BloodMagic/src/main/java/WayofTime/bloodmagic/ritual/imperfect/ImperfectRitualRain.java

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package WayofTime.bloodmagic.ritual.imperfect;
import WayofTime.bloodmagic.api.BlockStack;
import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.ritual.imperfect.IImperfectRitualStone;
import WayofTime.bloodmagic.api.ritual.imperfect.ImperfectRitual;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
public class ImperfectRitualRain extends ImperfectRitual
{
public ImperfectRitualRain()
{
super("rain", new BlockStack(Blocks.water), 5000, true, "ritual." + Constants.Mod.MODID + ".imperfect.rain");
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}
@Override
public boolean onActivate(IImperfectRitualStone imperfectRitualStone, EntityPlayer player)
{
if (!imperfectRitualStone.getRitualWorld().isRemote)
{
imperfectRitualStone.getRitualWorld().getWorldInfo().setRaining(true);
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}
if (imperfectRitualStone.getRitualWorld().isRemote)
{
imperfectRitualStone.getRitualWorld().setRainStrength(1.0F);
imperfectRitualStone.getRitualWorld().setThunderStrength(1.0F);
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}
return true;
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}
}