BloodMagic/src/main/java/WayofTime/alchemicalWizardry/client/renderer/RenderFakeBlocks.java

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package WayofTime.alchemicalWizardry.client.renderer;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.IIcon;
import net.minecraft.world.World;
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/*
* Created in Scala by Alex-Hawks
* Translated and implemented by Arcaratus
*/
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public class RenderFakeBlocks
{
public static void drawFakeBlock(WayofTime.alchemicalWizardry.api.Vector3 vector3, Block block, int meta, double minX, double minY, double minZ, World world)
{
double maxX = minX + 1;
double maxY = minY + 1;
double maxZ = minZ + 1;
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
float texMinU, texMaxU, texMinV, texMaxV;
texMinU = getMinU(block, meta, 0);
texMaxU = getMaxU(block, meta, 0);
texMinV = getMinV(block, meta, 0);
texMaxV = getMaxV(block, meta, 0);
tessellator.addVertexWithUV(minX, minY, minZ, texMinU, texMinV);
tessellator.addVertexWithUV(maxX, minY, minZ, texMaxU, texMinV);
tessellator.addVertexWithUV(maxX, minY, maxZ, texMaxU, texMaxV);
tessellator.addVertexWithUV(minX, minY, maxZ, texMinU, texMaxV);
texMinU = getMinU(block, meta, 1);
texMaxU = getMaxU(block, meta, 1);
texMinV = getMinV(block, meta, 1);
texMaxV = getMaxV(block, meta, 1);
tessellator.addVertexWithUV(minX, maxY, maxZ, texMinU, texMaxV);
tessellator.addVertexWithUV(maxX, maxY, maxZ, texMaxU, texMaxV);
tessellator.addVertexWithUV(maxX, maxY, minZ, texMaxU, texMinV);
tessellator.addVertexWithUV(minX, maxY, minZ, texMinU, texMinV);
texMinU = getMinU(block, meta, 2);
texMaxU = getMaxU(block, meta, 2);
texMinV = getMinV(block, meta, 2);
texMaxV = getMaxV(block, meta, 2);
tessellator.addVertexWithUV(maxX, minY, minZ, texMinU, texMaxV);
tessellator.addVertexWithUV(minX, minY, minZ, texMaxU, texMaxV);
tessellator.addVertexWithUV(minX, maxY, minZ, texMaxU, texMinV);
tessellator.addVertexWithUV(maxX, maxY, minZ, texMinU, texMinV);
texMinU = getMinU(block, meta, 3);
texMaxU = getMaxU(block, meta, 3);
texMinV = getMinV(block, meta, 3);
texMaxV = getMaxV(block, meta, 3);
tessellator.addVertexWithUV(minX, minY, maxZ, texMinU, texMaxV);
tessellator.addVertexWithUV(maxX, minY, maxZ, texMaxU, texMaxV);
tessellator.addVertexWithUV(maxX, maxY, maxZ, texMaxU, texMinV);
tessellator.addVertexWithUV(minX, maxY, maxZ, texMinU, texMinV);
texMinU = getMinU(block, meta, 4);
texMaxU = getMaxU(block, meta, 4);
texMinV = getMinV(block, meta, 4);
texMaxV = getMaxV(block, meta, 4);
tessellator.addVertexWithUV(minX, minY, minZ, texMinU, texMaxV);
tessellator.addVertexWithUV(minX, minY, maxZ, texMaxU, texMaxV);
tessellator.addVertexWithUV(minX, maxY, maxZ, texMaxU, texMinV);
tessellator.addVertexWithUV(minX, maxY, minZ, texMinU, texMinV);
texMinU = getMinU(block, meta, 5);
texMaxU = getMaxU(block, meta, 5);
texMinV = getMinV(block, meta, 5);
texMaxV = getMaxV(block, meta, 5);
tessellator.addVertexWithUV(maxX, minY, maxZ, texMinU, texMaxV);
tessellator.addVertexWithUV(maxX, minY, minZ, texMaxU, texMaxV);
tessellator.addVertexWithUV(maxX, maxY, minZ, texMaxU, texMinV);
tessellator.addVertexWithUV(maxX, maxY, maxZ, texMinU, texMinV);
tessellator.draw();
}
private static float getMinU(Block block, int meta, int side)
{
IIcon icon = block.getIcon(side, meta);
return icon.getMinU();
}
private static float getMaxU(Block block, int meta, int side)
{
IIcon icon = block.getIcon(side, meta);
return icon.getMaxU();
}
private static float getMinV(Block block, int meta, int side)
{
IIcon icon = block.getIcon(side, meta);
return icon.getMinV();
}
private static float getMaxV(Block block, int meta, int side)
{
IIcon icon = block.getIcon(side, meta);
return icon.getMaxV();
}
}