BloodMagic/src/main/java/WayofTime/bloodmagic/item/ItemDaggerOfSacrifice.java

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package WayofTime.bloodmagic.item;
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import java.util.ArrayList;
import java.util.List;
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import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
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import net.minecraft.util.SoundCategory;
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import org.apache.commons.lang3.tuple.ImmutablePair;
import org.apache.commons.lang3.tuple.Pair;
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import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.ConfigHandler;
import WayofTime.bloodmagic.api.BloodMagicAPI;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.client.IVariantProvider;
import WayofTime.bloodmagic.api.util.helper.PlayerSacrificeHelper;
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public class ItemDaggerOfSacrifice extends Item implements IVariantProvider
{
public ItemDaggerOfSacrifice()
{
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super();
setUnlocalizedName(Constants.Mod.MODID + ".daggerOfSacrifice");
setCreativeTab(BloodMagic.tabBloodMagic);
setMaxStackSize(1);
setFull3D();
}
@Override
public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase attacker)
{
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if (target == null || attacker == null || attacker.worldObj.isRemote || (attacker instanceof EntityPlayer && !(attacker instanceof EntityPlayerMP)))
return false;
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if (!target.isNonBoss())
return false;
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if (target.isChild() || target instanceof EntityPlayer)
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return false;
if (target.isDead || target.getHealth() < 0.5F)
return false;
String entityName = target.getClass().getSimpleName();
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int lifeEssence = 500;
if (ConfigHandler.entitySacrificeValues.containsKey(entityName))
lifeEssence = ConfigHandler.entitySacrificeValues.get(entityName);
if (BloodMagicAPI.getEntitySacrificeValues().containsKey(entityName))
lifeEssence = BloodMagicAPI.getEntitySacrificeValues().get(entityName);
if (lifeEssence <= 0)
return false;
if (PlayerSacrificeHelper.findAndFillAltar(attacker.worldObj, target, lifeEssence, true))
{
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target.worldObj.playSound(null, target.posX, target.posY, target.posZ, SoundEvents.BLOCK_FIRE_EXTINGUISH, SoundCategory.BLOCKS, 0.5F, 2.6F + (target.worldObj.rand.nextFloat() - target.worldObj.rand.nextFloat()) * 0.8F);
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target.setHealth(-1);
target.onDeath(BloodMagicAPI.getDamageSource());
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}
return false;
}
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@Override
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public List<Pair<Integer, String>> getVariants()
{
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List<Pair<Integer, String>> ret = new ArrayList<Pair<Integer, String>>();
ret.add(new ImmutablePair<Integer, String>(0, "type=normal"));
return ret;
}
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}