BloodMagic/src/main/java/WayofTime/bloodmagic/block/base/BlockEnumStairs.java

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package WayofTime.bloodmagic.block.base;
import java.util.List;
import javax.annotation.Nullable;
import net.minecraft.block.BlockHorizontal;
import net.minecraft.block.BlockStairs;
import net.minecraft.block.BlockStairs.EnumHalf;
import net.minecraft.block.BlockStairs.EnumShape;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
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import net.minecraft.util.*;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
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import net.minecraftforge.common.ForgeModContainer;
import org.apache.commons.lang3.ArrayUtils;
import WayofTime.bloodmagic.BloodMagic;
import com.google.common.collect.Lists;
public class BlockEnumStairs<E extends Enum<E> & IStringSerializable> extends BlockEnum<E>
{
public static final PropertyDirection FACING = BlockHorizontal.FACING;
protected static final AxisAlignedBB AABB_SLAB_TOP = new AxisAlignedBB(0.0D, 0.5D, 0.0D, 1.0D, 1.0D, 1.0D);
protected static final AxisAlignedBB AABB_QTR_TOP_WEST = new AxisAlignedBB(0.0D, 0.5D, 0.0D, 0.5D, 1.0D, 1.0D);
protected static final AxisAlignedBB AABB_QTR_TOP_EAST = new AxisAlignedBB(0.5D, 0.5D, 0.0D, 1.0D, 1.0D, 1.0D);
protected static final AxisAlignedBB AABB_QTR_TOP_NORTH = new AxisAlignedBB(0.0D, 0.5D, 0.0D, 1.0D, 1.0D, 0.5D);
protected static final AxisAlignedBB AABB_QTR_TOP_SOUTH = new AxisAlignedBB(0.0D, 0.5D, 0.5D, 1.0D, 1.0D, 1.0D);
protected static final AxisAlignedBB AABB_OCT_TOP_NW = new AxisAlignedBB(0.0D, 0.5D, 0.0D, 0.5D, 1.0D, 0.5D);
protected static final AxisAlignedBB AABB_OCT_TOP_NE = new AxisAlignedBB(0.5D, 0.5D, 0.0D, 1.0D, 1.0D, 0.5D);
protected static final AxisAlignedBB AABB_OCT_TOP_SW = new AxisAlignedBB(0.0D, 0.5D, 0.5D, 0.5D, 1.0D, 1.0D);
protected static final AxisAlignedBB AABB_OCT_TOP_SE = new AxisAlignedBB(0.5D, 0.5D, 0.5D, 1.0D, 1.0D, 1.0D);
protected static final AxisAlignedBB AABB_SLAB_BOTTOM = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.5D, 1.0D);
protected static final AxisAlignedBB AABB_QTR_BOT_WEST = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 0.5D, 0.5D, 1.0D);
protected static final AxisAlignedBB AABB_QTR_BOT_EAST = new AxisAlignedBB(0.5D, 0.0D, 0.0D, 1.0D, 0.5D, 1.0D);
protected static final AxisAlignedBB AABB_QTR_BOT_NORTH = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.5D, 0.5D);
protected static final AxisAlignedBB AABB_QTR_BOT_SOUTH = new AxisAlignedBB(0.0D, 0.0D, 0.5D, 1.0D, 0.5D, 1.0D);
protected static final AxisAlignedBB AABB_OCT_BOT_NW = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 0.5D, 0.5D, 0.5D);
protected static final AxisAlignedBB AABB_OCT_BOT_NE = new AxisAlignedBB(0.5D, 0.0D, 0.0D, 1.0D, 0.5D, 0.5D);
protected static final AxisAlignedBB AABB_OCT_BOT_SW = new AxisAlignedBB(0.0D, 0.0D, 0.5D, 0.5D, 0.5D, 1.0D);
protected static final AxisAlignedBB AABB_OCT_BOT_SE = new AxisAlignedBB(0.5D, 0.0D, 0.5D, 1.0D, 0.5D, 1.0D);
public BlockEnumStairs(Material material, Class<E> enumClass, String propName)
{
super(material, enumClass, propName);
}
public BlockEnumStairs(Material material, Class<E> enumClass)
