BloodMagic/src/main/java/WayofTime/bloodmagic/api/BlockStack.java

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package WayofTime.bloodmagic.api;
import lombok.EqualsAndHashCode;
import lombok.Getter;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.registry.GameData;
@Getter
@EqualsAndHashCode(exclude = { "state" })
public class BlockStack
{
private final Block block;
private final int meta;
private final IBlockState state;
public BlockStack(Block block, int meta)
{
this.block = block;
this.meta = meta;
this.state = block.getStateFromMeta(meta);
}
public BlockStack(Block block)
{
this(block, 0);
}
public static BlockStack getStackFromPos(World world, BlockPos pos)
{
IBlockState state = world.getBlockState(pos);
return new BlockStack(state.getBlock(), state.getBlock().getMetaFromState(state));
}
@Override
public String toString()
{
return GameData.getBlockRegistry().getNameForObject(getBlock()) + ":" + getMeta();
}
}