2014-06-27 19:43:09 -04:00
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package WayofTime.alchemicalWizardry.common.rituals;
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2015-07-29 14:26:37 -04:00
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import java.util.ArrayList;
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import java.util.List;
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2014-06-27 19:43:09 -04:00
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import net.minecraft.block.Block;
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2015-07-29 14:26:37 -04:00
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import net.minecraft.block.state.IBlockState;
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2014-06-27 19:43:09 -04:00
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import net.minecraft.entity.effect.EntityLightningBolt;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Items;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.item.ItemStack;
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import net.minecraft.potion.Potion;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.tileentity.TileEntity;
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2015-07-29 08:23:01 -04:00
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import net.minecraft.util.BlockPos;
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2015-07-29 14:26:37 -04:00
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import net.minecraft.util.EnumFacing;
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2014-06-27 19:43:09 -04:00
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import net.minecraft.world.World;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.chunk.Chunk;
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2015-07-29 14:26:37 -04:00
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import WayofTime.alchemicalWizardry.ModBlocks;
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import WayofTime.alchemicalWizardry.api.rituals.IMasterRitualStone;
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import WayofTime.alchemicalWizardry.api.rituals.RitualComponent;
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import WayofTime.alchemicalWizardry.api.rituals.RitualEffect;
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import WayofTime.alchemicalWizardry.api.soulNetwork.SoulNetworkHandler;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEPlinth;
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2014-06-27 19:43:09 -04:00
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public class RitualEffectBiomeChanger extends RitualEffect
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{
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@Override
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public void performEffect(IMasterRitualStone ritualStone)
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{
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String owner = ritualStone.getOwner();
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int cooldown = ritualStone.getCooldown();
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2015-07-29 08:23:01 -04:00
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World world = ritualStone.getWorldObj();
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BlockPos pos = ritualStone.getPosition();
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2014-06-27 19:43:09 -04:00
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if (cooldown > 0)
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{
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ritualStone.setCooldown(cooldown - 1);
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if (world.rand.nextInt(15) == 0)
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{
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2015-07-29 14:26:37 -04:00
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world.addWeatherEffect(new EntityLightningBolt(world, pos.getX() - 1 + world.rand.nextInt(3), pos.getY() + 1, pos.getZ() - 1 + world.rand.nextInt(3)));
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2014-06-27 19:43:09 -04:00
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}
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return;
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}
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2014-10-03 10:08:21 -04:00
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int currentEssence = SoulNetworkHandler.getCurrentEssence(owner);
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2014-10-13 22:33:20 +02:00
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2014-06-27 19:43:09 -04:00
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int range = 10;
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if (currentEssence < this.getCostPerRefresh())
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{
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EntityPlayer entityOwner = SpellHelper.getPlayerForUsername(owner);
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if (entityOwner == null)
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{
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return;
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}
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entityOwner.addPotionEffect(new PotionEffect(Potion.confusion.id, 80));
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} else
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{
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boolean[][] boolList = new boolean[range * 2 + 1][range * 2 + 1];
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for (int i = 0; i < 2 * range + 1; i++)
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{
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for (int j = 0; j < 2 * range + 1; j++)
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{
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boolList[i][j] = false;
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}
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}
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boolList[range][range] = true;
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boolean isReady = false;
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while (!isReady)
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{
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isReady = true;
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for (int i = 0; i < 2 * range + 1; i++)
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{
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for (int j = 0; j < 2 * range + 1; j++)
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{
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if (boolList[i][j])
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{
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2015-07-29 14:26:37 -04:00
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BlockPos position = pos.add(i - range, 1, j - range);
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for(EnumFacing face : EnumFacing.HORIZONTALS)
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{
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int iP = i + face.getFrontOffsetX();
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int jP = j + face.getFrontOffsetY();
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if(iP >= 0 && iP <= 2 * range && jP >= 0 && jP <= 2 * range && !boolList[iP][jP])
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{
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BlockPos newPos = position.add(face.getDirectionVec());
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IBlockState state = world.getBlockState(newPos);
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Block block = state.getBlock();
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if (!ModBlocks.largeBloodStoneBrick.equals(block) && !ModBlocks.bloodStoneBrick.equals(block))
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{
