BloodMagic/src/main/java/WayofTime/bloodmagic/api/ritual/Ritual.java

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package WayofTime.bloodmagic.api.ritual;
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import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import lombok.EqualsAndHashCode;
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import lombok.Getter;
import lombok.RequiredArgsConstructor;
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import lombok.ToString;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraft.world.World;
import WayofTime.bloodmagic.api.soul.DemonWillHolder;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
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/**
* Abstract class for creating new rituals. Rituals need be registered with
* {@link WayofTime.bloodmagic.api.registry.RitualRegistry#registerRitual(Ritual, String)}
*/
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@Getter
@RequiredArgsConstructor
@EqualsAndHashCode(exclude = { "modableRangeMap", "ritualComponents", "renderer", "volumeRangeMap", "horizontalRangeMap", "verticalRangeMap" })
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@ToString
public abstract class Ritual
{
public final ArrayList<RitualComponent> ritualComponents = new ArrayList<RitualComponent>();
private final String name;
private final int crystalLevel;
private final int activationCost;
private final RitualRenderer renderer;
private final String unlocalizedName;
protected final Map<String, AreaDescriptor> modableRangeMap = new HashMap<String, AreaDescriptor>();
protected final Map<String, Integer> volumeRangeMap = new HashMap<String, Integer>();
protected final Map<String, Integer> horizontalRangeMap = new HashMap<String, Integer>();
protected final Map<String, Integer> verticalRangeMap = new HashMap<String, Integer>();
/**
* @param name
* - The name of the ritual
* @param crystalLevel
* - Required Activation Crystal tier
* @param activationCost
* - Base LP cost for activating the ritual
*/
public Ritual(String name, int crystalLevel, int activationCost, String unlocalizedName)
{
this(name, crystalLevel, activationCost, null, unlocalizedName);
}
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public void readFromNBT(NBTTagCompound tag)
{
NBTTagList tags = tag.getTagList("areas", 10);
if (tags.hasNoTags())
{
return;
}
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for (int i = 0; i < tags.tagCount(); i++)
{
NBTTagCompound newTag = tags.getCompoundTagAt(i);
String rangeKey = newTag.getString("key");
NBTTagCompound storedTag = newTag.getCompoundTag("area");
AreaDescriptor desc = this.getBlockRange(rangeKey);
if (desc != null)
{
desc.readFromNBT(storedTag);
}
}
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}
public void writeToNBT(NBTTagCompound tag)
{
NBTTagList tags = new NBTTagList();
for (Entry<String, AreaDescriptor> entry : modableRangeMap.entrySet())
{
NBTTagCompound newTag = new NBTTagCompound();
newTag.setString("key", entry.getKey());
NBTTagCompound storedTag = new NBTTagCompound();
entry.getValue().writeToNBT(storedTag);
newTag.setTag("area", storedTag);
tags.appendTag(newTag);
}
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tag.setTag("areas", tags);
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}
/**
* Called when the player attempts to activate the ritual.
*
* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#activateRitual(ItemStack, EntityPlayer, Ritual)}
*
* @param masterRitualStone
* - The {@link IMasterRitualStone} that the ritual is bound to
* @param player
* - The activating player
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* @param owner
* - Owner of the crystal activating this ritual, or the current
* owner of the ritual if being reactivated.
* @return - Whether activation was successful
*/
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public boolean activateRitual(IMasterRitualStone masterRitualStone, EntityPlayer player, String owner)
{
return true;
}
/**
* Called every {@link #getRefreshTime()} ticks while active.
*
* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#performRitual(World, BlockPos)}
*
* @param masterRitualStone
* - The {@link IMasterRitualStone} that the ritual is bound to
*/
public abstract void performRitual(IMasterRitualStone masterRitualStone);
/**
* Called when the ritual is stopped for a given {@link Ritual.BreakType}.
