BloodMagic/src/main/java/WayofTime/bloodmagic/livingArmour/upgrade/LivingArmourUpgradeSolarPowered.java

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package WayofTime.bloodmagic.livingArmour.upgrade;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.livingArmour.ILivingArmour;
import WayofTime.bloodmagic.livingArmour.LivingArmourUpgrade;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.DamageSource;
import net.minecraft.world.World;
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public class LivingArmourUpgradeSolarPowered extends LivingArmourUpgrade {
public static final int[] costs = new int[]{5, 12, 20, 35, 49, 78, 110, 160, 215, 320};
public static final int[] regenCooldown = new int[]{200, 180, 160, 120, 100, 80, 40, 20, 10, 10};
public static final int[] fireResistCooldown = new int[]{1, 1, 60 * 60, 50 * 60, 40 * 60, 35 * 60, 30 * 60, 25 * 60, 20 * 60, 10 * 60};
public static final int[] fireResistTime = new int[]{0, 0, 15 * 60, 20 * 60, 30 * 60, 35 * 60, 40 * 60, 50 * 60, 60 * 60, 100 * 60};
public static final double[] protectionLevel = new double[]{0.02, 0.04, 0.06, 0.08, 0.10, 0.13, 0.16, 0.19, 0.22, 0.25};
public int counter = 0;
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public LivingArmourUpgradeSolarPowered(int level) {
super(level);
}
@Override
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public double getArmourProtection(EntityLivingBase wearer, DamageSource source) {
if (wearer.getEntityWorld().canSeeSky(wearer.getPosition()) && wearer.getEntityWorld().provider.isDaytime()) {
return protectionLevel[this.level];
}
return 0;
}
@Override
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public void onTick(World world, EntityPlayer player, ILivingArmour livingArmour) {
counter++;
if (world.canSeeSky(player.getPosition()) && world.provider.isDaytime()) {
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if (counter % regenCooldown[this.level] == 0 && player.getHealth() < player.getMaxHealth()) {
player.heal(1);
}
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if (fireResistTime[this.level] != 0 && counter % fireResistCooldown[this.level] == 0) {
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player.addPotionEffect(new PotionEffect(MobEffects.FIRE_RESISTANCE, fireResistTime[this.level], 0, false, false));
}
}
}
@Override
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public String getUniqueIdentifier() {
return BloodMagic.MODID + ".upgrade.solarPowered";
}
@Override
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public int getMaxTier() {
return 10; // Set to here until I can add more upgrades to it.
}
@Override
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public int getCostOfUpgrade() {
return costs[this.level];
}
@Override
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public void writeToNBT(NBTTagCompound tag) {
tag.setInteger(BloodMagic.MODID + ".tracker.solarPowered", counter);
}
@Override
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public void readFromNBT(NBTTagCompound tag) {
counter = tag.getInteger(BloodMagic.MODID + ".tracker.solarPowered");
}
@Override
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public String getTranslationKey() {
return tooltipBase + "solarPowered";
}
}