{
this(material, enumClass, "type");
}
@Override
protected BlockStateContainer createStateContainer()
{
return new BlockStateContainer.Builder(this).add(getProperty(), FACING, BlockStairs.HALF, BlockStairs.SHAPE).build();
}
@Override
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn)
{
state = this.getActualState(state, worldIn, pos);
for (AxisAlignedBB axisalignedbb : getCollisionBoxList(state))
{
addCollisionBoxToList(pos, entityBox, collidingBoxes, axisalignedbb);
}
}
private static List<AxisAlignedBB> getCollisionBoxList(IBlockState state)
{
List<AxisAlignedBB> list = Lists.newArrayList();
boolean flag = state.getValue(BlockStairs.HALF) == BlockStairs.EnumHalf.TOP;
list.add(flag ? AABB_SLAB_TOP : AABB_SLAB_BOTTOM);
BlockStairs.EnumShape stairShape = state.getValue(BlockStairs.SHAPE);
if (stairShape == BlockStairs.EnumShape.STRAIGHT || stairShape == BlockStairs.EnumShape.INNER_LEFT || stairShape == BlockStairs.EnumShape.INNER_RIGHT)
{
list.add(getCollQuarterBlock(state));
}
if (stairShape != BlockStairs.EnumShape.STRAIGHT)
{
list.add(getCollEighthBlock(state));
}
return list;
}
private static AxisAlignedBB getCollQuarterBlock(IBlockState state)
{
boolean flag = state.getValue(BlockStairs.HALF) == BlockStairs.EnumHalf.TOP;
switch (state.getValue(FACING))
{
case NORTH:
default:
return flag ? AABB_QTR_BOT_NORTH : AABB_QTR_TOP_NORTH;
case SOUTH:
return flag ? AABB_QTR_BOT_SOUTH : AABB_QTR_TOP_SOUTH;
case WEST:
return flag ? AABB_QTR_BOT_WEST : AABB_QTR_TOP_WEST;
case EAST:
return flag ? AABB_QTR_BOT_EAST : AABB_QTR_TOP_EAST;
}
}
private static AxisAlignedBB getCollEighthBlock(IBlockState state)
{
EnumFacing facing = state.getValue(FACING);
EnumFacing newFacing;
switch (state.getValue(BlockStairs.SHAPE))
{
case OUTER_LEFT:
default:
newFacing = facing;
break;
case OUTER_RIGHT:
newFacing = facing.rotateY();
break;
case INNER_RIGHT:
newFacing = facing.getOpposite();
break;
case INNER_LEFT:
newFacing = facing.rotateYCCW();
}
boolean isTop = state.getValue(BlockStairs.HALF) == BlockStairs.EnumHalf.TOP;
switch (newFacing)
{
case NORTH:
default:
return isTop ? AABB_OCT_BOT_NW : AABB_OCT_TOP_NW;
case SOUTH:
return isTop ? AABB_OCT_BOT_SE : AABB_OCT_TOP_SE;
case WEST:
return isTop ? AABB_OCT_BOT_SW : AABB_OCT_TOP_SW;
case EAST:
return isTop ? AABB_OCT_BOT_NE : AABB_OCT_TOP_NE;
}
}
@Override
public boolean isOpaqueCube(IBlockState state)
{
return false;
}
@Override
public boolean isFullCube(IBlockState state)
{
return false;
}
@Override
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public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer, EnumHand hand)
{
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IBlockState state = super.getStateForPlacement(world, pos, facing, hitX, hitY, hitZ, meta, placer, hand);
state = state.withProperty(FACING, placer.getHorizontalFacing()).withProperty(BlockStairs.SHAPE, BlockStairs.EnumShape.STRAIGHT);
return facing != EnumFacing.DOWN && (facing == EnumFacing.UP || (double) hitY <= 0.5D) ? state.withProperty(BlockStairs.HALF, BlockStairs.EnumHalf.BOTTOM) : state.withProperty(BlockStairs.HALF, BlockStairs.EnumHalf.TOP);
}
@Override