*
* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#stopRitual(Ritual.BreakType)}
*
* @param masterRitualStone
* - The {@link IMasterRitualStone} that the ritual is bound to
* @param breakType
* - The type of break that caused the stoppage.
*/
public void stopRitual(IMasterRitualStone masterRitualStone, BreakType breakType)
{
}
/**
* Used to set the amount of LP drained every {@link #getRefreshTime()}
* ticks.
*
* @return - The amount of LP drained per refresh
*/
public abstract int getRefreshCost();
/**
* Used to set the refresh rate of the ritual. (How often
* {@link #performRitual(IMasterRitualStone)} is called.
*
* @return - How often to perform the effect in ticks.
*/
public int getRefreshTime()
{
return 20;
}
public void addBlockRange(String range, AreaDescriptor defaultRange)
{
modableRangeMap.put(range, defaultRange);
}
/**
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* Used to grab the range of a ritual for a given effect.
*
* @param range
* - Range that needs to be pulled.
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* @return -
*/
public AreaDescriptor getBlockRange(String range)
{
if (modableRangeMap.containsKey(range))
{
return modableRangeMap.get(range);
}
return null;
}
public List<String> getListOfRanges()
{
return new ArrayList<String>(modableRangeMap.keySet());
}
public String getNextBlockRange(String range)
{
List<String> rangeList = getListOfRanges();
if (rangeList.isEmpty())
{
return "";
}
if (!rangeList.contains(range))
{
return rangeList.get(0);
}
boolean hasMatch = false;
for (String rangeCheck : rangeList)
{
if (hasMatch)
{
return rangeCheck;
} else if (rangeCheck.equals(range))
{
hasMatch = true;
}
}
return rangeList.get(0);
}
public boolean setBlockRangeByBounds(String range, IMasterRitualStone master, BlockPos offset1, BlockPos offset2)
{
AreaDescriptor descriptor = this.getBlockRange(range);
World world = master.getWorldObj();
BlockPos masterPos = master.getBlockPos();
DemonWillHolder holder = WorldDemonWillHandler.getWillHolder(world, masterPos);
if (canBlockRangeBeModified(range, descriptor, master, offset1, offset2, holder))
{
descriptor.modifyAreaByBlockPositions(offset1, offset2);
return true;
}
return false;
}
protected boolean canBlockRangeBeModified(String range, AreaDescriptor descriptor, IMasterRitualStone master, BlockPos offset1, BlockPos offset2, DemonWillHolder holder)
{
List<EnumDemonWillType> willConfig = master.getActiveWillConfig();
int maxVolume = getMaxVolumeForRange(range, willConfig, holder);
int maxVertical = getMaxVerticalRadiusForRange(range, willConfig, holder);
int maxHorizontal = getMaxHorizontalRadiusForRange(range, willConfig, holder);
return (maxVolume <= 0 || descriptor.getVolumeForOffsets(offset1, offset2) <= maxVolume) && descriptor.isWithinRange(offset1, offset2, maxVertical, maxHorizontal);
}
protected void setMaximumVolumeAndDistanceOfRange(String range, int volume, int horizontalRadius, int verticalRadius)
{
volumeRangeMap.put(range, volume);
horizontalRangeMap.put(range, horizontalRadius);
verticalRangeMap.put(range, verticalRadius);
}
protected boolean checkDescriptorIsWithinRange(AreaDescriptor descriptor, int maxVolume, int maxHorizontal, int maxVertical)
{
return descriptor.getVolume() <= maxVolume && descriptor.isWithinRange(maxVertical, maxHorizontal);
}
public int getMaxVolumeForRange(String range, List<EnumDemonWillType> activeTypes, DemonWillHolder holder)
{
return volumeRangeMap.get(range);
}
public int getMaxVerticalRadiusForRange(String range, List<EnumDemonWillType> activeTypes, DemonWillHolder holder)
{
