BloodMagic/src/main/java/WayofTime/bloodmagic/structures/ModDungeons.java

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2016-08-20 17:16:07 -04:00
package WayofTime.bloodmagic.structures;
public class ModDungeons
{
public static void init()
{
// ResourceLocation resource = new ResourceLocation(Constants.Mod.MODID, "Corridor1");
//
// Map<String, BlockPos> structureMap = new HashMap<String, BlockPos>();
// structureMap.put(resource.toString(), new BlockPos(0, 0, 0));
//
// Map<EnumFacing, List<BlockPos>> doorMap = new HashMap<EnumFacing, List<BlockPos>>();
// List<AreaDescriptor.Rectangle> descriptorList = new ArrayList<AreaDescriptor.Rectangle>();
// descriptorList.add(new AreaDescriptor.Rectangle(new BlockPos(0, 0, 0), 5, 3, 7));
//
// DungeonUtil.addRoom(doorMap, EnumFacing.NORTH, new BlockPos(3, 0, 0));
// DungeonUtil.addRoom(doorMap, EnumFacing.SOUTH, new BlockPos(3, 0, 6));
// DungeonUtil.addRoom(doorMap, EnumFacing.WEST, new BlockPos(0, 0, 3));
//
// DungeonRoom room = new DungeonRoom(structureMap, doorMap, descriptorList);
//
// DungeonRoomRegistry.registerDungeonRoom(room, 1);
//
// DungeonRoomLoader.saveDungeons();
DungeonRoomLoader.loadDungeons();
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}
}