58 lines
1.2 KiB
Java
58 lines
1.2 KiB
Java
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package wayoftime.bloodmagic.client;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.AbstractGui;
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import net.minecraft.util.ResourceLocation;
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public class Sprite
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{
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private final ResourceLocation textureLocation;
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private final int textureX;
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private final int textureY;
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private final int textureWidth;
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private final int textureHeight;
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public Sprite(ResourceLocation textureLocation, int textureX, int textureY, int textureWidth, int textureHeight)
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{
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this.textureLocation = textureLocation;
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this.textureX = textureX;
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this.textureY = textureY;
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this.textureWidth = textureWidth;
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this.textureHeight = textureHeight;
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}
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public ResourceLocation getTextureLocation()
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{
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return textureLocation;
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}
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public int getTextureX()
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{
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return textureX;
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}
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public int getTextureY()
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{
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return textureY;
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}
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public int getTextureWidth()
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{
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return textureWidth;
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}
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public int getTextureHeight()
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{
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return textureHeight;
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}
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public void draw(MatrixStack matrixStack, int x, int y)
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{
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Minecraft.getInstance().getTextureManager().bindTexture(getTextureLocation());
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AbstractGui.blit(matrixStack, x, y, 0, getTextureX(), getTextureY(), getTextureWidth(), getTextureHeight(), 256, 256);
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}
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}
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