BloodMagic/src/main/java/wayoftime/bloodmagic/util/ChatUtil.java

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package wayoftime.bloodmagic.util;
import java.text.DecimalFormat;
import java.util.function.Supplier;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.NewChatGui;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.ServerPlayerEntity;
import net.minecraft.network.PacketBuffer;
import net.minecraft.util.Util;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.StringTextComponent;
import net.minecraft.util.text.TranslationTextComponent;
import net.minecraftforge.fml.network.NetworkEvent.Context;
import wayoftime.bloodmagic.BloodMagic;
import wayoftime.bloodmagic.util.helper.TextHelper;
public class ChatUtil
{
private static final int DELETION_ID = 2525277;
private static int lastAdded;
public static final DecimalFormat DECIMAL_FORMAT = new DecimalFormat("###,###.##");
private static void sendNoSpamMessages(ITextComponent[] messages)
{
NewChatGui chat = Minecraft.getInstance().ingameGUI.getChatGUI();
// Minecraft.getMinecraft().ingameGUI.getChatGUI();
// for (int i = DELETION_ID + messages.length - 1; i <= lastAdded; i++)
// {
// chat.
//// chat.deleteChatLine(i);
// }
for (int i = 0; i < messages.length; i++)
{
chat.printChatMessage(messages[i]);
// chat.printChatMessageWithOptionalDeletion(messages[i], DELETION_ID + i);
}
lastAdded = DELETION_ID + messages.length - 1;
}
/**
* Returns a standard {@link TextComponentString} for the given {@link String} .
*
* @param s The string to wrap.
* @return An {@link ITextComponent} containing the string.
*/
public static ITextComponent wrap(String s)
{
return new StringTextComponent(s);
}
/**
* @see #wrap(String)
*/
public static ITextComponent[] wrap(String... s)
{
ITextComponent[] ret = new ITextComponent[s.length];
for (int i = 0; i < ret.length; i++)
{
ret[i] = wrap(s[i]);
}
return ret;
}
/**
* Returns a translatable chat component for the given string and format args.
*
* @param s The string to format
* @param args The args to apply to the format
*/
public static ITextComponent wrapFormatted(String s, Object... args)
{
return new TranslationTextComponent(s, args);
}
/**
* Simply sends the passed lines to the player in a chat message.
*
* @param player The player to send the chat to
* @param lines The lines to send
*/
public static void sendChat(PlayerEntity player, String... lines)
{
sendChat(player, wrap(lines));
}
/**
* Localizes the lines before sending them.
*
* @see #sendChat(EntityPlayer, String...)
*/
public static void sendChatUnloc(PlayerEntity player, String... unlocLines)
{
sendChat(player, TextHelper.localizeAll(unlocLines));
}
/**
* Sends all passed chat components to the player.
*
* @param player The player to send the chat lines to.
* @param lines The {@link ITextComponent chat components} to send.yes
*/
public static void sendChat(PlayerEntity player, ITextComponent... lines)
{
for (ITextComponent c : lines)
{
// BloodMagic.packetHandler.send
player.sendMessage(c, Util.DUMMY_UUID);
// player.sendMessage(c);
}
}
/**
* Localizes the strings before sending them.
*
* @see #sendNoSpamClient(String...)
*/
public static void sendNoSpamClientUnloc(String... unlocLines)
{
sendNoSpamClient(TextHelper.localizeAll(unlocLines));
}
/**
* Same as {@link #sendNoSpamClient(ITextComponent...)}, but wraps the Strings
* automatically.
*
* @param lines The chat lines to send
* @see #wrap(String)
*/
public static void sendNoSpamClient(String... lines)
{
sendNoSpamClient(wrap(lines));
}
/**
* Skips the packet sending, unsafe to call on servers.
*
* @see #sendNoSpam(ServerPlayerEntity, ITextComponent...)
*/
public static void sendNoSpamClient(ITextComponent... lines)
{
sendNoSpamMessages(lines);
}
/**
* Localizes the strings before sending them.
*
* @see #sendNoSpam(EntityPlayer, String...)
*/
public static void sendNoSpamUnloc(PlayerEntity player, String... unlocLines)
{
sendNoSpam(player, TextHelper.localizeAll(unlocLines));
}
/**
* @see #wrap(String)
* @see #sendNoSpam(EntityPlayer, ITextComponent...)
*/
public static void sendNoSpam(PlayerEntity player, String... lines)
{
sendNoSpam(player, wrap(lines));
}
/**
* First checks if the player is instanceof {@link ServerPlayerEntity} before
* casting.
*
* @see #sendNoSpam(ServerPlayerEntity, ITextComponent...)
*/
public static void sendNoSpam(PlayerEntity player, ITextComponent... lines)
{
if (player instanceof ServerPlayerEntity)
{
sendNoSpam((ServerPlayerEntity) player, lines);
}
}
/**
* Localizes the strings before sending them.
*
* @see #sendNoSpam(ServerPlayerEntity, String...)
*/
public static void sendNoSpamUnloc(ServerPlayerEntity player, String... unlocLines)
{
sendNoSpam(player, TextHelper.localizeAll(unlocLines));
}
/**
* @see #wrap(String)
* @see #sendNoSpam(ServerPlayerEntity, ITextComponent...)
*/
public static void sendNoSpam(ServerPlayerEntity player, String... lines)
{
sendNoSpam(player, wrap(lines));
}
/**
* Sends a chat message to the client, deleting past messages also sent via this
* method.
* <p>
* Credit to RWTema for the idea
*
* @param player The player to send the chat message to
* @param lines The chat lines to send.
*/
public static void sendNoSpam(ServerPlayerEntity player, ITextComponent... lines)
{
if (lines.length > 0)
BloodMagic.packetHandler.sendTo(new PacketNoSpamChat(lines), player);
}
/**
* @author tterrag1098
* <p>
* Ripped from EnderCore (and slightly altered)
*/
public static class PacketNoSpamChat
{
private ITextComponent[] chatLines;
public PacketNoSpamChat()
{
chatLines = new ITextComponent[0];
}
private PacketNoSpamChat(ITextComponent... lines)
{
// this is guaranteed to be >1 length by accessing methods
this.chatLines = lines;
}
public static void encode(PacketNoSpamChat pkt, PacketBuffer buf)
{
buf.writeInt(pkt.chatLines.length);
for (ITextComponent c : pkt.chatLines)
{
// ByteBufUtils.writeUTF8String(buf, ITextComponent.Serializer.componentToJson(c));
buf.writeString(ITextComponent.Serializer.toJson(c));
}
}
public static PacketNoSpamChat decode(PacketBuffer buf)
{
PacketNoSpamChat pkt = new PacketNoSpamChat(new ITextComponent[buf.readInt()]);
for (int i = 0; i < pkt.chatLines.length; i++)
{
// pkt.chatLines[i] = ITextComponent.Serializer.jsonToComponent(ByteBufUtils.readUTF8String(buf));
pkt.chatLines[i] = ITextComponent.Serializer.getComponentFromJsonLenient(buf.readString());
}
return pkt;
}
public static void handle(PacketNoSpamChat message, Supplier<Context> context)
{
context.get().enqueueWork(() -> sendNoSpamMessages(message.chatLines));
context.get().setPacketHandled(true);
}
// public static class Handler implements IMessageHandler<PacketNoSpamChat, IMessage>
// {
// @Override
// public IMessage onMessage(final PacketNoSpamChat message, MessageContext ctx)
// {
// Minecraft.getMinecraft().addScheduledTask(() -> sendNoSpamMessages(message.chatLines));
// return null;
// }
// }
}
}