BloodMagic/src/main/java/WayofTime/bloodmagic/tile/TileSoulForge.java

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package WayofTime.bloodmagic.tile;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.ITickable;
import WayofTime.bloodmagic.api.recipe.SoulForgeRecipe;
import WayofTime.bloodmagic.api.registry.SoulForgeRecipeRegistry;
import WayofTime.bloodmagic.api.soul.ISoul;
import WayofTime.bloodmagic.api.soul.ISoulGem;
public class TileSoulForge extends TileInventory implements ITickable
{
public static final int soulSlot = 4;
public static final int outputSlot = 5;
//Input slots are from 0 to 3.
public TileSoulForge()
{
super(6, "soulForge");
}
@Override
public void readFromNBT(NBTTagCompound tagCompound)
{
super.readFromNBT(tagCompound);
}
@Override
public void writeToNBT(NBTTagCompound tagCompound)
{
super.writeToNBT(tagCompound);
}
@Override
public void update()
{
if (!hasSoulGemOrSoul())
{
return;
}
double soulsInGem = getSouls();
List<ItemStack> inputList = new ArrayList<ItemStack>();
for (int i = 0; i < 4; i++)
{
if (getStackInSlot(i) != null)
{
inputList.add(getStackInSlot(i));
}
}
SoulForgeRecipe recipe = SoulForgeRecipeRegistry.getMatchingRecipe(inputList, getWorld(), getPos());
if (recipe != null && recipe.getMinimumSouls() <= soulsInGem)
{
ItemStack outputStack = recipe.getRecipeOutput();
if (getStackInSlot(outputSlot) == null)
{
setInventorySlotContents(outputSlot, outputStack);
consumeInventory();
} else
{
}
}
}
public boolean hasSoulGemOrSoul()
{
ItemStack soulStack = getStackInSlot(soulSlot);
if (soulStack != null)
{
if (soulStack.getItem() instanceof ISoul || soulStack.getItem() instanceof ISoulGem)
{
return true;
}
}
return false;
}
public double getSouls()
{
ItemStack soulStack = getStackInSlot(soulSlot);
if (soulStack != null)
{
if (soulStack.getItem() instanceof ISoul)
{
ISoul soul = (ISoul) soulStack.getItem();
return soul.getSouls(soulStack);
}
if (soulStack.getItem() instanceof ISoulGem)
{
ISoulGem soul = (ISoulGem) soulStack.getItem();
return soul.getSouls(soulStack);
}
}
return 0;
}
public void consumeInventory()
{
for (int i = 0; i < 4; i++)
{
ItemStack inputStack = getStackInSlot(i);
if (inputStack != null)
{
if (inputStack.getItem().hasContainerItem(inputStack))
{
setInventorySlotContents(i, inputStack.getItem().getContainerItem(inputStack));
continue;
}
inputStack.stackSize--;
if (inputStack.stackSize <= 0)
{
setInventorySlotContents(i, null);
continue;
}
}
}
}
}