BloodMagic/src/main/java/WayofTime/bloodmagic/network/PlayerFallDistancePacketProcessor.java

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package WayofTime.bloodmagic.network;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.network.PacketBuffer;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class PlayerFallDistancePacketProcessor implements IMessage, IMessageHandler<PlayerFallDistancePacketProcessor, IMessage>
{
private float fallDistance;
public PlayerFallDistancePacketProcessor()
{
}
public PlayerFallDistancePacketProcessor(float fallDistance)
{
this.fallDistance = fallDistance;
}
@Override
public void fromBytes(ByteBuf buffer)
{
PacketBuffer buff = new PacketBuffer(buffer);
fallDistance = buff.readFloat();
}
@Override
public void toBytes(ByteBuf buffer)
{
PacketBuffer buff = new PacketBuffer(buffer);
buff.writeFloat(fallDistance);
}
@Override
public IMessage onMessage(PlayerFallDistancePacketProcessor message, MessageContext ctx)
{
if (ctx.side == Side.SERVER)
{
message.onMessageFromClient(ctx.getServerHandler().playerEntity);
}
return null;
}
public void onMessageFromClient(EntityPlayer player)
{
player.fallDistance = fallDistance;
}
}