BloodMagic/src/main/java/WayofTime/bloodmagic/livingArmour/upgrade/LivingArmourUpgradeExperience.java

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package WayofTime.bloodmagic.livingArmour.upgrade;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import net.minecraft.nbt.NBTTagCompound;
public class LivingArmourUpgradeExperience extends LivingArmourUpgrade
{
public static final int[] costs = new int[] { 7, 13, 22, 40, 65, 90, 130, 180, 250, 350 };
public static final double[] experienceModifier = new double[] { 0.15, 0.3, 0.45, 0.6, 0.75, 0.9, 1.05, 1.2, 1.35, 1.5 };
public LivingArmourUpgradeExperience(int level)
{
super(level);
}
public double getExperienceModifier()
{
return experienceModifier[this.level];
}
@Override
public String getUniqueIdentifier()
{
return Constants.Mod.MODID + ".upgrade.experienced";
}
@Override
public int getMaxTier()
{
return 10; // Set to here until I can add more upgrades to it.
}
@Override
public int getCostOfUpgrade()
{
return costs[this.level];
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
// EMPTY
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
// EMPTY
}
@Override
public String getUnlocalizedName()
{
return tooltipBase + "experienced";
}
}