BloodMagic/src/main/java/WayofTime/bloodmagic/util/handler/event/LivingArmourHandler.java

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package WayofTime.bloodmagic.util.handler.event;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.init.Enchantments;
import net.minecraft.init.Items;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.ItemArrow;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumHand;
import net.minecraft.world.World;
import net.minecraftforge.event.entity.living.LivingDeathEvent;
import net.minecraftforge.event.entity.living.LivingEvent;
import net.minecraftforge.event.entity.player.ArrowLooseEvent;
import net.minecraftforge.event.entity.player.PlayerInteractEvent;
import net.minecraftforge.fml.common.eventhandler.Event;
import net.minecraftforge.fml.common.eventhandler.EventPriority;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import WayofTime.bloodmagic.annot.Handler;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import WayofTime.bloodmagic.item.armour.ItemLivingArmour;
import WayofTime.bloodmagic.livingArmour.LivingArmour;
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeCrippledArm;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerArrowShot;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerGrimReaperSprint;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerJump;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeArrowShot;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeGrimReaperSprint;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeJump;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSpeed;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeStepAssist;
import WayofTime.bloodmagic.registry.ModPotions;
@Handler
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public class LivingArmourHandler
{
@SubscribeEvent
public void onPlayerClick(PlayerInteractEvent event)
{
if (event.isCancelable() && event.getHand() == EnumHand.OFF_HAND)
{
EntityPlayer player = event.getEntityPlayer();
if (LivingArmour.hasFullSet(player))
{
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null)
{
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.crippledArm", chestStack);
if (upgrade instanceof LivingArmourUpgradeCrippledArm)
{
event.setCanceled(true);
}
}
}
}
}
// Applies: Grim Reaper
@SubscribeEvent(priority = EventPriority.HIGHEST)
public void onEntityDeath(LivingDeathEvent event)
{
if (event.getEntityLiving() instanceof EntityPlayer)
{
EntityPlayer player = (EntityPlayer) event.getEntityLiving();
if (LivingArmour.hasFullSet(player))
{
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null)
{
StatTrackerGrimReaperSprint.incrementCounter(armour);
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.grimReaper", chestStack);
if (upgrade instanceof LivingArmourUpgradeGrimReaperSprint && ((LivingArmourUpgradeGrimReaperSprint) upgrade).canSavePlayer(player))
{
((LivingArmourUpgradeGrimReaperSprint) upgrade).applyEffectOnRebirth(player);
event.setCanceled(true);
event.setResult(Event.Result.DENY);
}
armour.writeDirtyToNBT(ItemLivingArmour.getArmourTag(chestStack));
}
}
}
}
// Applies: Jump
@SubscribeEvent
public void onJumpEvent(LivingEvent.LivingJumpEvent event)
{
if (event.getEntityLiving() instanceof EntityPlayer)
{
EntityPlayer player = (EntityPlayer) event.getEntityLiving();
if (LivingArmour.hasFullSet(player))
{
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null)
{
StatTrackerJump.incrementCounter(armour);
if (!player.isSneaking())
{
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgradeFromNBT(Constants.Mod.MODID + ".upgrade.jump", chestStack);
if (upgrade instanceof LivingArmourUpgradeJump)
{
player.motionY += ((LivingArmourUpgradeJump) upgrade).getJumpModifier();
}
}
}
}
}
}
// Applies: Step Assist, Speed Boost
@SubscribeEvent(priority = EventPriority.HIGHEST)