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boolList[iP][jP] = true;
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isReady = false;
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}
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}
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}
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2014-06-27 19:43:09 -04:00
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}
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}
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}
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}
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float temperature = 0.5f;
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float humidity = 0.5f;
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float acceptableRange = 0.1f;
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for (int i = -1; i <= 1; i++)
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{
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for (int j = -1; j <= 1; j++)
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{
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if (i == 0 && j == 0)
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{
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continue;
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}
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boolean isItemConsumed = false;
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2015-07-29 14:26:37 -04:00
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BlockPos newPos = pos.add(i, 0, j);
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TileEntity tileEntity = world.getTileEntity(newPos);
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2014-06-27 19:43:09 -04:00
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if (!(tileEntity instanceof TEPlinth))
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{
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continue;
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}
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TEPlinth tilePlinth = (TEPlinth) tileEntity;
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ItemStack itemStack = tilePlinth.getStackInSlot(0);
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if (itemStack != null)
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{
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Item itemTest = itemStack.getItem();
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if (itemTest != null)
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{
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if (itemTest instanceof ItemBlock)
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{
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2015-07-29 14:26:37 -04:00
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Block item = ((ItemBlock) itemTest).getBlock();
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2014-06-27 19:43:09 -04:00
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if (item == (Blocks.sand))
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{
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humidity -= 0.1f;
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isItemConsumed = true;
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} else if (item == (Blocks.lapis_block))
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{
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humidity += 0.4f;
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isItemConsumed = true;
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} else if (item == (Blocks.sand))
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{
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humidity -= 0.1f;
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isItemConsumed = true;
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} else if (item == (Blocks.sandstone))
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{
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humidity -= 0.2f;
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isItemConsumed = true;
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} else if (item == (Blocks.netherrack))
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{
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humidity -= 0.4f;
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isItemConsumed = true;
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} else if (item == (Blocks.coal_block))
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{
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temperature += 0.2f;
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isItemConsumed = true;
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} else if (item == (Blocks.ice))
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{
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temperature -= 0.4f;
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isItemConsumed = true;
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} else if (item == (Blocks.snow))
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{
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temperature -= 0.2f;
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isItemConsumed = true;
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}
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} else if (itemTest.equals(Items.dye) && itemStack.getItemDamage() == 4)
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{
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humidity += 0.1f;
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isItemConsumed = true;
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} else if (itemTest.equals(Items.lava_bucket))
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{
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temperature += 0.4f;
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isItemConsumed = true;
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} else if (itemTest.equals(Items.water_bucket))
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{
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humidity += 0.2f;
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isItemConsumed = true;
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} else if (itemTest.equals(Items.coal))
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{
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temperature += 0.1f;
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isItemConsumed = true;
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} else if (itemTest.equals(Items.snowball))
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{
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temperature -= 0.1f;
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isItemConsumed = true;
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}
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}
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}
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if (isItemConsumed)
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{
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tilePlinth.setInventorySlotContents(0, null);
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2015-07-29 14:26:37 -04:00
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world.markBlockForUpdate(newPos);
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world.addWeatherEffect(new EntityLightningBolt(world, newPos.getX(), newPos.getY() + 1, newPos.getZ()));
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2014-06-27 19:43:09 -04:00
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}
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}
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}
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boolean wantsSnow = false;
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boolean wantsRain = true;
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int biomeID = 1;
