BloodMagic/src/main/java/WayofTime/bloodmagic/item/soul/ItemMonsterSoul.java

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package WayofTime.bloodmagic.item.soul;
import java.util.List;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.soul.IDemonWill;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.util.helper.TextHelper;
public class ItemMonsterSoul extends Item implements IDemonWill
{
public static String[] names = { "base" };
public ItemMonsterSoul()
{
super();
setUnlocalizedName(Constants.Mod.MODID + ".monsterSoul.");
setRegistryName(Constants.BloodMagicItem.MONSTER_SOUL.getRegName());
setCreativeTab(BloodMagic.tabBloodMagic);
setHasSubtypes(true);
setMaxStackSize(1);
}
@Override
public String getUnlocalizedName(ItemStack stack)
{
return super.getUnlocalizedName(stack) + names[stack.getItemDamage()];
}
@Override
@SideOnly(Side.CLIENT)
public void getSubItems(Item id, CreativeTabs creativeTab, List<ItemStack> list)
{
for (int i = 0; i < names.length; i++)
list.add(new ItemStack(id, 1, i));
}
@Override
@SideOnly(Side.CLIENT)
public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced)
{
tooltip.add(TextHelper.localize("tooltip.BloodMagic.will", getWill(stack)));
super.addInformation(stack, player, tooltip, advanced);
}
@Override
public double getWill(ItemStack soulStack)
{
NBTHelper.checkNBT(soulStack);
NBTTagCompound tag = soulStack.getTagCompound();
return tag.getDouble(Constants.NBT.SOULS);
}
@Override
public void setWill(ItemStack soulStack, double souls)
{
NBTHelper.checkNBT(soulStack);
NBTTagCompound tag = soulStack.getTagCompound();
tag.setDouble(Constants.NBT.SOULS, souls);
}
@Override
public double drainWill(ItemStack soulStack, double drainAmount)
{
double souls = getWill(soulStack);
double soulsDrained = Math.min(drainAmount, souls);
setWill(soulStack, souls - soulsDrained);
return soulsDrained;
}
@Override
public ItemStack createWill(int meta, double number)
{
ItemStack soulStack = new ItemStack(this, 1, meta);
setWill(soulStack, number);
return soulStack;
}
}