return verticalRangeMap.get(range);
}
public int getMaxHorizontalRadiusForRange(String range, List<EnumDemonWillType> activeTypes, DemonWillHolder holder)
{
return horizontalRangeMap.get(range);
}
public ITextComponent getErrorForBlockRangeOnFail(EntityPlayer player, String range, IMasterRitualStone master, BlockPos offset1, BlockPos offset2)
{
AreaDescriptor descriptor = this.getBlockRange(range);
if (descriptor == null)
{
return new TextComponentTranslation("ritual.BloodMagic.blockRange.tooBig", "?");
}
List<EnumDemonWillType> willConfig = master.getActiveWillConfig();
DemonWillHolder holder = WorldDemonWillHandler.getWillHolder(master.getWorldObj(), master.getBlockPos());
int maxVolume = this.getMaxVolumeForRange(range, willConfig, holder);
int maxVertical = this.getMaxVerticalRadiusForRange(range, willConfig, holder);
int maxHorizontal = this.getMaxHorizontalRadiusForRange(range, willConfig, holder);
if (maxVolume > 0 && descriptor.getVolumeForOffsets(offset1, offset2) > maxVolume)
{
return new TextComponentTranslation("ritual.BloodMagic.blockRange.tooBig", maxVolume);
} else
{
return new TextComponentTranslation("ritual.BloodMagic.blockRange.tooFar", maxVertical, maxHorizontal);
}
}
public ITextComponent[] provideInformationOfRitualToPlayer(EntityPlayer player)
{
return new ITextComponent[] { new TextComponentTranslation(this.getUnlocalizedName() + ".info") };
}
public ITextComponent provideInformationOfRangeToPlayer(EntityPlayer player, String range)
{
if (getListOfRanges().contains(range))
{
return new TextComponentTranslation(this.getUnlocalizedName() + "." + range + ".info");
} else
{
return new TextComponentTranslation("ritual.BloodMagic.blockRange.noRange");
}
}
/**
* @return a list of {@link RitualComponent} for checking the ritual.
*/
public abstract ArrayList<RitualComponent> getComponents();
public void addRune(ArrayList<RitualComponent> components, int offset1, int y, int offset2, EnumRuneType rune)
{
components.add(new RitualComponent(new BlockPos(offset1, y, offset2), rune));
}
public void addOffsetRunes(ArrayList<RitualComponent> components, int offset1, int offset2, int y, EnumRuneType rune)
{
addRune(components, offset1, y, offset2, rune);
addRune(components, offset2, y, offset1, rune);
addRune(components, offset1, y, -offset2, rune);
addRune(components, -offset2, y, offset1, rune);
addRune(components, -offset1, y, offset2, rune);
addRune(components, offset2, y, -offset1, rune);
addRune(components, -offset1, y, -offset2, rune);
addRune(components, -offset2, y, -offset1, rune);
}
public void addCornerRunes(ArrayList<RitualComponent> components, int offset, int y, EnumRuneType rune)
{
addRune(components, offset, y, offset, rune);
addRune(components, offset, y, -offset, rune);
addRune(components, -offset, y, -offset, rune);
addRune(components, -offset, y, offset, rune);
}
public void addParallelRunes(ArrayList<RitualComponent> components, int offset, int y, EnumRuneType rune)
{
addRune(components, offset, y, 0, rune);
addRune(components, -offset, y, 0, rune);
addRune(components, 0, y, -offset, rune);
addRune(components, 0, y, offset, rune);
}
public enum BreakType
{
REDSTONE,
BREAK_MRS,
BREAK_STONE,
ACTIVATE,
DEACTIVATE,
EXPLOSION,
}
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public double getWillRespectingConfig(World world, BlockPos pos, EnumDemonWillType type, List<EnumDemonWillType> willConfig)
{
return willConfig.contains(type) ? WorldDemonWillHandler.getCurrentWill(world, pos, type) : 0;
}
public abstract Ritual getNewCopy();
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}