BloodMagic/BM_src/WayofTime/alchemicalWizardry/common/block/BlockSpellParadigm.java

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package WayofTime.alchemicalWizardry.common.block;
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import java.util.Arrays;
import java.util.List;
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import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.Icon;
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import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
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import net.minecraftforge.common.ForgeDirection;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.common.items.ItemComplexSpellCrystal;
import WayofTime.alchemicalWizardry.common.tileEntity.TESpellParadigmBlock;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class BlockSpellParadigm extends BlockOrientable
{
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public static final float minPos = (3f/16f);
public static final float maxPos = (13f/16f);
Icon[] projectileIcons = new Icon[7];
public BlockSpellParadigm(int id)
{
super(id);
setUnlocalizedName("blockSpellParadigm");
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//setBlockBounds(minPos, minPos, minPos, maxPos, maxPos, maxPos);
}
@Override
@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister iconRegister)
{
this.projectileIcons = this.registerIconsWithString(iconRegister, "projectileParadigmBlock");
}
// @Override
// public Icon[] getIconsForMeta(int metadata)
// {
// return this.projectileIcons;
// }
@Override
public TileEntity createNewTileEntity(World world)
{
return new TESpellParadigmBlock();
}
@SideOnly(Side.CLIENT)
/**
* returns a list of items with the same ID, but different meta (eg: dye returns 16 items)
*/
public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
{
if (this.blockID == ModBlocks.blockSpellParadigm.blockID)
{
par3List.add(new ItemStack(par1, 1, 0));
par3List.add(new ItemStack(par1, 1, 1));
par3List.add(new ItemStack(par1, 1, 2));
} else
{
super.getSubBlocks(par1, par2CreativeTabs, par3List);
}
}
@Override
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float what, float these, float are)
{
ItemStack stack = player.getCurrentEquippedItem();
if(stack != null && stack.getItem() instanceof ItemComplexSpellCrystal)
{
if (stack.stackTagCompound == null)
{
stack.setTagCompound(new NBTTagCompound());
}
NBTTagCompound itemTag = stack.stackTagCompound;
itemTag.setInteger("xCoord", x);
itemTag.setInteger("yCoord", y);
itemTag.setInteger("zCoord", z);
itemTag.setInteger("dimensionId", world.provider.dimensionId);
return true;
}
return super.onBlockActivated(world, x, y, z, player, side, what, these, are);
}
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// @Override
// public boolean isOpaqueCube()
// {
// return false;
// }
//
// @Override
// public boolean renderAsNormalBlock()
// {
// return false;
// }
// @Override
// public int getRenderType()
// {
// return -1;
// }
//TODO Need to make a renderer for the paradigm blocks and other spell blocks.
/*
@Override
public void addCollisionBoxesToList(World world, int i, int j, int k, AxisAlignedBB axisalignedbb, List arraylist, Entity par7Entity)
{
setBlockBounds(minPos, minPos, minPos, maxPos, maxPos, maxPos);
super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
TileEntity tile1 = world.getBlockTileEntity(i, j, k);
if (tile1 instanceof TESpellParadigmBlock)
{
TESpellParadigmBlock tileG = (TESpellParadigmBlock) tile1;
if (tileG.isSideRendered(ForgeDirection.WEST))
{
setBlockBounds(0.0F, minPos, minPos, maxPos, maxPos, maxPos);
super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
}
if (tileG.isSideRendered(ForgeDirection.EAST))
{
setBlockBounds(minPos, minPos, minPos, 1.0F, maxPos, maxPos);
super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
}
if (tileG.isSideRendered(ForgeDirection.DOWN))
{
setBlockBounds(minPos, 0.0F, minPos, maxPos, maxPos, maxPos);
super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
}
if (tileG.isSideRendered(ForgeDirection.UP))
{
setBlockBounds(minPos, minPos, minPos, maxPos, 1.0F, maxPos);
super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
}
if (tileG.isSideRendered(ForgeDirection.NORTH))
{
setBlockBounds(minPos, minPos, 0.0F, maxPos, maxPos, maxPos);
super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
}
if (tileG.isSideRendered(ForgeDirection.SOUTH))
{
setBlockBounds(minPos, minPos, minPos, maxPos, maxPos, 1.0F);
super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
}
// float facadeThickness = TransportConstants.FACADE_THICKNESS;
//
//
// if (tileG.hasFacade(ForgeDirection.EAST)) {
// setBlockBounds(1 - facadeThickness, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
// super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
// }
//
//
// if (tileG.hasFacade(ForgeDirection.WEST)) {
// setBlockBounds(0.0F, 0.0F, 0.0F, facadeThickness, 1.0F, 1.0F);
// super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
// }
//
//
// if (tileG.hasFacade(ForgeDirection.UP)) {
// setBlockBounds(0.0F, 1 - facadeThickness, 0.0F, 1.0F, 1.0F, 1.0F);
// super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
// }
//
//
// if (tileG.hasFacade(ForgeDirection.DOWN)) {
// setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, facadeThickness, 1.0F);
// super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
// }
//
//
// if (tileG.hasFacade(ForgeDirection.SOUTH)) {
// setBlockBounds(0.0F, 0.0F, 1 - facadeThickness, 1.0F, 1.0F, 1.0F);
// super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
// }
//
//
// if (tileG.hasFacade(ForgeDirection.NORTH)) {
// setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, facadeThickness);
// super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
// }
}
setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
}
*/
}