BloodMagic/1.7.2/java/WayofTime/alchemicalWizardry/common/rituals/RitualEffect.java

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2014-02-14 15:20:20 -05:00
package WayofTime.alchemicalWizardry.common.rituals;
import WayofTime.alchemicalWizardry.common.tileEntity.TEMasterStone;
public abstract class RitualEffect
{
public abstract void performEffect(TEMasterStone ritualStone);
public abstract int getCostPerRefresh();
public int getInitialCooldown()
{
return 0;
}
}