BloodMagic/src/main/java/WayofTime/bloodmagic/api/event/AddToNetworkEvent.java

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package WayofTime.bloodmagic.api.event;
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import net.minecraftforge.fml.common.eventhandler.Event;
public class AddToNetworkEvent extends Event
{
public String ownerNetwork;
public int addedAmount;
public int maximum;
/**
* This event is called whenever the network is added to. If cancelled, no
* LP will be drained from the source. If result is set to Result.DENY, the
* LP will still be drained but the soul network will not be added to.
*
* @param ownerNetwork
* Key used for the soul network
* @param addedAmount
* Amount added
* @param maximum
* Ceiling that the network can add to
*/
public AddToNetworkEvent(String ownerNetwork, int addedAmount, int maximum)
{
this.ownerNetwork = ownerNetwork;
this.addedAmount = addedAmount;
this.maximum = maximum;
}
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}