BloodMagic/src/main/java/WayofTime/bloodmagic/api/ritual/AreaDescriptor.java

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package WayofTime.bloodmagic.api.ritual;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
public class AreaDescriptor
{
public List<BlockPos> getContainedPositions(BlockPos pos)
{
return new ArrayList<BlockPos>();
}
public AxisAlignedBB getAABB(BlockPos pos)
{
return null;
}
public static class Rectangle extends AreaDescriptor
{
private BlockPos minimumOffset;
private BlockPos maximumOffset;
public Rectangle(BlockPos minimumOffset, BlockPos maximumOffset)
{
setOffsets(minimumOffset, maximumOffset);
}
@Override
public List<BlockPos> getContainedPositions(BlockPos pos)
{
ArrayList<BlockPos> posList = new ArrayList<BlockPos>();
for (int i = minimumOffset.getX(); i <= maximumOffset.getX(); i++)
{
for (int j = minimumOffset.getY(); j <= maximumOffset.getY(); j++)
{
for (int k = minimumOffset.getZ(); k <= maximumOffset.getZ(); k++)
{
posList.add(pos.add(i, j, k));
}
}
}
return posList;
}
@Override
public AxisAlignedBB getAABB(BlockPos pos)
{
AxisAlignedBB tempAABB = new AxisAlignedBB(minimumOffset, maximumOffset);
return tempAABB.offset(pos.getX(), pos.getY(), pos.getZ());
}
/**
* Sets the offsets of the AreaDescriptor in a safe way that will make
* minimumOffset the lowest corner
*
* @param offset1
* @param offset2
*/
public void setOffsets(BlockPos offset1, BlockPos offset2)
{
this.minimumOffset = new BlockPos(Math.min(offset1.getX(), offset2.getX()), Math.min(offset1.getY(), offset2.getY()), Math.min(offset1.getZ(), offset2.getZ()));
this.maximumOffset = new BlockPos(Math.max(offset1.getX(), offset2.getX()), Math.max(offset1.getY(), offset2.getY()), Math.max(offset1.getZ(), offset2.getZ()));
}
}
}