BloodMagic/src/main/java/WayofTime/bloodmagic/ritual/RitualRegeneration.java

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package WayofTime.bloodmagic.ritual;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.BloodMagicAPI;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.ritual.AreaDescriptor;
import WayofTime.bloodmagic.api.ritual.EnumRuneType;
import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
import WayofTime.bloodmagic.api.ritual.Ritual;
import WayofTime.bloodmagic.api.ritual.RitualComponent;
import WayofTime.bloodmagic.api.saving.SoulNetwork;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
import WayofTime.bloodmagic.util.Utils;
public class RitualRegeneration extends Ritual
{
public static final String HEAL_RANGE = "heal";
public static final String VAMPIRE_RANGE = "vampire";
public static final int SACRIFICE_AMOUNT = 100;
public static final double corrosiveWillDrain = 0.04;
public RitualRegeneration()
{
super("ritualRegeneration", 0, 25000, "ritual." + Constants.Mod.MODID + ".regenerationRitual");
addBlockRange(HEAL_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-15, -15, -15), 31));
addBlockRange(VAMPIRE_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-15, -15, -15), 31));
setMaximumVolumeAndDistanceOfRange(HEAL_RANGE, 0, 20, 20);
setMaximumVolumeAndDistanceOfRange(VAMPIRE_RANGE, 0, 20, 20);
}
@Override
public void performRitual(IMasterRitualStone masterRitualStone)
{
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World world = masterRitualStone.getWorldObj();
SoulNetwork network = NetworkHelper.getSoulNetwork(masterRitualStone.getOwner());
int currentEssence = network.getCurrentEssence();
if (currentEssence < getRefreshCost())
{
network.causeNausea();
return;
}
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BlockPos pos = masterRitualStone.getBlockPos();
int maxEffects = currentEssence / getRefreshCost();
int totalEffects = 0;
int totalCost = 0;
List<EnumDemonWillType> willConfig = masterRitualStone.getActiveWillConfig();
double rawWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.DEFAULT, willConfig);
double steadfastWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.STEADFAST, willConfig);
double corrosiveWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.CORROSIVE, willConfig);
double destructiveWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.DESTRUCTIVE, willConfig);
double vengefulWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.VENGEFUL, willConfig);
double vengefulDrain = 0;
double steadfastDrain = 0;
double destructiveDrain = 0;
double corrosiveDrain = 0;
boolean syphonHealth = corrosiveWill >= corrosiveWillDrain;
boolean applyAbsorption = true;
float absorptionRate = 1;
int maxAbsorption = 20;
AreaDescriptor healArea = getBlockRange(HEAL_RANGE);
AxisAlignedBB healRange = healArea.getAABB(pos);
AreaDescriptor damageArea = getBlockRange(VAMPIRE_RANGE);
AxisAlignedBB damageRange = damageArea.getAABB(pos);
List<EntityLivingBase> entities = world.getEntitiesWithinAABB(EntityLivingBase.class, healRange);
List<EntityPlayer> players = world.getEntitiesWithinAABB(EntityPlayer.class, healRange);
List<EntityLivingBase> damagedEntities = world.getEntitiesWithinAABB(EntityLivingBase.class, damageRange);
if (syphonHealth)
{
for (EntityPlayer player : players)
{
if (player.getHealth() <= player.getMaxHealth() - 1)
{
float syphonedHealthAmount = getSyphonAmountForWill(corrosiveWill);
Collections.shuffle(damagedEntities);
for (EntityLivingBase damagedEntity : damagedEntities)
{
if (damagedEntity instanceof EntityPlayer)
{
continue;
}
float currentHealth = damagedEntity.getHealth();
damagedEntity.attackEntityFrom(BloodMagicAPI.getDamageSource(), Math.min(player.getMaxHealth() - player.getHealth(), syphonedHealthAmount));
float healthDifference = currentHealth - damagedEntity.getHealth();
if (healthDifference > 0)
{
corrosiveDrain += corrosiveWillDrain;
corrosiveWill -= corrosiveWillDrain;
player.heal(healthDifference);
}
break;
}
}
}
}
for (EntityLivingBase entity : entities)
{
float health = entity.getHealth();
if (health <= entity.getMaxHealth() - 1)
{
if (entity.isPotionApplicable(new PotionEffect(MobEffects.REGENERATION)))
{
if (entity instanceof EntityPlayer)
{
totalCost += getRefreshCost();
currentEssence -= getRefreshCost();
} else
{
totalCost += getRefreshCost() / 10;
currentEssence -= getRefreshCost() / 10;
}
entity.addPotionEffect(new PotionEffect(MobEffects.REGENERATION, 50, 0, false, false));
totalEffects++;
if (totalEffects >= maxEffects)
{
break;
}
}
}
if (applyAbsorption && entity instanceof EntityPlayer)
{
if (applyAbsorption)
{
float added = Utils.addAbsorptionToMaximum(entity, absorptionRate, maxAbsorption, 1000);
}
}
}
if (corrosiveDrain > 0)
{
WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.CORROSIVE, corrosiveDrain, true);
}
network.syphon(totalCost);
}
@Override
public int getRefreshTime()
{
return 50;
}
@Override
public int getRefreshCost()
{
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return 200;
}
@Override
public ArrayList<RitualComponent> getComponents()
{
ArrayList<RitualComponent> components = new ArrayList<RitualComponent>();
components.add(new RitualComponent(new BlockPos(4, 0, 0), EnumRuneType.AIR));
components.add(new RitualComponent(new BlockPos(5, 0, -1), EnumRuneType.AIR));
components.add(new RitualComponent(new BlockPos(5, 0, 1), EnumRuneType.AIR));
components.add(new RitualComponent(new BlockPos(-4, 0, 0), EnumRuneType.AIR));
components.add(new RitualComponent(new BlockPos(-5, 0, -1), EnumRuneType.AIR));
components.add(new RitualComponent(new BlockPos(-5, 0, 1), EnumRuneType.AIR));
components.add(new RitualComponent(new BlockPos(0, 0, 4), EnumRuneType.FIRE));
components.add(new RitualComponent(new BlockPos(1, 0, 5), EnumRuneType.FIRE));
components.add(new RitualComponent(new BlockPos(-1, 0, 5), EnumRuneType.FIRE));
components.add(new RitualComponent(new BlockPos(0, 0, -4), EnumRuneType.FIRE));
components.add(new RitualComponent(new BlockPos(1, 0, -5), EnumRuneType.FIRE));
components.add(new RitualComponent(new BlockPos(-1, 0, -5), EnumRuneType.FIRE));
this.addOffsetRunes(components, 3, 5, 0, EnumRuneType.WATER);
this.addCornerRunes(components, 3, 0, EnumRuneType.DUSK);
this.addOffsetRunes(components, 4, 5, 0, EnumRuneType.EARTH);
this.addOffsetRunes(components, 4, 5, -1, EnumRuneType.EARTH);
this.addCornerRunes(components, 5, 0, EnumRuneType.EARTH);
return components;
}
@Override
public Ritual getNewCopy()
{
return new RitualRegeneration();
}
public float getSyphonAmountForWill(double corrosiveWill)
{
return 1;
}
}