BloodMagic/src/main/java/WayofTime/bloodmagic/incense/TranquilityHandlers.java

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package WayofTime.bloodmagic.incense;
import WayofTime.bloodmagic.api.incense.EnumTranquilityType;
import WayofTime.bloodmagic.api.incense.ITranquilityHandler;
import WayofTime.bloodmagic.api.incense.TranquilityStack;
import WayofTime.bloodmagic.registry.ModBlocks;
import net.minecraft.block.*;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
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public class TranquilityHandlers
{
public static class Plant implements ITranquilityHandler
{
@Override
public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
{
if (block instanceof BlockLeaves)
{
return new TranquilityStack(EnumTranquilityType.PLANT, 1);
}
return null;
}
}
public static class Lava implements ITranquilityHandler
{
@Override
public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
{
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if (block == Blocks.LAVA || block == Blocks.FLOWING_LAVA)
{
return new TranquilityStack(EnumTranquilityType.LAVA, 1.2);
}
return null;
}
}
public static class Fire implements ITranquilityHandler
{
@Override
public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
{
if (block instanceof BlockFire)
{
return new TranquilityStack(EnumTranquilityType.FIRE, 1);
}
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if (block == Blocks.NETHERRACK)
{
return new TranquilityStack(EnumTranquilityType.FIRE, 0.5);
}
return null;
}
}
public static class Earth implements ITranquilityHandler
{
@Override
public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
{
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if (block == Blocks.DIRT)
{
return new TranquilityStack(EnumTranquilityType.EARTHEN, 0.25);
}
if (block instanceof BlockGrass)
{
return new TranquilityStack(EnumTranquilityType.EARTHEN, 0.5);
}
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if (block == Blocks.FARMLAND)
{
return new TranquilityStack(EnumTranquilityType.EARTHEN, 1);
}
return null;
}
}
public static class Crop implements ITranquilityHandler
{
@Override
public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
{
if (block == Blocks.POTATOES || block == Blocks.CARROTS || block == Blocks.WHEAT || block == Blocks.NETHER_WART || block == Blocks.BEETROOTS)
{
return new TranquilityStack(EnumTranquilityType.CROP, 1);
}
return null;
}
}
public static class Tree implements ITranquilityHandler
{
@Override
public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
{
if (block instanceof BlockLog)
{
return new TranquilityStack(EnumTranquilityType.TREE, 1);
}
return null;
}
}
public static class Water implements ITranquilityHandler
{
@Override
public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
{
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if (block == Blocks.WATER || block == Blocks.FLOWING_WATER)
{
return new TranquilityStack(EnumTranquilityType.WATER, 1);
}
if (block == ModBlocks.lifeEssence)
{
return new TranquilityStack(EnumTranquilityType.WATER, 1.5);
}
return null;
}
}
}