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BiomeGenBase[] biomeList = BiomeGenBase.getBiomeGenArray();
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int iteration = 0;
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for (BiomeGenBase biome : biomeList)
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{
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if (biome == null)
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{
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continue;
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}
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float temp = biome.temperature;
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float rainfall = biome.rainfall;
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temperature = Math.min(2.0f, Math.max(0.0f, temperature));
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humidity = Math.min(2.0f, Math.max(0.0f, humidity));
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if (Math.abs(rainfall - humidity) < acceptableRange && Math.abs(temperature - temp) < acceptableRange)
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{
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2014-10-13 22:33:20 +02:00
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biomeID = iteration;
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break;
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2014-06-27 19:43:09 -04:00
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}
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iteration++;
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}
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for (int i = 0; i < 2 * range + 1; i++)
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{
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for (int j = 0; j < 2 * range + 1; j++)
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{
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if (boolList[i][j])
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{
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2015-07-29 14:26:37 -04:00
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BlockPos newPos = pos.add(i - range, 0, j - range);
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Chunk chunk = world.getChunkFromBlockCoords(newPos);
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2014-06-27 19:43:09 -04:00
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byte[] byteArray = chunk.getBiomeArray();
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2015-07-29 14:26:37 -04:00
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int moduX = (newPos.getX()) % 16;
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int moduZ = (newPos.getZ()) % 16;
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2014-06-27 19:43:09 -04:00
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if (moduX < 0)
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{
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moduX = moduX + 16;
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}
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if (moduZ < 0)
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{
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moduZ = moduZ + 16;
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}
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byteArray[moduZ * 16 + moduX] = (byte) biomeID;
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chunk.setBiomeArray(byteArray);
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}
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}
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}
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2014-10-03 10:08:21 -04:00
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SoulNetworkHandler.syphonFromNetwork(owner, this.getCostPerRefresh());
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2014-06-27 19:43:09 -04:00
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ritualStone.setActive(false);
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}
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}
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@Override
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public int getCostPerRefresh()
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{
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return 0;
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}
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@Override
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public int getInitialCooldown()
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{
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return 200;
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}
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@Override
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2014-10-13 22:33:20 +02:00
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public List<RitualComponent> getRitualComponentList()
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{
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ArrayList<RitualComponent> biomeChangerRitual = new ArrayList();
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2014-06-27 19:43:09 -04:00
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biomeChangerRitual.add(new RitualComponent(1, 0, -2, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(1, 0, -3, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(2, 0, -1, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(3, 0, -1, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(1, 0, 2, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(1, 0, 3, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(2, 0, 1, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(3, 0, 1, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(-1, 0, -2, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(-1, 0, -3, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(-2, 0, -1, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(-3, 0, -1, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(-1, 0, 2, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(-1, 0, 3, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(-2, 0, 1, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(-3, 0, 1, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(3, 0, -3, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(3, 0, -4, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(4, 0, -3, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(4, 0, -5, RitualComponent.FIRE));
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biomeChangerRitual.add(new RitualComponent(5, 0, -4, RitualComponent.FIRE));
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biomeChangerRitual.add(new RitualComponent(3, 0, 3, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(3, 0, 4, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(4, 0, 3, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(4, 0, 5, RitualComponent.FIRE));
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biomeChangerRitual.add(new RitualComponent(5, 0, 4, RitualComponent.FIRE));
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biomeChangerRitual.add(new RitualComponent(-3, 0, 3, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(-3, 0, 4, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(-4, 0, 3, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(-4, 0, 5, RitualComponent.FIRE));
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biomeChangerRitual.add(new RitualComponent(-5, 0, 4, RitualComponent.FIRE));
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biomeChangerRitual.add(new RitualComponent(-3, 0, -3, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(-3, 0, -4, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(-4, 0, -3, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(-4, 0, -5, RitualComponent.FIRE));
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biomeChangerRitual.add(new RitualComponent(-5, 0, -4, RitualComponent.FIRE));
