteorRegistry;
public class RitualMeteor extends Ritual
{
public static final String ITEM_RANGE = "itemRange";
public RitualMeteor()
{
super("ritualMeteor", 0, 1000000, "ritual." + Constants.Mod.MODID + ".meteorRitual");
addBlockRange(ITEM_RANGE, new AreaDescriptor.Rectangle(new BlockPos(0, 1, 0), 1));
setMaximumVolumeAndDistanceOfRange(ITEM_RANGE, 0, 10, 10);
}
@Override
public void performRitual(IMasterRitualStone masterRitualStone)
{
World world = masterRitualStone.getWorldObj();
BlockPos pos = masterRitualStone.getBlockPos();
AreaDescriptor itemDetectionRange = getBlockRange(ITEM_RANGE);
List<EntityItem> itemList = world.getEntitiesWithinAABB(EntityItem.class, itemDetectionRange.getAABB(pos));
for (EntityItem entityItem : itemList)
{
ItemStack stack = entityItem.getEntityItem();
if (MeteorRegistry.hasMeteorForItem(stack))
{
EntityMeteor meteor = new EntityMeteor(world, pos.getX(), 260, pos.getZ(), 0, -0.1, 0);
meteor.setMeteorStack(stack.copy());
world.spawnEntityInWorld(meteor);
entityItem.setDead();
masterRitualStone.setActive(false);
}
}
}
@Override
public int getRefreshTime()
{
return 1;
}
@Override
public int getRefreshCost()
{
return 0;
}
@Override
public ArrayList<RitualComponent> getComponents()
{
ArrayList<RitualComponent> components = new ArrayList<RitualComponent>();
this.addParallelRunes(components, 2, 0, EnumRuneType.FIRE);
this.addOffsetRunes(components, 3, 1, 0, EnumRuneType.AIR);
this.addOffsetRunes(components, 4, 2, 0, EnumRuneType.AIR);
this.addOffsetRunes(components, 5, 3, 0, EnumRuneType.DUSK);
this.addCornerRunes(components, 4, 0, EnumRuneType.DUSK);
for (int i = 4; i <= 6; i++)
{
this.addParallelRunes(components, 4, 0, EnumRuneType.EARTH);
}
this.addParallelRunes(components, 8, 0, EnumRuneType.EARTH);
this.addParallelRunes(components, 8, 1, EnumRuneType.EARTH);
this.addParallelRunes(components, 7, 1, EnumRuneType.EARTH);
this.addParallelRunes(components, 7, 2, EnumRuneType.EARTH);
this.addParallelRunes(components, 6, 2, EnumRuneType.FIRE);
this.addParallelRunes(components, 6, 3, EnumRuneType.WATER);
this.addParallelRunes(components, 5, 3, EnumRuneType.WATER);
this.addParallelRunes(components, 5, 4, EnumRuneType.AIR);
this.addOffsetRunes(components, 1, 4, 4, EnumRuneType.AIR);
this.addParallelRunes(components, 4, 4, EnumRuneType.AIR);
this.addOffsetRunes(components, 2, 4, 4, EnumRuneType.WATER);
this.addOffsetRunes(components, 2, 3, 4, EnumRuneType.FIRE);
this.addCornerRunes(components, 3, 4, EnumRuneType.FIRE);
return components;
}
@Override
public Ritual getNewCopy()
{
return new RitualMeteor();
}
}