public RayTraceResult collisionRayTrace(IBlockState blockState, World worldIn, BlockPos pos, Vec3d start, Vec3d end)
{
List<RayTraceResult> list = Lists.newArrayList();
for (AxisAlignedBB axisalignedbb : getCollisionBoxList(this.getActualState(blockState, worldIn, pos)))
{
list.add(this.rayTrace(pos, start, end, axisalignedbb));
}
RayTraceResult rayTrace = null;
double d1 = 0.0D;
for (RayTraceResult raytraceresult : list)
{
if (raytraceresult != null)
{
double d0 = raytraceresult.hitVec.squareDistanceTo(end);
if (d0 > d1)
{
rayTrace = raytraceresult;
d1 = d0;
}
}
}
return rayTrace;
}
// Meta looks like: {1|11|1} = {HALF|FACING|TYPE}
@Override
public IBlockState getStateFromMeta(int meta)
{
IBlockState state = getBlockState().getBaseState().withProperty(BlockStairs.HALF, (meta & 8) > 0 ? BlockStairs.EnumHalf.TOP : BlockStairs.EnumHalf.BOTTOM);
state = state.withProperty(FACING, EnumFacing.getFront(5 - (meta & 6) / 2)).withProperty(this.getProperty(), getTypes()[meta % 2]);
return state;
}
// Meta looks like: {1|11|1} = {HALF|FACING|TYPE}
@Override
public int getMetaFromState(IBlockState state)
{
int i = 0;
if (state.getValue(BlockStairs.HALF) == BlockStairs.EnumHalf.TOP)
{
i |= 4;
}
i = i | 5 - state.getValue(FACING).getIndex();
return i * 2 + ArrayUtils.indexOf(getTypes(), state.getValue(getProperty()));
}
@Override
public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
{
return state.withProperty(BlockStairs.SHAPE, getStairsShape(state, worldIn, pos));
}
private static BlockStairs.EnumShape getStairsShape(IBlockState state, IBlockAccess world, BlockPos pos)
{
EnumFacing facing = state.getValue(FACING);
IBlockState offsetState = world.getBlockState(pos.offset(facing));
if (isBlockStairs(offsetState) && state.getValue(BlockStairs.HALF) == offsetState.getValue(BlockStairs.HALF))
{
EnumFacing offsetFacing = offsetState.getValue(FACING);
if (offsetFacing.getAxis() != state.getValue(FACING).getAxis() && isDifferentStairs(state, world, pos, offsetFacing.getOpposite()))
{
if (offsetFacing == facing.rotateYCCW())
{
return BlockStairs.EnumShape.OUTER_LEFT;
}
return BlockStairs.EnumShape.OUTER_RIGHT;
}
}
IBlockState oppositeOffsetState = world.getBlockState(pos.offset(facing.getOpposite()));
if (isBlockStairs(oppositeOffsetState) && state.getValue(BlockStairs.HALF) == oppositeOffsetState.getValue(BlockStairs.HALF))
{
EnumFacing oppositeOffsetFacing = oppositeOffsetState.getValue(FACING);
if (oppositeOffsetFacing.getAxis() != (state.getValue(FACING)).getAxis() && isDifferentStairs(state, world, pos, oppositeOffsetFacing))
{
if (oppositeOffsetFacing == facing.rotateYCCW())
{
return BlockStairs.EnumShape.INNER_LEFT;
}
return BlockStairs.EnumShape.INNER_RIGHT;
}
}
return BlockStairs.EnumShape.STRAIGHT;
}
private static boolean isDifferentStairs(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing facing)
{
IBlockState offsetState = world.getBlockState(pos.offset(facing));
return !isBlockStairs(offsetState) || offsetState.getValue(FACING) != state.getValue(FACING) || offsetState.getValue(BlockStairs.HALF) != state.getValue(BlockStairs.HALF);
}
public static boolean isBlockStairs(IBlockState state)
{
return state.getBlock() instanceof BlockStairs || state.getBlock() instanceof BlockEnumStairs;
