BloodMagic/src/main/java/WayofTime/bloodmagic/client/mesh/CustomMeshDefinitionMultiWill.java

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package WayofTime.bloodmagic.client.mesh;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.iface.IMultiWillTool;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
public class CustomMeshDefinitionMultiWill implements ItemMeshDefinition
{
private final String name;
public CustomMeshDefinitionMultiWill(String name)
{
this.name = name;
}
@Override
public ModelResourceLocation getModelLocation(ItemStack stack)
{
if (stack != null && stack.getItem() instanceof IMultiWillTool)
{
EnumDemonWillType type = ((IMultiWillTool) stack.getItem()).getCurrentType(stack);
return new ModelResourceLocation(new ResourceLocation(Constants.Mod.MODID, "item/" + name), "type=" + type.getName().toLowerCase());
}
return new ModelResourceLocation(new ResourceLocation(Constants.Mod.MODID, "item/" + name), "type=default");
}
}