public void onEntityUpdate(LivingEvent.LivingUpdateEvent event)
{
if (event.getEntityLiving() instanceof EntityPlayer)
{
EntityPlayer player = (EntityPlayer) event.getEntityLiving();
boolean hasAssist = false;
if (event.getEntityLiving().isPotionActive(ModPotions.boost))
{
hasAssist = true;
player.stepHeight = Constants.Misc.ALTERED_STEP_HEIGHT;
} else
{
if (LivingArmour.hasFullSet(player))
{
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.getLivingArmourFromStack(chestStack);
if (armour != null)
{
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.stepAssist", chestStack);
if (upgrade instanceof LivingArmourUpgradeStepAssist)
{
player.stepHeight = ((LivingArmourUpgradeStepAssist) upgrade).getStepAssist();
hasAssist = true;
}
}
}
}
if (!hasAssist && player.stepHeight == Constants.Misc.ALTERED_STEP_HEIGHT)
player.stepHeight = 0.6f;
float percentIncrease = 0;
if (LivingArmour.hasFullSet(player))
{
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.getLivingArmourFromStack(chestStack);
if (armour != null)
{
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgradeFromNBT(Constants.Mod.MODID + ".upgrade.movement", chestStack);
if (upgrade instanceof LivingArmourUpgradeSpeed)
{
percentIncrease += 0.1f * ((LivingArmourUpgradeSpeed) upgrade).getSpeedModifier();
}
}
}
if (event.getEntityLiving().isPotionActive(ModPotions.boost))
{
int i = event.getEntityLiving().getActivePotionEffect(ModPotions.boost).getAmplifier();
{
percentIncrease += (i + 1) * 0.05f;
}
}
if (percentIncrease > 0 && (player.onGround || player.capabilities.isFlying) && player.moveForward > 0F)
{
player.moveRelative(0F, 1F, player.capabilities.isFlying ? (percentIncrease / 2.0f) : percentIncrease);
}
}
}
// Applies: Arrow Shot
// Tracks: Arrow Shot
@SubscribeEvent
public void onArrowFire(ArrowLooseEvent event)
{
World world = event.getEntityPlayer().worldObj;
ItemStack stack = event.getBow();
EntityPlayer player = event.getEntityPlayer();
if (world.isRemote)
return;
if (LivingArmour.hasFullSet(player))
{
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null)
{
StatTrackerArrowShot.incrementCounter(armour);
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.arrowShot", chestStack);
if (upgrade instanceof LivingArmourUpgradeArrowShot)
{
int charge = event.getCharge();
float velocity = (float) charge / 20.0F;
velocity = (velocity * velocity + velocity * 2.0F) / 3.0F;
if ((double) velocity < 0.1D)
return;
if (velocity > 1.0F)
velocity = 1.0F;
int extraArrows = ((LivingArmourUpgradeArrowShot) upgrade).getExtraArrows();
for (int n = 0; n < extraArrows; n++)
{
ItemStack arrowStack = new ItemStack(Items.ARROW);
ItemArrow itemarrow = (ItemArrow) ((stack.getItem() instanceof ItemArrow ? arrowStack.getItem() : Items.ARROW));
EntityArrow entityarrow = itemarrow.createArrow(world, arrowStack, player);
entityarrow.setAim(player, player.rotationPitch, player.rotationYaw, 0.0F, velocity * 3.0F, 1.0F);
float velocityModifier = 0.6f * velocity;
entityarrow.motionX += (event.getWorld().rand.nextDouble() - 0.5) * velocityModifier;
entityarrow.motionY += (event.getWorld().rand.nextDouble() - 0.5) * velocityModifier;
entityarrow.motionZ += (event.getWorld().rand.nextDouble() - 0.5) * velocityModifier;
if (velocity == 1.0F)
entityarrow.setIsCritical(true);
int powerLevel = EnchantmentHelper.getEnchantmentLevel(Enchantments.POWER, stack);
if (powerLevel > 0)
entityarrow.setDamage(entityarrow.getDamage() + (double) powerLevel * 0.5D + 0.5D);
int punchLevel = EnchantmentHelper.getEnchantmentLevel(Enchantments.PUNCH, stack);
if (punchLevel > 0)
entityarrow.setKnockbackStrength(punchLevel);
if (EnchantmentHelper.getEnchantmentLevel(Enchantments.FLAME, stack) > 0)
entityarrow.setFire(100);
entityarrow.pickupStatus = EntityArrow.PickupStatus.CREATIVE_ONLY;
world.spawnEntityInWorld(entityarrow);
}
}
}
}
}
}