}
@Override
public IBlockState withRotation(IBlockState state, Rotation rot)
{
return state.withProperty(FACING, rot.rotate(state.getValue(FACING)));
}
@SuppressWarnings("incomplete-switch")
@Override
public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
{
EnumFacing facing = state.getValue(FACING);
BlockStairs.EnumShape stairShape = state.getValue(BlockStairs.SHAPE);
switch (mirrorIn)
{
case LEFT_RIGHT:
if (facing.getAxis() == EnumFacing.Axis.Z)
{
switch (stairShape)
{
case OUTER_LEFT:
return state.withRotation(Rotation.CLOCKWISE_180).withProperty(BlockStairs.SHAPE, BlockStairs.EnumShape.OUTER_RIGHT);
case OUTER_RIGHT:
return state.withRotation(Rotation.CLOCKWISE_180).withProperty(BlockStairs.SHAPE, BlockStairs.EnumShape.OUTER_LEFT);
case INNER_RIGHT:
return state.withRotation(Rotation.CLOCKWISE_180).withProperty(BlockStairs.SHAPE, BlockStairs.EnumShape.INNER_LEFT);
case INNER_LEFT:
return state.withRotation(Rotation.CLOCKWISE_180).withProperty(BlockStairs.SHAPE, BlockStairs.EnumShape.INNER_RIGHT);
default:
return state.withRotation(Rotation.CLOCKWISE_180);
}
}
break;
case FRONT_BACK:
if (facing.getAxis() == EnumFacing.Axis.X)
{
switch (stairShape)
{
case OUTER_LEFT:
return state.withRotation(Rotation.CLOCKWISE_180).withProperty(BlockStairs.SHAPE, BlockStairs.EnumShape.OUTER_RIGHT);
case OUTER_RIGHT:
return state.withRotation(Rotation.CLOCKWISE_180).withProperty(BlockStairs.SHAPE, BlockStairs.EnumShape.OUTER_LEFT);
case INNER_RIGHT:
return state.withRotation(Rotation.CLOCKWISE_180).withProperty(BlockStairs.SHAPE, BlockStairs.EnumShape.INNER_RIGHT);
case INNER_LEFT:
return state.withRotation(Rotation.CLOCKWISE_180).withProperty(BlockStairs.SHAPE, BlockStairs.EnumShape.INNER_LEFT);
case STRAIGHT:
return state.withRotation(Rotation.CLOCKWISE_180);
}
}
}
return super.withMirror(state, mirrorIn);
}
@Override
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protected ItemStack getSilkTouchDrop(IBlockState state)
{
return new ItemStack(this, 1, damageDropped(state));
}
@Override
public int damageDropped(IBlockState state)
{
return super.getMetaFromState(state);
}
@Override
public ItemStack getPickBlock(IBlockState state, RayTraceResult target, World world, BlockPos pos, EntityPlayer player)
{
return new ItemStack(this, 1, damageDropped(state));
}
@Override
public boolean doesSideBlockRendering(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing face)
{
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if (ForgeModContainer.disableStairSlabCulling)
return super.doesSideBlockRendering(state, world, pos, face);
if (state.isOpaqueCube())
return true;
state = this.getActualState(state, world, pos);
EnumHalf half = state.getValue(BlockStairs.HALF);
EnumFacing side = state.getValue(FACING);
EnumShape shape = state.getValue(BlockStairs.SHAPE);
if (face == EnumFacing.UP)
return half == EnumHalf.TOP;
if (face == EnumFacing.DOWN)
return half == EnumHalf.BOTTOM;
if (shape == EnumShape.OUTER_LEFT || shape == EnumShape.OUTER_RIGHT)
return false;
if (face == side)
return true;
if (shape == EnumShape.INNER_LEFT && face.rotateY() == side)
return true;
if (shape == EnumShape.INNER_RIGHT && face.rotateYCCW() == side)
return true;
return false;
}
}