BloodMagic/src/main/java/WayofTime/alchemicalWizardry/common/rituals/RitualEffectEvaporation.java

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package WayofTime.alchemicalWizardry.common.rituals;
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import java.util.ArrayList;
import java.util.List;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.world.World;
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import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.api.rituals.IMasterRitualStone;
import WayofTime.alchemicalWizardry.api.rituals.RitualComponent;
import WayofTime.alchemicalWizardry.api.rituals.RitualEffect;
import WayofTime.alchemicalWizardry.api.soulNetwork.SoulNetworkHandler;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
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public class RitualEffectEvaporation extends RitualEffect
{
@Override
public void performEffect(IMasterRitualStone ritualStone)
{
String owner = ritualStone.getOwner();
int currentEssence = SoulNetworkHandler.getCurrentEssence(owner);
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World world = ritualStone.getWorldObj();
BlockPos pos = ritualStone.getPosition();
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if (currentEssence < 0)
{
EntityPlayer entityOwner = SpellHelper.getPlayerForUsername(owner);
if (entityOwner == null)
{
return;
}
entityOwner.addPotionEffect(new PotionEffect(Potion.confusion.id, 80));
} else
{
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IBlockState state1 = world.getBlockState(pos.offsetDown());
Block block1 = state1.getBlock();
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int range = this.getRadiusForModifierBlock(block1);
boolean[][][] boolList = new boolean[range * 2 + 1][range * 2 + 1][range * 2 + 1];
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for (int i = 0; i < 2 * range + 1; i++)
{
for (int j = 0; j < 2 * range + 1; j++)
{
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for (int k = 0; k < 2 * range + 1; k++)
{
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boolList[i][j][k] = false;
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}
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}
}
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boolList[range][range][range] = true;
boolean isReady = false;
while (!isReady)
{
isReady = true;
for (int i = 0; i < 2 * range + 1; i++)
{
for (int j = 0; j < 2 * range + 1; j++)
{
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for (int k = 0; k < 2 * range + 1; k++)
{
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if (boolList[i][j][k])
{
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BlockPos position = pos.add(i - range, j - range, k - range);
for(EnumFacing face : EnumFacing.VALUES)
{
int iP = i + face.getFrontOffsetX();
int jP = j + face.getFrontOffsetY();
int kP = k + face.getFrontOffsetZ();
if(iP >= 0 && iP <= 2 * range && jP >= 0 && jP <= 2 * range && kP >= 0 && kP <= 2 * range && !boolList[iP][jP][kP])
{
BlockPos newPos = position.add(face.getDirectionVec());
IBlockState state = world.getBlockState(newPos);
Block block = state.getBlock();
if (world.isAirBlock(newPos) || block == ModBlocks.blockSpectralContainer)
{
boolList[iP][jP][kP] = true;
isReady = false;
}
}
}
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}
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}
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}
}
}
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for (int i = 0; i < 2 * range + 1; i++)
{
for (int j = 0; j < 2 * range + 1; j++)
{
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for (int k = 0; k < 2 * range + 1; k++)
{
if (!boolList[i][j][k])
{
continue;
}
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BlockPos newPos = pos.add(i - range, j - range, k - range);
IBlockState state = world.getBlockState(newPos);
Block block = state.getBlock();
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if (block == ModBlocks.blockSpectralContainer)
{
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world.setBlockToAir(newPos);
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}
}
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}
}
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SoulNetworkHandler.syphonFromNetwork(owner, this.getCostPerRefresh());
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ritualStone.setActive(false);
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}
}
@Override
public int getCostPerRefresh()
{
return 0;
}
@Override
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public List<RitualComponent> getRitualComponentList()
{
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ArrayList<RitualComponent> ellipsoidRitual = new ArrayList<RitualComponent>();
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ellipsoidRitual.add(new RitualComponent(-1, 0, -1, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(-1, 0, 1, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(1, 0, -1, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(1, 0, 1, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(4, 0, 0, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(5, 0, 0, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(5, 0, -1, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(5, 0, -2, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(-4, 0, 0, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(-5, 0, 0, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(-5, 0, 1, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(-5, 0, 2, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(0, 0, 4, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(0, 0, 5, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(1, 0, 5, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(2, 0, 5, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(0, 0, -4, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(0, 0, -5, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(-1, 0, -5, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(-2, 0, -5, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(3, 0, 1, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(3, 0, 2, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(3, 0, 3, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(2, 0, 3, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(-3, 0, -1, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(-3, 0, -2, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(-3, 0, -3, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(-2, 0, -3, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(1, 0, -3, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(2, 0, -3, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(3, 0, -3, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(3, 0, -2, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(-1, 0, 3, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(-2, 0, 3, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(-3, 0, 3, RitualComponent.DUSK));
ellipsoidRitual.add(new RitualComponent(-3, 0, 2, RitualComponent.DUSK));
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return ellipsoidRitual;
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}
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public int getRadiusForModifierBlock(Block block)
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{
if (block == null)
{
return 10;
}
if (block == Blocks.diamond_block)
{
return 30;
}
if (block == Blocks.gold_block)
{
return 20;
}
if (block == Blocks.iron_block)
{
return 15;
}
return 10;
}
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}