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biomeChangerRitual.add(new RitualComponent(0, 0, -5, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(-1, 0, -6, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(1, 0, -6, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(-1, 0, -8, RitualComponent.BLANK));
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biomeChangerRitual.add(new RitualComponent(0, 0, -8, RitualComponent.BLANK));
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biomeChangerRitual.add(new RitualComponent(1, 0, -8, RitualComponent.BLANK));
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biomeChangerRitual.add(new RitualComponent(-1, 0, -10, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(0, 0, -10, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(1, 0, -10, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(0, 0, 5, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(-1, 0, 6, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(1, 0, 6, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(-1, 0, 8, RitualComponent.BLANK));
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biomeChangerRitual.add(new RitualComponent(0, 0, 8, RitualComponent.BLANK));
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biomeChangerRitual.add(new RitualComponent(1, 0, 8, RitualComponent.BLANK));
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biomeChangerRitual.add(new RitualComponent(-1, 0, 10, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(0, 0, 10, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(1, 0, 10, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(-5, 0, 0, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(-6, 0, -1, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(-6, 0, 1, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(-8, 0, -1, RitualComponent.BLANK));
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biomeChangerRitual.add(new RitualComponent(-8, 0, 0, RitualComponent.BLANK));
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biomeChangerRitual.add(new RitualComponent(-8, 0, 1, RitualComponent.BLANK));
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biomeChangerRitual.add(new RitualComponent(-10, 0, -1, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(-10, 0, 0, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(-10, 0, 1, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(5, 0, 0, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(6, 0, -1, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(6, 0, 1, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(8, 0, -1, RitualComponent.BLANK));
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biomeChangerRitual.add(new RitualComponent(8, 0, 0, RitualComponent.BLANK));
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biomeChangerRitual.add(new RitualComponent(8, 0, 1, RitualComponent.BLANK));
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biomeChangerRitual.add(new RitualComponent(10, 0, -1, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(10, 0, 0, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(10, 0, 1, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(6, 0, -6, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(6, 0, -7, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(7, 0, -6, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(7, 0, -5, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(5, 0, -7, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(8, 0, -5, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(8, 0, -4, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(9, 0, -4, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(5, 0, -8, RitualComponent.DUSK));
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|
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biomeChangerRitual.add(new RitualComponent(4, 0, -8, RitualComponent.EARTH));
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|
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biomeChangerRitual.add(new RitualComponent(4, 0, -9, RitualComponent.EARTH));
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|
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biomeChangerRitual.add(new RitualComponent(-6, 0, 6, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(-6, 0, 7, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(-7, 0, 6, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(-7, 0, 5, RitualComponent.EARTH));
|
|
|
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biomeChangerRitual.add(new RitualComponent(-5, 0, 7, RitualComponent.EARTH));
|
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|
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biomeChangerRitual.add(new RitualComponent(-8, 0, 5, RitualComponent.DUSK));
|
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biomeChangerRitual.add(new RitualComponent(-8, 0, 4, RitualComponent.EARTH));
|
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|
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biomeChangerRitual.add(new RitualComponent(-9, 0, 4, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(-5, 0, 8, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(-4, 0, 8, RitualComponent.EARTH));
|
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|
|
biomeChangerRitual.add(new RitualComponent(-4, 0, 9, RitualComponent.EARTH));
|
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|
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biomeChangerRitual.add(new RitualComponent(6, 0, 6, RitualComponent.FIRE));
|
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|
|
biomeChangerRitual.add(new RitualComponent(6, 0, 7, RitualComponent.FIRE));
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biomeChangerRitual.add(new RitualComponent(7, 0, 6, RitualComponent.FIRE));
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biomeChangerRitual.add(new RitualComponent(7, 0, 5, RitualComponent.WATER));
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|
|
biomeChangerRitual.add(new RitualComponent(5, 0, 7, RitualComponent.WATER));
|
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|
|
biomeChangerRitual.add(new RitualComponent(8, 0, 5, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(8, 0, 4, RitualComponent.WATER));
|
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|
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biomeChangerRitual.add(new RitualComponent(9, 0, 4, RitualComponent.WATER));
|
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|
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biomeChangerRitual.add(new RitualComponent(5, 0, 8, RitualComponent.DUSK));
|
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|
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biomeChangerRitual.add(new RitualComponent(4, 0, 8, RitualComponent.WATER));
|
|
|
|
biomeChangerRitual.add(new RitualComponent(4, 0, 9, RitualComponent.WATER));
|
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|
|
biomeChangerRitual.add(new RitualComponent(-6, 0, -6, RitualComponent.FIRE));
|
|
|
|
biomeChangerRitual.add(new RitualComponent(-6, 0, -7, RitualComponent.FIRE));
|
|
|
|
biomeChangerRitual.add(new RitualComponent(-7, 0, -6, RitualComponent.FIRE));
|
|
|
|
biomeChangerRitual.add(new RitualComponent(-7, 0, -5, RitualComponent.WATER));
|
|
|
|
biomeChangerRitual.add(new RitualComponent(-5, 0, -7, RitualComponent.WATER));
|
|
|
|
biomeChangerRitual.add(new RitualComponent(-8, 0, -5, RitualComponent.DUSK));
|
|
|
|
biomeChangerRitual.add(new RitualComponent(-8, 0, -4, RitualComponent.WATER));
|
|
|
|
biomeChangerRitual.add(new RitualComponent(-9, 0, -4, RitualComponent.WATER));
|
|
|
|
biomeChangerRitual.add(new RitualComponent(-5, 0, -8, RitualComponent.DUSK));
|
|
|
|
biomeChangerRitual.add(new RitualComponent(-4, 0, -8, RitualComponent.WATER));
|
|
|
|
biomeChangerRitual.add(new RitualComponent(-4, 0, -9, RitualComponent.WATER));
|
|
|
|
return biomeChangerRitual;
|
2014-10-13 22:33:20 +02:00
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}
|
2014-06-27 19:43:09 -04:00
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}
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